本文整理汇总了C++中Pet::GetOwner方法的典型用法代码示例。如果您正苦于以下问题:C++ Pet::GetOwner方法的具体用法?C++ Pet::GetOwner怎么用?C++ Pet::GetOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pet
的用法示例。
在下文中一共展示了Pet::GetOwner方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CalculateDamageDoneAmount
void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pUnit = GetUnitOwner())
{
Pet* pPet = pUnit->ToPet();
if (!pPet)
return;
if (Player* pPlayerOwner = pPet->GetOwner()->ToPlayer())
{
float add = 0.0f;
float bonus = 0.0f;
PetSpellMap::const_iterator itr = (pPet->m_spells.find(TALENT_PET_WILD_HUNT_1));
if (itr == pPet->m_spells.end())
itr = pPet->m_spells.find(TALENT_PET_WILD_HUNT_2);
if (itr != pPet->m_spells.end()) // If pet has Wild Hunt
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
if (spellInfo)
add += spellInfo->Effects[EFFECT_1].CalcValue();
}
if (pPet->GetOwnerScaling())
bonus += int32(pPet->GetOwnerScaling()->CalculateScaling(STAT_IDENTIFIER_SPELL_POWER, SPELL_SCHOOL_NORMAL,
pPet->GetOwnerAttackPower(RANGED_ATTACK), add));
amount += int32(bonus);
}
}
}
示例2: HandlePetLevelCommand
static bool HandlePetLevelCommand(ChatHandler* handler, char const* args)
{
Pet* pet = GetSelectedPlayerPetOrOwn(handler);
Player* owner = pet ? pet->GetOwner() : nullptr;
if (!pet || !owner)
{
handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET);
handler->SetSentErrorMessage(true);
return false;
}
int32 level = args ? atoi(args) : 0;
if (level == 0)
level = owner->getLevel() - pet->getLevel();
if (level == 0 || level < -STRONG_MAX_LEVEL || level > STRONG_MAX_LEVEL)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
int32 newLevel = pet->getLevel() + level;
if (newLevel < 1)
newLevel = 1;
else if (newLevel > owner->getLevel())
newLevel = owner->getLevel();
pet->GivePetLevel(newLevel);
return true;
}
示例3: CalculateStaminaAmount
void CalculateStaminaAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pUnit = GetUnitOwner())
{
Pet* pPet = pUnit->ToPet();
if (!pPet)
return;
float add = 0.0f;
if (Player* pPlayerOwner = pPet->GetOwner()->ToPlayer())
{
PetSpellMap::const_iterator itr = pPet->m_spells.find(TALENT_PET_WILD_HUNT_1);
if (itr == pPet->m_spells.end())
itr = pPet->m_spells.find(TALENT_PET_WILD_HUNT_2);
if (itr != pPet->m_spells.end()) // If pet has Wild Hunt
{
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
if (spellInfo)
add += spellInfo->Effects[EFFECT_0].CalcValue();
}
}
if (pPet->GetOwnerScaling())
amount += int32(pPet->GetOwnerScaling()->CalculateScaling(STAT_IDENTIFIER_UNIT_MOD, UNIT_MOD_STAT_STAMINA,
pPet->GetOwnerStat(STAT_STAMINA), add));
}
}
示例4: HandlePetRename
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" );
uint64 petguid;
std::string name;
recv_data >> petguid;
recv_data >> name;
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if(res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name);
return;
}
if(sObjectMgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name);
return;
}
pet->SetName(name);
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
CharacterDatabase.BeginTransaction();
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
}
示例5: HandlePetRename
void WorldSession::HandlePetRename(WorldPacket & recv_data)
{
sLog->outDetail("HandlePetRename. CMSG_PET_RENAME");
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
recv_data >> isdeclined;
Pet* pet = ObjectAccessor::FindPet(petguid);
// check it!
if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit* owner = pet->GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
trans->PAppend("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%u', '%s', '%s', '%s', '%s', '%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.EscapeString(name);
trans->PAppend("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
示例6: HandlePetRename
void WorldSession::HandlePetRename(WorldPacket& recvData)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME");
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recvData >> petguid;
recvData >> name;
recvData >> isdeclined;
Pet* pet = ObjectAccessor::FindPet(petguid);
// check it!
if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit* owner = pet->GetOwner();
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, _player->GetGUIDLow());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
示例7: HandlePetRename
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME\n" );
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
recv_data >> isdeclined;
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
if(!ObjectMgr::IsValidPetName(name))
{
SendPetNameInvalid(PET_NAME_INVALID, name, NULL);
return;
}
if(objmgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
示例8: HandlePetRename
void WorldSession::HandlePetRename(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_PET_RENAME");
ObjectGuid petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recvData >> petguid;
recvData >> name;
recvData >> isdeclined;
Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
// check it!
if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name, GetSessionDbcLocale());
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
if (pet->GetOwner()->GetGroup())
pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
}
std::wstring wname;
if (!Utf8toWStr(name, wname))
return;
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i + 1, declinedname.name[i]);
trans->Append(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
示例9: HandlePetRename
void WorldSession::HandlePetRename(WorldPacket & recvData)
{
TC_LOG_INFO("network", "HandlePetRename. CMSG_PET_RENAME");
std::string name;
DeclinedName declinedname;
uint8 declinedNameLength[MAX_DECLINED_NAME_CASES] = {0, 0, 0, 0, 0};
recvData.read_skip<uint32>(); // unk, client send 2048, maybe flags ?
bool hasName = !recvData.ReadBit();
bool isdeclined = recvData.ReadBit();
if (isdeclined)
for(int i = 0; i < MAX_DECLINED_NAME_CASES; i++)
declinedNameLength[i] = recvData.ReadBits(7);
if (hasName)
{
uint8 nameLenght = recvData.ReadBits(8);
name = recvData.ReadString(nameLenght);
}
Pet* pet = GetPlayer()->GetPet();
// check it!
if (!pet || !pet->isPet() || pet->getPetType() != HUNTER_PET
|| !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED)
|| pet->GetOwnerGUID() != _player->GetGUID()
|| !pet->GetCharmInfo())
{
return;
}
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr->IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Player* owner = pet->GetOwner();
if (owner && owner->GetGroup())
owner->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
declinedname.name[i] = recvData.ReadString(declinedNameLength[i]);
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_DECLINED_NAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PET_DECLINED_NAME);
stmt->setUInt32(0, _player->GetGUIDLow());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
pet->SavePetToDB();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}