本文整理汇总了C++中Planet::atmosphere方法的典型用法代码示例。如果您正苦于以下问题:C++ Planet::atmosphere方法的具体用法?C++ Planet::atmosphere怎么用?C++ Planet::atmosphere使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Planet
的用法示例。
在下文中一共展示了Planet::atmosphere方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setPlanetTypeOuter
void SolarSystemCreator::setPlanetTypeOuter(Planet& planet)
{
double die = SSGX::d10()+SSGX::d10();
switch (planet.atmosphere())
{
case atVacuum:
if (SSGX::d10() < 7) setPtIceball(planet); else setPtRockball(planet);
planet.setHydrosphereType(NSPlanet::htIce);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atVeryThin:
if (SSGX::d10() < 7) setPtIceball(planet); else setPtRockball(planet);
planet.setHydrosphereType(NSPlanet::htIce);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atThin:
if (SSGX::d10() < 7) setPtRockball(planet); else setPtDesert(planet);
planet.setHydrosphereType(NSPlanet::htIce);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atStandard:
if (SSGX::d10() < 7) setPtRockball(planet); else setPtDesert(planet);
planet.setHydrosphereType(NSPlanet::htIce);
if (die == 2)
planet.orbit().setShortDay();
else if (die == 20)
planet.orbit().setLongDay();
else
planet.orbit().setNormalDay();
break;
case atDense:
if (SSGX::d10() < 7) setPtDesert(planet); else setPtFailedCore(planet);
if (die == 2)
planet.orbit().setShortDay();
else if (die == 20)
planet.orbit().setLongDay();
else
planet.orbit().setNormalDay();
break;
case atMassive:
setPtGasGiant(planet);
break;
}
}
示例2: setPlanetTypeInner
void SolarSystemCreator::setPlanetTypeInner(Planet& planet)
{
int die = SSGX::d10()+SSGX::d10();
int die1 = SSGX::d10()+SSGX::d10();
switch (planet.atmosphere())
{
case atVacuum:
planet.orbit().setLongDay();
setPtRockball(planet);
break;
case atVeryThin:
setPtRockball(planet);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atThin:
setPtDesert(planet);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atStandard:
if (SSGX::d10() < 7) setPtHotHouse(planet); else setPtRockball(planet);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atDense:
if (SSGX::d10() < 7) setPtHotHouse(planet); else setPtRockball(planet);
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
if (die1 == 7 && planet.temperature() < 333) {
setPtPreGarden(planet);
}
break;
case atMassive:
setPtGasGiant(planet);
break;
}
}
示例3: setPlanetTypeLifeZone
void SolarSystemCreator::setPlanetTypeLifeZone(Planet& planet)
{
double die = SSGX::d10()+SSGX::d10();
double die1 = SSGX::d10()+SSGX::d10();
switch (planet.atmosphere())
{
case atVacuum:
planet.setPlanetType(ptRockball);
planet.setHydrosphereType(NSPlanet::htIce);
planet.setWaterPercentage(SSGX::floatRand());
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atVeryThin:
planet.setPlanetType(ptRockball);
planet.setHydrosphereType(NSPlanet::htIce);
planet.setWaterPercentage(SSGX::floatRand());
if (die == 2)
planet.orbit().setNormalDay();
else if (die == 20)
planet.orbit().setVeryLongDay();
else
planet.orbit().setLongDay();
break;
case atThin:
planet.setPlanetType(ptDesert);
planet.setHydrosphereType(NSPlanet::htIce);
planet.setWaterPercentage(SSGX::floatRand());
if (die == 2)
planet.orbit().setShortDay();
else if (die == 20)
planet.orbit().setLongDay();
else
planet.orbit().setNormalDay();
break;
case atStandard:
planet.setPlanetType(ptDesert);
planet.setHydrosphereType(NSPlanet::htIce);
planet.setWaterPercentage(SSGX::floatRand());
if (die == 2)
planet.orbit().setShortDay();
else if (die == 20)
planet.orbit().setLongDay();
else
planet.orbit().setNormalDay();
if (die1 == 7)
planet.setPlanetType(ptPreGarden);
break;
case atDense:
planet.setPlanetType(ptGarden);
planet.setHydrosphereType(NSPlanet::htLiquid);
planet.setWaterPercentage(SSGX::dn(90));
if (die == 2)
planet.orbit().setShortDay();
else if (die == 20)
planet.orbit().setLongDay();
else
planet.orbit().setNormalDay();
if ( planet.temperature() < 230)
planet.setPlanetType(ptGlacier);
switch (_star->starType()) {
case NSStar::stF:
die1--;
break;
case NSStar::stK:
die1++;
break;
case NSStar::stM:
die1+=2;
break;
default:
break;
}
if (die1 < 3) {
planet.setPlanetType(ptPreGarden);
planet.setWaterPercentage(SSGX::dn(20));
}
if (die1 > 17) {
planet.setPlanetType(ptPostGarden);
planet.setWaterPercentage(SSGX::dn(20));
}
break;
case atMassive:
planet.setPlanetType(ptGasGiant);
planet.setHydrosphereType(NSPlanet::htShards);
planet.setWaterPercentage(SSGX::floatRand());
planet.orbit().setShortDay();
break;
}
}