本文整理汇总了C++中Physics::setBridgeInterface方法的典型用法代码示例。如果您正苦于以下问题:C++ Physics::setBridgeInterface方法的具体用法?C++ Physics::setBridgeInterface怎么用?C++ Physics::setBridgeInterface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Physics
的用法示例。
在下文中一共展示了Physics::setBridgeInterface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
void PinballHost::init(const char *gameName) {
std::cout << "starting " << gameName << std::endl;
PinballBridgeInterface *bi = new PinballBridgeInterface();
bi->setGameName(gameName);
Playfield *f = new Playfield();
f->setBridgeInterface(bi);
f->init();
Physics *p = new Physics();
p->setBridgeInterface(bi);
p->setPlayfield(f);
p->init();
Camera *c = new Camera();
c->setBridgeInterface(bi);
c->setPlayfield(f);
c->init();
Editor *t = new Editor();
t->setBridgeInterface(bi);
t->setPlayfield(f);
t->setCamera(c);
t->setPhysics(p);
t->init();
GlutEngine *e = new GlutEngine();
e->init();
Renderer *r = new Renderer();
r->setBridgeInterface(bi);
r->setPlayfield(f);
r->setPhysics(p);
r->setCamera(c);
r->setEditor(t);
r->init();
Game *g = new Game();
g->setBridgeInterface(bi);
g->setPhysics(p);
g->setRenderer(r);
g->init();
// TODO: find factoring error/s
e->setPhysics(p);
e->setRenderer(r);
e->setGame(g);
e->setEditor(t);
_engine = e;
}
示例2: init
void PinballHost::init() {
PinballBridgeInterface *bi = new PinballBridgeInterface();
bi->setGameName("Flipperfall");
bi->init();
Playfield *f = new Playfield();
f->setBridgeInterface(bi);
f->init();
Physics *p = new Physics();
p->setBridgeInterface(bi);
p->setPlayfield(f);
p->init();
Camera *c = new Camera();
c->setBridgeInterface(bi);
c->setPlayfield(f);
c->init();
Editor *t = new Editor();
t->setBridgeInterface(bi);
t->setPlayfield(f);
t->setCamera(c);
t->setPhysics(p);
t->init();
GlutEngine *e = new GlutEngine();
e->init();
Renderer *r = new Renderer();
r->setBridgeInterface(bi);
r->setPlayfield(f);
r->setPhysics(p);
r->setCamera(c);
r->setEditor(t);
r->init();
Game *g = new Game();
g->setBridgeInterface(bi);
g->setPhysics(p);
g->setRenderer(r);
g->init();
// TODO: find factoring error/s
e->setPhysics(p);
e->setRenderer(r);
e->setGame(g);
e->setEditor(t);
_glutEngine = e;
}