本文整理汇总了C++中Pet::GetByteValue方法的典型用法代码示例。如果您正苦于以下问题:C++ Pet::GetByteValue方法的具体用法?C++ Pet::GetByteValue怎么用?C++ Pet::GetByteValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pet
的用法示例。
在下文中一共展示了Pet::GetByteValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandlePetRename
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" );
uint64 petguid;
std::string name;
recv_data >> petguid;
recv_data >> name;
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if(res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name);
return;
}
if(sObjectMgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name);
return;
}
pet->SetName(name);
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
CharacterDatabase.BeginTransaction();
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
}
示例2: HandlePetRename
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME\n" );
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
recv_data >> isdeclined;
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
if(!ObjectMgr::IsValidPetName(name))
{
SendPetNameInvalid(PET_NAME_INVALID, name, NULL);
return;
}
if(objmgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
示例3: HandlePetRename
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
DETAIL_LOG( "HandlePetRename. CMSG_PET_RENAME" );
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
recv_data >> isdeclined;
Pet* pet = _player->GetMap()->GetPet(petguid);
// check it!
if( !pet || pet->getPetType() != HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo() )
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if(res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if(sObjectMgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
if(_player->GetGroup())
_player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
}