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C++ TWeakObjectPtr::OnItemAddedToSlot方法代码示例

本文整理汇总了C++中TWeakObjectPtr::OnItemAddedToSlot方法的典型用法代码示例。如果您正苦于以下问题:C++ TWeakObjectPtr::OnItemAddedToSlot方法的具体用法?C++ TWeakObjectPtr::OnItemAddedToSlot怎么用?C++ TWeakObjectPtr::OnItemAddedToSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TWeakObjectPtr的用法示例。


在下文中一共展示了TWeakObjectPtr::OnItemAddedToSlot方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddItemOnSlot

void UGISInventoryBaseComponent::AddItemOnSlot(const FGISSlotInfo& TargetSlotType, const FGISSlotInfo& LastSlotType)
{
	//Before we start swapping item, let's check if tags match!
	if (!TargetSlotType.CurrentInventoryComponent->RequiredTags.MatchesAny(LastSlotType.CurrentInventoryComponent->OwnedTags, false))
		return;
	
	//next check should be against item tags, but that's later!


	//Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotTabIndex].ItemData
	if (TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData == nullptr)
	{

		TWeakObjectPtr<UGISItemData> TargetItem = LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData;
		TWeakObjectPtr<UGISItemData> LastItem = TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData; //Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData;

		TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData = TargetItem;
		LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData = nullptr;
		
		TargetItem->OnItemAddedToSlot();
		//FGISSlotSwapInfo SlotSwapInfo;

		SlotSwapInfo.LastSlotIndex = LastSlotType.SlotIndex;
		SlotSwapInfo.LastTabIndex = LastSlotType.SlotTabIndex;
		SlotSwapInfo.LastSlotData = LastItem;
		SlotSwapInfo.LastSlotComponent = LastSlotType.CurrentInventoryComponent;
		SlotSwapInfo.TargetSlotIndex = TargetSlotType.SlotIndex;
		SlotSwapInfo.TargetTabIndex = TargetSlotType.SlotTabIndex;
		SlotSwapInfo.TargetSlotData = TargetItem;
		SlotSwapInfo.TargetSlotComponent = TargetSlotType.CurrentInventoryComponent;
		if (GetNetMode() == ENetMode::NM_Standalone)
			OnItemSlotSwapped.Broadcast(SlotSwapInfo);
		ClientSlotSwap(SlotSwapInfo);
	}
	else
	{
		TWeakObjectPtr<UGISItemData> TargetItem = LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData;
		TWeakObjectPtr<UGISItemData> LastItem = TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData; //Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData;

		TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData = TargetItem;
		LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData = LastItem;
		TargetItem->OnItemAddedToSlot();
		LastItem->OnItemAddedToSlot();

		//FGISSlotSwapInfo SlotSwapInfo;
		SlotSwapInfo.LastSlotIndex = LastSlotType.SlotIndex;
		SlotSwapInfo.LastTabIndex = LastSlotType.SlotTabIndex;
		SlotSwapInfo.LastSlotData = LastItem;
		SlotSwapInfo.LastSlotComponent = LastSlotType.CurrentInventoryComponent;
		SlotSwapInfo.TargetSlotIndex = TargetSlotType.SlotIndex;
		SlotSwapInfo.TargetTabIndex = TargetSlotType.SlotTabIndex;
		SlotSwapInfo.TargetSlotData = TargetItem;
		SlotSwapInfo.TargetSlotComponent = TargetSlotType.CurrentInventoryComponent;
		if (GetNetMode() == ENetMode::NM_Standalone)
			OnItemSlotSwapped.Broadcast(SlotSwapInfo);
		ClientSlotSwap(SlotSwapInfo);
	}
}
开发者ID:1111joshua1111,项目名称:GameInventorySystemPlugin,代码行数:58,代码来源:GISInventoryBaseComponent.cpp


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