当前位置: 首页>>代码示例>>C++>>正文


C++ Pet::GetCharmerOrOwner方法代码示例

本文整理汇总了C++中Pet::GetCharmerOrOwner方法的典型用法代码示例。如果您正苦于以下问题:C++ Pet::GetCharmerOrOwner方法的具体用法?C++ Pet::GetCharmerOrOwner怎么用?C++ Pet::GetCharmerOrOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pet的用法示例。


在下文中一共展示了Pet::GetCharmerOrOwner方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandlePetCastSpellOpcode

void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Unit* petUnit = _player->GetMap()->GetUnit(guid);
    if (!petUnit || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (petUnit->GetCharmInfo() && petUnit->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(petUnit);

    petUnit->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(petUnit, spellInfo, false);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        if (petCreature)
            petCreature->AddCreatureSpellCooldown(spellid);
        if (pet)
            pet->CheckLearning(spellid);

        spell->SpellStart(&(spell->m_targets));
    }
    else
    {
        Unit* owner = pet->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
开发者ID:,项目名称:,代码行数:68,代码来源:

示例2: HandlePetAction

void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);
    if (!petUnit)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != petUnit->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!petUnit->isAlive())
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", petUnit->GetGUIDLow(), petUnit->GetTypeId());
        return;
    }

    Pet* pet = nullptr;
    Creature* creature = nullptr;

    if (petUnit->GetTypeId() == TYPEID_UNIT)
    {
        creature = static_cast<Creature*>(petUnit);

        if (creature->IsPet())
        {
            pet = static_cast<Pet*>(petUnit);

            if (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
                return;
        }
    }

    if (!pet && petUnit->hasUnitState(UNIT_STAT_CONTROLLED))
    {
        // possess case
        if (flag != uint8(ACT_COMMAND))
        {
            sLog.outError("PetHAndler: unknown PET flag Action %i and spellid %i. For possessed %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str());
            return;
        }

        switch (spellid)
        {
            case COMMAND_STAY:
            case COMMAND_FOLLOW:
                charmInfo->SetCommandState(CommandStates(spellid));
                break;
            case COMMAND_ATTACK:
            {
                Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                if (targetUnit && targetUnit != petUnit && targetUnit->isTargetableForAttack())
                {
                    _player->SetInCombatState(true, targetUnit);

                    // This is true if pet has no target or has target but targets differs.
                    if (petUnit->getVictim() != targetUnit)
                        petUnit->Attack(targetUnit, true);
                }
                break;
            }
            case COMMAND_ABANDON:
                _player->Uncharm();
                break;
            default:
                sLog.outError("PetHandler: Not allowed action %i and spellid %i. Pet %s owner is %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str(), _player->GetGuidStr().c_str());
                break;
        }
        return;
    }
    
    // only real pet should go there
    if (!pet)
    {
        sLog.outError("PetHandler: A not pet trying to do unknown Action %i and spellid %i. Pet %s owner is %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str(), _player->GetGuidStr().c_str());
        return;
    }

//.........这里部分代码省略.........
开发者ID:HerrTrigger,项目名称:mangos-wotlk,代码行数:101,代码来源:PetHandler.cpp


注:本文中的Pet::GetCharmerOrOwner方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。