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C++ Pet::GetGUID方法代码示例

本文整理汇总了C++中Pet::GetGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ Pet::GetGUID方法的具体用法?C++ Pet::GetGUID怎么用?C++ Pet::GetGUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pet的用法示例。


在下文中一共展示了Pet::GetGUID方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandlePetUnlearnOpcode

void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
    sLog.outDetail("CMSG_PET_UNLEARN");
    uint64 guid;
    recvPacket >> guid;                 // Pet guid

    Pet* pet = _player->GetPet();

    if(!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
        return;

    if(guid != pet->GetGUID())
    {
        sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetUnlearnOpcode: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }
    pet->resetTalents();
    _player->SendTalentsInfoData(true);
}
开发者ID:AwkwardDev,项目名称:MangosFX,代码行数:26,代码来源:PetHandler.cpp

示例2: HandlePetUnlearnOpcode

void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket,8);

    sLog.outDetail("CMSG_PET_UNLEARN");
    uint64 guid;
    recvPacket >> guid;

    Pet* pet = _player->GetPet();

    if(!pet || pet->getPetType() != HUNTER_PET || pet->m_spells.size() <= 1)
        return;

    if(guid != pet->GetGUID())
    {
        sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetUnlearnOpcode: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
        return;
    }

    uint32 cost = pet->resetTalentsCost();

    if (GetPlayer()->GetMoney() < cost)
    {
        GetPlayer()->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
        return;
    }

    for(PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end();)
    {
        uint32 spell_id = itr->first;                       // Pet::removeSpell can invalidate iterator at erase NEW spell
        ++itr;
        pet->removeSpell(spell_id);
    }

    pet->SetTP(pet->getLevel() * (pet->GetLoyaltyLevel() - 1));

    for(uint8 i = 0; i < 10; i++)
    {
        if(charmInfo->GetActionBarEntry(i)->SpellOrAction && charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED)
            charmInfo->GetActionBarEntry(i)->SpellOrAction = 0;
    }

    // relearn pet passives
    pet->LearnPetPassives();

    pet->m_resetTalentsTime = time(NULL);
    pet->m_resetTalentsCost = cost;
    GetPlayer()->ModifyMoney(-(int32)cost);

    GetPlayer()->PetSpellInitialize();
}
开发者ID:de-dima,项目名称:243,代码行数:58,代码来源:PetHandler.cpp

示例3: HandlePetUnlearnOpcode

void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
    sLog.outDetail("CMSG_PET_UNLEARN");
    uint64 guid;
    recvPacket >> guid;

    Pet* pet = _player->GetPet();

    if(!pet || pet->getPetType() != HUNTER_PET || pet->m_spells.size() <= 1)
        return;

    if(guid != pet->GetGUID())
    {
        sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetUnlearnOpcode: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    uint32 cost = pet->resetTalentsCost();

    if (GetPlayer()->GetMoney() < cost)
    {
        GetPlayer()->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
        return;
    }

    for(PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end();)
    {
        uint32 spell_id = itr->first;                       // Pet::removeSpell can invalidate iterator at erase NEW spell
        ++itr;
        pet->unlearnSpell(spell_id,false);
    }

    pet->SetTP(pet->getLevel() * (pet->GetLoyaltyLevel() - 1));

    for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
        if(UnitActionBarEntry const* ab = charmInfo->GetActionBarEntry(i))
            if(ab->GetAction() && ab->IsActionBarForSpell())
                charmInfo->SetActionBar(i,0,ACT_DISABLED);

    // relearn pet passives
    pet->LearnPetPassives();

    pet->m_resetTalentsTime = time(NULL);
    pet->m_resetTalentsCost = cost;
    GetPlayer()->ModifyMoney(-(int32)cost);

    GetPlayer()->PetSpellInitialize();
}
开发者ID:dythzer,项目名称:mangoszero,代码行数:55,代码来源:PetHandler.cpp

示例4: SendPetUntrainConfirm

void Player::SendPetUntrainConfirm()
{
    Pet* pPet = GetSummon();

	if( pPet == NULL )
		return;

	WorldPacket data( SMSG_PET_UNLEARN_CONFIRM, 12 );

	data << uint64( pPet->GetGUID() );
	data << uint32( pPet->GetUntrainCost() );

	m_session->SendPacket( &data );
}
开发者ID:vata,项目名称:wowice,代码行数:14,代码来源:PlayerPacketWrapper.cpp

示例5: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    data->append(player->GetPackGUID());
    *data << (uint32) mask;

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player)
        {
            if (player->IsPvP())
                *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
            else
                *data << (uint16) MEMBER_STATUS_ONLINE;
        }
        else
            *data << (uint16) MEMBER_STATUS_OFFLINE;
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << (uint32) player->GetHealth();

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << (uint32) player->GetMaxHealth();

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << (uint8) powerType;

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << (uint16) player->GetPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << (uint16) player->GetMaxPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << (uint16) player->getLevel();

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << (uint16) player->GetZoneId();

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        const uint64& auramask = player->GetAuraUpdateMaskForRaid();
        *data << uint64(auramask);
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                AuraApplication const * aurApp = player->GetVisibleAura(i);
                *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
                *data << uint8(1);
            }
        }
    }

    Pet *pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if (pet)
            *data << (uint64) pet->GetGUID();
        else
            *data << (uint64) 0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            *data << pet->GetName();
        else
            *data << (uint8)  0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            *data << (uint16) pet->GetDisplayId();
        else
            *data << (uint16) 0;
    }

//.........这里部分代码省略.........
开发者ID:Azazel,项目名称:TrinityCore,代码行数:101,代码来源:GroupHandler.cpp

示例6: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recvData >> Guid;

    Player* player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(Guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                      // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 mask1 = GROUP_UPDATE_FULL;                     // common mask, real flags used 0x000040BFF

    if (!pet)
        mask1 &= ~GROUP_UPDATE_PET;                       // for hunters and other classes with pets, real flags used 0x7FFFFFFF

    Powers powerType = player->getPowerType();
    data << uint32(mask1);                                // group update mask
    data << uint16(MEMBER_STATUS_ONLINE);                 // member's online status, GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                  // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());               // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8 (powerType);                            // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));          // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));       // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                   // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                  // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());               // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());               // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    // GROUP_UPDATE_FLAG_AURAS
    // if true client clears auras that are not covered by auramask
    // TODO: looks like now client requires all active auras to be in the beginning of the auramask
    //       e.g. if you have holes in the aura mask the values after are ignored.
    data << uint8(0);
    size_t maskPos = data.wpos();
    data << uint64(auramask);               // placeholder
    data << uint32(MAX_AURAS);              // if true client clears auras that are not covered by auramask
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << uint64(pet->GetGUID());                     // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << uint16(pet->GetDisplayId());                // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << uint32(pet->GetHealth());                   // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << uint32(pet->GetMaxHealth());                // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << uint8 (petpowertype);                       // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << uint16(pet->GetPower(petpowertype));        // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << uint16(pet->GetMaxPower(petpowertype));     // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        // GROUP_UPDATE_FLAG_PET_AURAS
        // if true client clears auras that are not covered by auramask
        // TODO: looks like now client requires all active auras to be in the beginning of the auramask
        //       e.g. if you have holes in the aura mask the values after are ignored.
        data << uint8(0);
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                       // placeholder
        data << uint32(MAX_AURAS);                         // client reads (64) Bits from auramask
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
//.........这里部分代码省略.........
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:101,代码来源:GroupHandler.cpp

示例7: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    data->append(player->GetPackGUID());
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player)
        {
            if (player->IsPvP())
                *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
            else
                *data << uint16(MEMBER_STATUS_ONLINE);
        }
        else
            *data << uint16(MEMBER_STATUS_OFFLINE);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint32(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        uint64 auramask = player->GetAuraUpdateMaskForRaid();
        // if true client clears auras that are not covered by auramask
        // TODO: looks like now client requires all active auras to be in the beginning of the auramask
        //       e.g. if you have holes in the aura mask the values after are ignored.
        *data << uint8(0);
        *data << uint64(auramask);
        *data << uint32(MAX_AURAS);    // client reads (64) Bits from auramask
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                AuraApplication const* aurApp = player->GetVisibleAura(i);
                if (!aurApp)
                {
                    *data << uint32(0);
                    *data << uint16(0);
                    continue;
                }

                *data << uint32(aurApp->GetBase()->GetId());
                *data << uint16(aurApp->GetFlags());

                if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
                {
                    for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                    {
                        if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                            *data << int32(eff->GetAmount());
                        else
                            *data << int32(0);
                    }
                }
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
//.........这里部分代码省略.........
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:101,代码来源:GroupHandler.cpp

示例8: DoNextCombatManeuver

void PlayerbotHunterAI::DoNextCombatManeuver(Unit *pTarget)
{
    if (!pTarget || pTarget->isDead()) return;
    PlayerbotAI *ai = GetAI();
    if (!ai) return;
    Player *m_bot = GetPlayerBot();
    if (!m_bot || m_bot->isDead()) return;
    Unit *pVictim = pTarget->getVictim();
    Unit *m_tank = FindMainTankInRaid(GetMaster());
    if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); }
    if (!m_tank) { m_tank = m_bot; }
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    float pDist = m_bot->GetDistance(pTarget);
    uint8 pThreat = GetThreatPercent(pTarget);

    Pet *pet = m_bot->GetPet();
    if (m_tank->GetGUID() == m_bot->GetGUID() && pet && pet->isAlive() && pet->isInCombat()) { m_tank = pet; }
    uint8 petThreat = 0;
    if (pet) { GetThreatPercent(pTarget,pet); }

 //   switch (ai->GetScenarioType())
//    {
//        case PlayerbotAI::SCENARIO_DUEL:
 //           ai->CastSpell(RAPTOR_STRIKE);
 //           return;
//    }

    // ------- Non Duel combat ----------


    #pragma region Choose Target
    // Choose Target
    if (isUnderAttack()) // I am under attack
    {
        if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {  } // My target is almost up to me, no need to search
        else //Have to select nearest target
        {
            Unit *curAtt = GetNearestAttackerOf(m_bot);
            if (curAtt && curAtt->GetGUID() != pTarget->GetGUID())
            {
                m_bot->SetSelection(curAtt->GetGUID());
                //ai->AddLootGUID(curAtt->GetGUID());
                DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed..
                return;
            }
        }
        //my target is attacking me
    }

    #pragma endregion

    #pragma region Pet Actions
    // Pet's own Actions
    if( pet && pet->isAlive() )
    {
        // Setup pet
        if (pet->GetCharmInfo()->IsAtStay()) {pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); }

        //Heal pet
        if ( ( ((float)pet->GetHealth()/(float)pet->GetMaxHealth()) < 0.5f )
        && ( PET_MEND>0 && !pet->getDeathState() != ALIVE && pVictim != m_bot
        && CastSpell(PET_MEND,m_bot) )) { return; }

        // Set pet to attack hunter's attacker > its own attackers > hunter's target
        if (!pet->getVictim()) { pet->AI()->AttackStart(pTarget); }
        else if (isUnderAttack(m_bot)) { pet->AI()->AttackStart(pTarget); }  //Always help hunter if she's under attack
        else if (pet->getVictim()->GetGUID() != pTarget->GetGUID() && !isUnderAttack(pet)) { pet->AI()->AttackStart(pTarget); }
        else if (isUnderAttack(pet)) // Pet is under attack and hunter has no attackers
        {
            if ( pet->getVictim()->getVictim() && pet->getVictim()->getVictim()->GetGUID() == pet->GetGUID() && pDist <= 2) {  } // My target is almost up to me, no need to search
            else //Have to select nearest target
            {
                Unit *curAtt = GetNearestAttackerOf(pet,true);
                if (curAtt && (!pet->getVictim() || curAtt->GetGUID() != pet->getVictim()->GetGUID()))
                {
                    pet->AI()->AttackStart(curAtt); //Attack nearest attacker
                }
            }
            //Actions to do under attack (Always tank it, and try to kill it, until someone (!= hunter) takes aggro back)
            //Hunter should help her pet whether main tank or not, unless she's being attacked (BEWARE Targeting Loop possibility)
            if (pet->getVictim() && !isUnderAttack(m_bot) && pet->getVictim()->GetGUID() != pTarget->GetGUID())
            {
                m_bot->SetSelection(pet->getVictim()->GetGUID());
                DoNextCombatManeuver(pet->getVictim()); //Restart new update to get variables fixed..
                return;
            }

        }
        // Pet tanking behaviour
        if (pet->GetGUID() == m_tank->GetGUID() || isUnderAttack(m_bot) || isUnderAttack(pet))
        {
            if (GROWL) pet->GetCharmInfo()->SetSpellAutocast(GROWL,true); //Autocast growl
            if (BAD_ATTITUDE) pet->GetCharmInfo()->SetSpellAutocast(BAD_ATTITUDE,true);
            if (COWER) pet->GetCharmInfo()->SetSpellAutocast(COWER,false);
            if (CastSpell(INTIMIDATION,m_bot)) { return; }
        }
        else
        {
            if (GROWL) pet->GetCharmInfo()->SetSpellAutocast(GROWL,false); //Do not try to get aggro
            if (BAD_ATTITUDE) pet->GetCharmInfo()->SetSpellAutocast(BAD_ATTITUDE,false);
//.........这里部分代码省略.........
开发者ID:Anonymus111,项目名称:chaoscore,代码行数:101,代码来源:PlayerbotHunterAI.cpp

示例9: BuildPartyMemberStatsChangedPacket


//.........这里部分代码省略.........

            dataBuffer << uint32(aurApp->GetBase()->GetId());
            dataBuffer << uint8(aurApp->GetFlags());
            dataBuffer << uint32(aurApp->GetBase()->GetEffectMask()); 

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                uint32 auraEffectMask = aurApp->GetBase()->GetEffectMask();

                size_t pos = dataBuffer.wpos();
                uint8 amount_count = 0;

                dataBuffer << uint8(0);
                for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
                {
                    if (!(auraEffectMask & (1 << j)))
                        continue;

                    if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(j)) // NULL if effect flag not set
                        dataBuffer << float(eff->GetAmount());
                    else
                        dataBuffer << float(0.0f);
                    
                    ++amount_count;
                }
                dataBuffer.put(pos, amount_count);
            }
        }
    }

    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if (pet)
            dataBuffer << uint64(pet->GetGUID());
        else
            dataBuffer << uint64(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            dataBuffer << pet->GetName();
        else
            dataBuffer << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            dataBuffer << uint16(pet->GetDisplayId());
        else
            dataBuffer << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
    {
        if (pet)
            dataBuffer << uint32(pet->GetHealth());
        else
            dataBuffer << uint32(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
    {
        if (pet)
            dataBuffer << uint32(pet->GetMaxHealth());
开发者ID:Expery,项目名称:Core,代码行数:67,代码来源:GroupHandler.cpp

示例10: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 guid;
    recvData >> guid;

    Player* player = HashMapHolder<Player>::Find(guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(guid);
        data << (uint32) GROUP_UPDATE_FLAG_STATUS;
        data << (uint16) MEMBER_STATUS_OFFLINE;
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 mask1 = GROUP_UPDATE_FULL;

    if (!pet)
        mask1 &= ~GROUP_UPDATE_PET;

    Powers powerType = player->getPowerType();
    data << uint32(mask1);                                // group update mask
    data << uint16(MEMBER_STATUS_ONLINE);                 // member's online status, GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                  // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());               // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8 (powerType);                            // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));          // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));       // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                   // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                  // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());               // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());               // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionZ());               // GROUP_UPDATE_FLAG_POSITION

    // GROUP_UPDATE_FLAG_AURAS
    data << uint8(1);
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                          // placeholder
    data << uint32(MAX_AURAS);                         // count
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << uint64(pet->GetGUID());                     // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << uint16(pet->GetDisplayId());                // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << uint32(pet->GetHealth());                   // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << uint32(pet->GetMaxHealth());                // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << uint8 (petpowertype);                       // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << uint16(pet->GetPower(petpowertype));        // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << uint16(pet->GetMaxPower(petpowertype));     // GROUP_UPDATE_FLAG_PET_MAX_POWER

        // GROUP_UPDATE_FLAG_PET_AURAS
        data << uint8(1);
        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                       // placeholder
        data << uint32(MAX_AURAS);                         // count
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);

                data << uint32(aurApp->GetBase()->GetId());
                data << uint16(aurApp->GetFlags());

//.........这里部分代码省略.........
开发者ID:Dawnbrightsu,项目名称:ArkCORE-4.3.4,代码行数:101,代码来源:GroupHandler.cpp

示例11: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
{
    sLog->outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recv_data >> Guid;

    Player *player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(Guid);
        data << (uint32) GROUP_UPDATE_FLAG_STATUS;
        data << (uint16) MEMBER_STATUS_OFFLINE;
        SendPacket(&data);
        return;
    }

    Pet *pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if (pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->getPowerType();
    data << (uint32) mask1;                                 // group update mask
    data << (uint16) MEMBER_STATUS_ONLINE;                  // member's online status
    data << (uint32) player->GetHealth();                   // GROUP_UPDATE_FLAG_CUR_HP
    data << (uint32) player->GetMaxHealth();                // GROUP_UPDATE_FLAG_MAX_HP
    data << (uint8)  powerType;                             // GROUP_UPDATE_FLAG_POWER_TYPE
    data << (uint16) player->GetPower(powerType);           // GROUP_UPDATE_FLAG_CUR_POWER
    data << (uint16) player->GetMaxPower(powerType);        // GROUP_UPDATE_FLAG_MAX_POWER
    data << (uint16) player->getLevel();                    // GROUP_UPDATE_FLAG_LEVEL
    data << (uint16) player->GetZoneId();                   // GROUP_UPDATE_FLAG_ZONE
    data << (uint16) player->GetPositionX();                // GROUP_UPDATE_FLAG_POSITION
    data << (uint16) player->GetPositionY();                // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << (uint64) auramask;                              // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication * aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);
            data << (uint32) aurApp->GetBase()->GetId();
            data << (uint8)  1;
        }
    }
    data.put<uint64>(maskPos,auramask);                     // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << (uint64) pet->GetGUID();                    // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint16) pet->GetDisplayId();               // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << (uint32) pet->GetHealth();                  // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << (uint32) pet->GetMaxHealth();               // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << (uint8)  petpowertype;                      // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << (uint16) pet->GetPower(petpowertype);       // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << (uint16) pet->GetMaxPower(petpowertype);    // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << (uint64) petauramask;                       // placeholder
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication * auraApp = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);
                data << (uint32) auraApp->GetBase()->GetId();
                data << (uint8)  1;
            }
        }
        data.put<uint64>(petMaskPos,petauramask);           // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << (uint8)  0;                                 // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint64) 0;                                 // GROUP_UPDATE_FLAG_PET_AURAS
    }

    SendPacket(&data);
}
开发者ID:Azazel,项目名称:TrinityCore,代码行数:90,代码来源:GroupHandler.cpp

示例12: HandleRequestPartyMemberStatsOpcode


//.........这里部分代码省略.........
    data << uint16(player->GetPositionZ());               // GROUP_UPDATE_FLAG_POSITION

    // GROUP_UPDATE_FLAG_AURAS
    data << uint8(1);
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                          // placeholder
    data << uint32(MAX_AURAS);                         // count

    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    uint64 petAuraMask = 0;
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    if (pet)
    {
        // GROUP_UPDATE_FLAG_PET_AURAS
        data << uint8(1);
        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                       // placeholder
        data << uint32(MAX_AURAS);                         // count

        for (uint8 i = 0; i < MAX_AURAS; ++i)
开发者ID:Drasgon,项目名称:WoD,代码行数:67,代码来源:GroupHandler.cpp

示例13: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        uint16 playerStatus = MEMBER_STATUS_ONLINE;
        if (player->IsPvP())
            playerStatus |= MEMBER_STATUS_PVP;

        if (!player->IsAlive())
        {
            if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
                playerStatus |= MEMBER_STATUS_GHOST;
            else
                playerStatus |= MEMBER_STATUS_DEAD;
        }

        if (player->IsFFAPvP())
            playerStatus |= MEMBER_STATUS_PVP_FFA;

        if (player->isAFK())
            playerStatus |= MEMBER_STATUS_AFK;

        if (player->isDND())
            playerStatus |= MEMBER_STATUS_DND;

        *data << uint16(playerStatus);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint32(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
    {
        *data << uint16(player->GetPositionX());
        *data << uint16(player->GetPositionY());
    }

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        uint64 auramask = player->GetAuraUpdateMaskForRaid();
        *data << uint64(auramask);
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                AuraApplication const* aurApp = player->GetVisibleAura(i);
                *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
                *data << uint8(1);
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if (pet)
            *data << (uint64) pet->GetGUID();
        else
            *data << (uint64) 0;
    }

//.........这里部分代码省略.........
开发者ID:HevdavDEV,项目名称:DeathCore_3.3.5a,代码行数:101,代码来源:GroupHandler.cpp

示例14: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player)
        {
            if (player->IsPvP())
                *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
            else
                *data << (uint16) MEMBER_STATUS_ONLINE;
        }
        else
            *data << (uint16) MEMBER_STATUS_OFFLINE;
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << (uint16) player->GetHealth();

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << (uint16) player->GetMaxHealth();

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << (uint8) powerType;

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << (uint16) player->GetPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << (uint16) player->GetMaxPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << (uint16) player->getLevel();

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << (uint16) player->GetZoneId();

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        uint64 auramask = player->GetAuraUpdateMask();
        *data << uint64(auramask);
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                uint32 updatedAura=player->GetUInt32Value(uint16(UNIT_FIELD_AURA + i));
                *data << uint16(updatedAura);
                *data << uint8(1);
            }
        }
    }

    Pet *pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if (pet)
            *data << (uint64) pet->GetGUID();
        else
            *data << (uint64) 0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            *data << pet->GetName();
        else
            *data << (uint8)  0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            *data << (uint16) pet->GetDisplayId();
        else
            *data << (uint16) 0;
    }

//.........这里部分代码省略.........
开发者ID:morno,项目名称:blizzlikecore,代码行数:101,代码来源:GroupHandler.cpp

示例15: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recvData >> Guid;

    Player* player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(Guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                      | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                      | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                      | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                    | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->isAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION

    uint64 auraMask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auraMask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auraMask |= uint64(1) << i;
            data << uint32(aurApp->GetBase()->GetId());
            data << uint8(aurApp->GetFlags());
        }
    }

    data.put<uint64>(maskPos, auraMask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

//.........这里部分代码省略.........
开发者ID:Darecek12,项目名称:TrinityCore,代码行数:101,代码来源:GroupHandler.cpp


注:本文中的Pet::GetGUID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。