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C++ Pet::GetMaxPower方法代码示例

本文整理汇总了C++中Pet::GetMaxPower方法的典型用法代码示例。如果您正苦于以下问题:C++ Pet::GetMaxPower方法的具体用法?C++ Pet::GetMaxPower怎么用?C++ Pet::GetMaxPower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pet的用法示例。


在下文中一共展示了Pet::GetMaxPower方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    std::set<uint32> const& phases = player->GetPhases();

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 80);          // average value
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        uint16 playerStatus = MEMBER_STATUS_ONLINE;
        if (player->IsPvP())
            playerStatus |= MEMBER_STATUS_PVP;

        if (!player->IsAlive())
        {
            if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
                playerStatus |= MEMBER_STATUS_GHOST;
            else
                playerStatus |= MEMBER_STATUS_DEAD;
        }

        if (player->IsFFAPvP())
            playerStatus |= MEMBER_STATUS_PVP_FFA;

        if (player->isAFK())
            playerStatus |= MEMBER_STATUS_AFK;

        if (player->isDND())
            playerStatus |= MEMBER_STATUS_DND;

        *data << uint16(playerStatus);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint32(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_UNK100)
        *data << uint16(0);

    if (mask & GROUP_UPDATE_FLAG_POSITION)
    {
        *data << uint16(player->GetPositionX());
        *data << uint16(player->GetPositionY());
        *data << uint16(player->GetPositionZ());
    }

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        *data << uint8(0);
        uint64 auramask = player->GetAuraUpdateMaskForRaid();
        *data << uint64(auramask);
        *data << uint32(MAX_AURAS); // count
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                AuraApplication const* aurApp = player->GetVisibleAura(i);
                if (!aurApp)
                {
                    *data << uint32(0);
                    *data << uint16(0);
                    continue;
                }

                *data << uint32(aurApp->GetBase()->GetId());
                *data << uint16(aurApp->GetFlags());

                if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
                {
//.........这里部分代码省略.........
开发者ID:Clementon,项目名称:ElunaTrinityCata,代码行数:101,代码来源:GroupHandler.cpp

示例2: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player->IsPvP())
            *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
        else
            *data << uint16(MEMBER_STATUS_ONLINE);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint32(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        const uint64& auramask = player->GetAuraUpdateMask();
        *data << uint64(auramask);
        for(uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if(auramask & (uint64(1) << i))
            {
                SpellAuraHolderPtr holder = player->GetVisibleAura(i);
                *data << uint32(holder ? holder->GetId() : 0);
                *data << uint8(holder ? 1 : 0);
            }
        }
    }

    Pet *pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
        *data << (pet ? pet->GetObjectGuid() : ObjectGuid());

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if(pet)
            *data << pet->GetName();
        else
            *data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if(pet)
            *data << uint16(pet->GetDisplayId());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
    {
        if(pet)
            *data << uint32(pet->GetHealth());
        else
            *data << uint32(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
    {
        if(pet)
            *data << uint32(pet->GetMaxHealth());
        else
//.........这里部分代码省略.........
开发者ID:Sar777,项目名称:mangos,代码行数:101,代码来源:GroupHandler.cpp

示例3: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recv_data >> Guid;

    Player* player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(Guid);
        data << (uint32) GROUP_UPDATE_FLAG_STATUS;
        data << (uint16) MEMBER_STATUS_OFFLINE;
        SendPacket(&data);
        return;
    }

    Pet *pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if (pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->getPowerType();
    data << (uint32) mask1;                                 // group update mask
    data << (uint16) MEMBER_STATUS_ONLINE;                  // member's online status
    data << (uint32) player->GetHealth();                   // GROUP_UPDATE_FLAG_CUR_HP
    data << (uint32) player->GetMaxHealth();                // GROUP_UPDATE_FLAG_MAX_HP
    data << (uint8)  powerType;                             // GROUP_UPDATE_FLAG_POWER_TYPE
    data << (uint16) player->GetPower(powerType);           // GROUP_UPDATE_FLAG_CUR_POWER
    data << (uint16) player->GetMaxPower(powerType);        // GROUP_UPDATE_FLAG_MAX_POWER
    data << (uint16) player->getLevel();                    // GROUP_UPDATE_FLAG_LEVEL
    data << (uint16) player->GetZoneId();                   // GROUP_UPDATE_FLAG_ZONE
    data << (uint16) player->GetPositionX();                // GROUP_UPDATE_FLAG_POSITION
    data << (uint16) player->GetPositionY();                // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << (uint64) auramask;                              // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication * aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);
            data << (uint32) aurApp->GetBase()->GetId();
            data << (uint8)  1;
        }
    }
    data.put<uint64>(maskPos, auramask);                     // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << (uint64) pet->GetGUID();                    // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint16) pet->GetDisplayId();               // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << (uint32) pet->GetHealth();                  // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << (uint32) pet->GetMaxHealth();               // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << (uint8)  petpowertype;                      // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << (uint16) pet->GetPower(petpowertype);       // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << (uint16) pet->GetMaxPower(petpowertype);    // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << (uint64) petauramask;                       // placeholder
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication * auraApp = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);
                data << (uint32) auraApp->GetBase()->GetId();
                data << (uint8)  1;
            }
        }
        data.put<uint64>(petMaskPos, petauramask);           // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << (uint8)  0;                                 // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint64) 0;                                 // GROUP_UPDATE_FLAG_PET_AURAS
    }

    SendPacket(&data);
}
开发者ID:Elevim,项目名称:ChaosCore,代码行数:90,代码来源:GroupHandler.cpp

示例4: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket& data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data.Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    data << player->GetPackGUID();
    data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
        data << uint16(GetGroupMemberStatus(player));

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        data << uint32(player->GetMaxHealth());

    Powers powerType = player->GetPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        const uint64& auramask = player->GetAuraUpdateMask();
        data << uint64(auramask);
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                data << uint32(player->GetVisibleAura(i));
                data << uint8(1);
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
        data << (pet ? pet->GetObjectGuid() : ObjectGuid());

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            data << pet->GetName();
        else
            data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            data << uint16(pet->GetDisplayId());
        else
            data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
    {
        if (pet)
            data << uint32(pet->GetHealth());
        else
            data << uint32(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
    {
        if (pet)
            data << uint32(pet->GetMaxHealth());
        else
            data << uint32(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
    {
        if (pet)
//.........这里部分代码省略.........
开发者ID:ElunaLuaEngine,项目名称:ElunaMangosWotlk,代码行数:101,代码来源:GroupHandler.cpp

示例5: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    data->append(player->GetPackGUID());
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        uint16 playerStatus = MEMBER_STATUS_ONLINE;
        if (player->IsPvP())
            playerStatus |= MEMBER_STATUS_PVP;

        if (!player->IsAlive())
        {
            if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
                playerStatus |= MEMBER_STATUS_GHOST;
            else
                playerStatus |= MEMBER_STATUS_DEAD;
        }

        if (player->IsFFAPvP())
            playerStatus |= MEMBER_STATUS_PVP_FFA;

        if (player->isAFK())
            playerStatus |= MEMBER_STATUS_AFK;

        if (player->isDND())
            playerStatus |= MEMBER_STATUS_DND;

        *data << uint16(playerStatus);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint32(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint32(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
    {
        *data << uint16(player->GetPositionX());
        *data << uint16(player->GetPositionY());
    }

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        uint64 auramask = player->GetAuraUpdateMaskForRaid();
        *data << uint64(auramask);
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                AuraApplication const* aurApp = player->GetVisibleAura(i);
                *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
                *data << uint8(1);
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if (pet)
            *data << (uint64) pet->GetGUID();
        else
            *data << (uint64) 0;
    }

//.........这里部分代码省略.........
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:101,代码来源:GroupHandler.cpp

示例6: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    data->append(player->GetPackGUID());
    *data << (uint32) mask;

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player)
        {
            if (player->IsPvP())
                *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
            else
                *data << (uint16) MEMBER_STATUS_ONLINE;
        }
        else
            *data << (uint16) MEMBER_STATUS_OFFLINE;
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << (uint32) player->GetHealth();

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << (uint32) player->GetMaxHealth();

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << (uint8) powerType;

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << (uint16) player->GetPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << (uint16) player->GetMaxPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << (uint16) player->getLevel();

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << (uint16) player->GetZoneId();

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        const uint64& auramask = player->GetAuraUpdateMaskForRaid();
        *data << uint8(0); // if true client clears auras that are not covered by auramask
        // TODO: looks like now client requires all active auras to be in the beginning of the auramask
        // e.g. if you have holes in the aura mask the values after are ignored.
        *data << uint64(auramask);
        *data << uint32(64);  // how many bits client reads from auramask
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                AuraApplication const * aurApp = player->GetVisibleAura(i);
                *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
                *data << uint8(1);
            }
        }
    }

    Pet *pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if (pet)
            *data << (uint64) pet->GetGUID();
        else
            *data << (uint64) 0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            *data << pet->GetName();
        else
            *data << (uint8)  0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            *data << (uint16) pet->GetDisplayId();
//.........这里部分代码省略.........
开发者ID:H4D3S,项目名称:DarkmoonCore-Cataclysm,代码行数:101,代码来源:GroupHandler.cpp

示例7: HandleLoadPetFromDBFirstCallback


//.........这里部分代码省略.........

            pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
                                                            // this enables popup window (pet dismiss, cancel)
            break;
        case HUNTER_PET:
            pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
            pet->SetSheath(SHEATH_STATE_MELEE);
            pet->SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);

            pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
                                                            // this enables popup window (pet abandon, cancel)
            pet->SetMaxPower(POWER_HAPPINESS, pet->GetCreatePowers(POWER_HAPPINESS));
            pet->SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
            pet->setPowerType(POWER_FOCUS);
            break;
        default:
            if (!pet->IsPetGhoul())
                sLog->outError("Pet have incorrect type (%u) for pet loading.", pet->getPetType());
            break;
    }

    pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
    pet->SetCreatorGUID(owner->GetGUID());
	owner->SetMinion(pet, true);

    pet->InitStatsForLevel(petlevel);
    pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());

    pet->SynchronizeLevelWithOwner();

    pet->SetReactState(ReactStates(fields[6].GetUInt8()));
    pet->SetCanModifyStats(true);

    // set current pet as current
    // 0=current
    // 1..MAX_PET_STABLES in stable slot
    // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
    if (petSlot)
    {
        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
        stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
        stmt->setUInt32(1, owner->GetGUIDLow());
        stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
        stmt->setUInt32(3, pet_number);
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
        stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT));
        stmt->setUInt32(1, owner->GetGUIDLow());
        stmt->setUInt32(2, pet_number);
        trans->Append(stmt);

        CharacterDatabase.CommitTransaction(trans);
    }

    // Send fake summon spell cast - this is needed for correct cooldown application for spells
    // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
    // TODO: pets should be summoned from real cast instead of just faking it?
    if (summon_spell_id)
    {
        WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2));
        data.append(owner->GetPackGUID());
        data.append(owner->GetPackGUID());
        data << uint8(0);
        data << uint32(summon_spell_id);
        data << uint32(256); // CAST_FLAG_UNKNOWN3
        data << uint32(0);
        owner->SendMessageToSet(&data, true);
    }

	// do it as early as possible!
	pet->InitTalentForLevel();                                   // set original talents points before spell loading
	if (!is_temporary_summoned)
		pet->GetCharmInfo()->InitPetActionBar();

    map->AddToMap(pet->ToCreature(), true);
    if (pet->getPetType() == SUMMON_PET && !current)              //all (?) summon pets come with full health when called, but not when they are current
        pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
    else
    {
        pet->SetHealth(savedhealth > pet->GetMaxHealth() ? pet->GetMaxHealth() : savedhealth);
        pet->SetPower(POWER_MANA, savedmana > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : savedmana);
    }

	pet->SetAsynchLoadType(asynchLoadType);

	// xinef: clear any old result
	if (_loadPetFromDBSecondCallback.ready())
	{
		SQLQueryHolder* param;
		_loadPetFromDBSecondCallback.get(param);
		delete param;
	}
	_loadPetFromDBSecondCallback.cancel();

    _loadPetFromDBSecondCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
	return PET_LOAD_OK;
}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:101,代码来源:PetHandler.cpp

示例8: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player)
        {
            if (player->IsPvP())
                *data << uint8(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
            else
                *data << uint8(MEMBER_STATUS_ONLINE);
        }
        else
            *data << uint8(MEMBER_STATUS_OFFLINE);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << uint16(player->GetHealth());

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << uint16(player->GetMaxHealth());

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        const uint64& auramask = player->GetAuraUpdateMask();
        *data << uint32(auramask);
        // In all checked pre-2.x data of packets included only positive auras
        for (uint32 i = 0; i < MAX_POSITIVE_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i));
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
        *data << (pet ? pet->GetObjectGuid() : ObjectGuid());

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            *data << pet->GetName();
        else
            *data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            *data << uint16(pet->GetDisplayId());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
    {
        if (pet)
            *data << uint16(pet->GetHealth());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
//.........这里部分代码省略.........
开发者ID:Anderlobi1,项目名称:server,代码行数:101,代码来源:GroupHandler.cpp

示例9: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8);

    sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recv_data >> Guid;

    Player *player = objmgr.GetPlayer(Guid);
    if(!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data.appendPackGUID(Guid);
        data << (uint32) GROUP_UPDATE_FLAG_STATUS;
        data << (uint16) MEMBER_STATUS_OFFLINE;
        SendPacket(&data);
        return;
    }

    Pet *pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data.append(player->GetPackGUID());

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if(pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->getPowerType();
    data << (uint32) mask1;                                 // group update mask
    data << (uint16) MEMBER_STATUS_ONLINE;                  // member's online status
    data << (uint16) player->GetHealth();                   // GROUP_UPDATE_FLAG_CUR_HP
    data << (uint16) player->GetMaxHealth();                // GROUP_UPDATE_FLAG_MAX_HP
    data << (uint8)  powerType;                             // GROUP_UPDATE_FLAG_POWER_TYPE
    data << (uint16) player->GetPower(powerType);           // GROUP_UPDATE_FLAG_CUR_POWER
    data << (uint16) player->GetMaxPower(powerType);        // GROUP_UPDATE_FLAG_MAX_POWER
    data << (uint16) player->getLevel();                    // GROUP_UPDATE_FLAG_LEVEL
    data << (uint16) player->GetZoneId();                   // GROUP_UPDATE_FLAG_ZONE
    data << (uint16) player->GetPositionX();                // GROUP_UPDATE_FLAG_POSITION
    data << (uint16) player->GetPositionY();                // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << (uint64) auramask;                              // placeholder
    for(uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i))
        {
            auramask |= (uint64(1) << i);
            data << uint16(aura);
            data << uint8(1);
        }
    }
    data.put<uint64>(maskPos,auramask);                     // GROUP_UPDATE_FLAG_AURAS

    if(pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << (uint64) pet->GetGUID();                    // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint16) pet->GetDisplayId();               // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << (uint16) pet->GetHealth();                  // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << (uint16) pet->GetMaxHealth();               // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << (uint8)  petpowertype;                      // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << (uint16) pet->GetPower(petpowertype);       // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << (uint16) pet->GetMaxPower(petpowertype);    // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << (uint64) petauramask;                       // placeholder
        for(uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i))
            {
                petauramask |= (uint64(1) << i);
                data << (uint16) petaura;
                data << (uint8)  1;
            }
        }
        data.put<uint64>(petMaskPos,petauramask);           // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << (uint8)  0;                                 // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint64) 0;                                 // GROUP_UPDATE_FLAG_PET_AURAS
    }

    SendPacket(&data);
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:90,代码来源:GroupHandler.cpp

示例10: HandleLoadPetFromDBSecondCallback

void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder* holder)
{
	if (!GetPlayer())
        return;

	Player* owner = GetPlayer();
	Pet* pet = owner->GetPet();
	if (!pet)
		return;

	pet->_LoadAuras(holder->GetPreparedResult(PET_LOAD_QUERY_LOADAURAS), holder->GetDiffTime());
	bool current = holder->GetCurrent();
	uint32 summon_spell_id = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL
    bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;

    // load action bar, if data broken will fill later by default spells.
    if (!is_temporary_summoned)
    {
        pet->_LoadSpells(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLS));
        pet->InitTalentForLevel();                               // re-init to check talent count
        pet->_LoadSpellCooldowns(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLCOOLDOWN));
        pet->LearnPetPassives();
        pet->InitLevelupSpellsForLevel();
        pet->CastPetAuras(current);

		pet->GetCharmInfo()->LoadPetActionBar(holder->GetActionBar()); // action bar stored in already read string
    }

    pet->CleanupActionBar();                                     // remove unknown spells from action bar after load
    owner->PetSpellInitialize();
    owner->SendTalentsInfoData(true);
    if (owner->GetGroup())
        owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);

    //set last used pet number (for use in BG's)
    if (owner->GetTypeId() == TYPEID_PLAYER && pet->isControlled() && !pet->isTemporarySummoned() && (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET))
	{
        owner->ToPlayer()->SetLastPetNumber(holder->GetPetNumber());
		owner->SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
	}

    if (pet->getPetType() == SUMMON_PET && !current)              //all (?) summon pets come with full health when called, but not when they are current
	{
        pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
		pet->SetHealth(pet->GetMaxHealth());
	}
    else
    {
        if (!holder->GetSavedHealth() && pet->getPetType() == HUNTER_PET && pet->GetAsynchLoadType() != PET_LOAD_SUMMON_DEAD_PET)
            pet->setDeathState(JUST_DIED);
        else
        {
            pet->SetHealth(holder->GetSavedHealth() > pet->GetMaxHealth() ? pet->GetMaxHealth() : holder->GetSavedHealth());
            pet->SetPower(POWER_MANA, holder->GetSavedMana() > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : holder->GetSavedMana());
        }
    }

	pet->SetLoading(false);
	owner->SetTemporaryUnsummonedPetNumber(0); // clear this only if pet is loaded successfuly

	// current
	if (current && owner->IsPetNeedBeTemporaryUnsummoned())
	{
        owner->UnsummonPetTemporaryIfAny();
		return;
	}

	pet->HandleAsynchLoadSucceed();
	return;
}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:71,代码来源:PetHandler.cpp

示例11: BuildPartyMemberStatsChangedPacket

void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask == GROUP_UPDATE_FLAG_NONE)
        return;

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    data->append(player->GetPackGUID());
    *data << (uint32) mask;

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player)
        {
            if (player->IsPvP())
                *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
            else
                *data << (uint16) MEMBER_STATUS_ONLINE;
        }
        else
            *data << (uint16) MEMBER_STATUS_OFFLINE;
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << (uint16) player->GetHealth();

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << (uint16) player->GetMaxHealth();

    Powers powerType = player->getPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << (uint8) powerType;

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << (uint16) player->GetPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << (uint16) player->GetMaxPower(powerType);

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << (uint16) player->getLevel();

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << (uint16) player->GetZoneId();

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        uint64 auramask = player->GetAuraUpdateMask();
        *data << uint64(auramask);
        for(uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if(auramask & (uint64(1) << i))
            {
                *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i));
                *data << uint8(1);
            }
        }
    }

    Pet *pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
    {
        if(pet)
            *data << (uint64) pet->GetGUID();
        else
            *data << (uint64) 0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if(pet)
            *data << pet->GetName();
        else
            *data << (uint8)  0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if(pet)
            *data << (uint16) pet->GetDisplayId();
        else
            *data << (uint16) 0;
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
//.........这里部分代码省略.........
开发者ID:Artea,项目名称:mangos-svn,代码行数:101,代码来源:GroupHandler.cpp

示例12: HandleRequestPartyMemberStatsOpcode

// this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;
    recv_data >> guid;

    Player* player = ObjectAccessor::FindPlayer(guid, false);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 1 + 8 + 4 + 2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Powers powerType = player->getPowerType();

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
        GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL |
        GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS |
        GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    Pet* pet = player->GetPet();
    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP |
            GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = player->IsReferAFriendLinked(player) ? (MEMBER_STATUS_ONLINE | MEMBER_STATUS_RAF) : MEMBER_STATUS_ONLINE;

    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->isAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 255);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();
    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);
    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL

    // verify player coordinates and zoneid to send to teammates
    uint16 iZoneId = 0;
    uint16 iCoordX = 0;
    uint16 iCoordY = 0;

    if (player->IsInWorld())
    {
        iZoneId = player->GetZoneId();
        iCoordX = player->GetPositionX();
        iCoordY = player->GetPositionY();
    }
    else if (player->IsBeingTeleported())               // Player is in teleportation
    {
        WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
        iZoneId = sTerrainMgr.GetZoneId(loc.GetMapId(), loc.x, loc.y, loc.z);
        iCoordX = loc.x;
        iCoordY = loc.y;
    }

    data << uint16(iZoneId);                              // GROUP_UPDATE_FLAG_ZONE
    data << uint16(iCoordX);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordY);                              // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
//.........这里部分代码省略.........
开发者ID:BACKUPLIB,项目名称:Infinity_MaNGOS,代码行数:101,代码来源:GroupHandler.cpp

示例13: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
{
    DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;
    recv_data >> guid;

    Player *player = sObjectMgr.GetPlayer(guid);
    if(!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet *pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if(pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->getPowerType();
    data << uint32(mask1);                                  // group update mask
    data << uint16(MEMBER_STATUS_ONLINE);                   // member's online status
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8(powerType);                               // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                               // placeholder
    for(uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if(uint32 aura = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);
            data << uint32(aura);
            data << uint8(1);
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if(pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << pet->GetObjectGuid();                       // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << uint16(pet->GetDisplayId());                // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << uint32(pet->GetHealth());                   // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << uint32(pet->GetMaxHealth());                // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << uint8(petpowertype);                        // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << uint16(pet->GetPower(petpowertype));        // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << uint16(pet->GetMaxPower(petpowertype));     // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                        // placeholder
        for(uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if(uint32 petaura = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);
                data << uint32(petaura);
                data << uint8(1);
            }
        }
        data.put<uint64>(petMaskPos, petauramask);          // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << uint8(0);                                   // GROUP_UPDATE_FLAG_PET_NAME
        data << uint64(0);                                  // GROUP_UPDATE_FLAG_PET_AURAS
    }

    SendPacket(&data);
}
开发者ID:MichaelFurth,项目名称:RCore,代码行数:90,代码来源:GroupHandler.cpp

示例14: HandleRequestPartyMemberStatsOpcode

/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
{
    DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;
    recv_data >> guid;

    Player* player = ObjectAccessor::FindPlayer(guid, false);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet *pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();

    uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
        GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
        GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
        GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS |
        GROUP_UPDATE_FLAG_PHASE;

    if (pet)
        mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK)

    uint16 online_status = MEMBER_STATUS_ONLINE;
    if (GetPlayer()->IsReferAFriendLinked(player))
        online_status |= MEMBER_STATUS_RAF;

    Powers powerType = player->getPowerType();
    data << uint32(mask1);                                  // group update mask
    data << uint16(online_status);                          // member's online status
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8(powerType);                               // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL

    //verify player coordinates and zoneid to send to teammates
    uint16 iZoneId = 0;
    uint16 iCoordX = 0;
    uint16 iCoordY = 0;
    uint16 iCoordZ = 0;

    if (player->IsInWorld())
    {
        iZoneId = player->GetZoneId();
        iCoordX = player->GetPositionX();
        iCoordY = player->GetPositionY();
        iCoordZ = player->GetPositionZ();
    }
    else if (player->IsBeingTeleported())               // Player is in teleportation
    {
        WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
        iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
        iCoordX = loc.coord_x;
        iCoordY = loc.coord_y;
        iCoordZ = loc.coord_z;
    }
    else
    {
        //unknown player status.
    }

    data << uint16(iZoneId);                              // GROUP_UPDATE_FLAG_ZONE
    data << uint16(iCoordX);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordY);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordZ);                              // GROUP_UPDATE_FLAG_POSITION

    data << uint8(1);                                     // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                             // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
    data << uint32(MAX_AURAS);                            // server sends here number of visible auras, but client checks
                                                          // if aura is in auramask, so it seems no difference if there will be MAX_AURAS
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (SpellAuraHolder* holder = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);
            data << uint32(holder->GetId());
            data << uint16(holder->GetAuraFlags());
            if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
                for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
                    if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
                        data << int32(aura->GetModifier()->m_amount);
                    else
                        data << int32(0);
        }
    }
//.........这里部分代码省略.........
开发者ID:Calixa,项目名称:murlocs_434,代码行数:101,代码来源:GroupHandler.cpp

示例15: HandleDuelAcceptedOpcode

void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
{
    uint64 guid;
    Player* player;
    Player* plTarget;

    recvPacket >> guid;

    if (!GetPlayer()->duel)                                  // ignore accept from duel-sender
        return;

    player       = GetPlayer();
    plTarget = player->duel->opponent;

    if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0)
        return;

    //TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_ACCEPTED");
    TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
    TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());

    time_t now = time(NULL);
    player->duel->startTimer = now;
    plTarget->duel->startTimer = now;

    // Reiniciar Cooldowns, vida y mana en una zona especifica.
    if (player->GetAreaId() == 4570 || player->GetAreaId() == 14 || player->GetAreaId() == 12)
    {
        player->SetHealth(player->GetMaxHealth());
        plTarget->SetHealth(plTarget->GetMaxHealth());
        player->RemoveArenaSpellCooldowns(true);
        plTarget->RemoveArenaSpellCooldowns(true);

	    // Debuffs
        player->RemoveAura(57723);
        player->RemoveAura(57724);
        player->RemoveAura(25771);
        player->RemoveAura(41425);
        player->RemoveAura(61987);
		player->RemoveAura(66233);
		player->RemoveAura(11196);
		player->RemoveAura(47986);
        plTarget->RemoveAura(57723);
        plTarget->RemoveAura(57724);
        plTarget->RemoveAura(25771);
        plTarget->RemoveAura(41425);
        plTarget->RemoveAura(61987);
        plTarget->RemoveAura(66233);
        plTarget->RemoveAura(11196);
		plTarget->RemoveAura(47986);

        if (player->getPowerType() == POWER_MANA)
            player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
        if (plTarget->getPowerType() == POWER_MANA)
            plTarget->SetPower(POWER_MANA, plTarget->GetMaxPower(POWER_MANA));

    if (player->getPowerType() == POWER_RAGE)
        player->SetPower(POWER_RAGE, 0);
    if (plTarget->getPowerType() == POWER_RAGE)
        plTarget->SetPower(POWER_RAGE, 0);
    if (player->getPowerType() == POWER_RUNIC_POWER)
        player->SetPower(POWER_RUNIC_POWER, 0);
    if (plTarget->getPowerType() == POWER_RUNIC_POWER)
        plTarget->SetPower(POWER_RUNIC_POWER, 0);

        // Reset Pet Cooldown HP, Power, and Summon.
            if (player->getClass() == CLASS_HUNTER)
                player->CastSpell(player, 883, true);
        Pet* plPet = player->GetPet();
        if(plPet != NULL)
        {
            if (plPet->isDead())
                player->CastSpell(player, 35182, true);
				player->CastSpell(player, 982, true);
				player->RemoveAura(35182);
            plPet->SetHealth(plPet->GetMaxHealth());
            plPet->SetPower(plPet->getPowerType(), plPet->GetMaxPower(plPet->getPowerType()));
            plPet->RemoveArenaAuras();
			plPet->m_CreatureSpellCooldowns.clear();
			plPet->RemoveAura(55711);
        }

            if (plTarget->getClass() == CLASS_HUNTER)
                plTarget->CastSpell(plTarget, 883, true);
        Pet* plPetTarget = plTarget->GetPet();
        if(plPetTarget != NULL)
        {
            if (plPetTarget->isDead())
                plTarget->CastSpell(plTarget, 35182, true);
				plTarget->CastSpell(plTarget, 982, true);
				plTarget->RemoveAura(35182);
            plPetTarget->SetHealth(plPetTarget->GetMaxHealth());
            plPetTarget->SetPower(plPetTarget->getPowerType(), plPetTarget->GetMaxPower(plPetTarget->getPowerType()));
            plPetTarget->RemoveArenaAuras();
			plPetTarget->m_CreatureSpellCooldowns.clear();
			plPetTarget->RemoveAura(55711);
        }
	}

    player->SendDuelCountdown(3000);
//.........这里部分代码省略.........
开发者ID:SymbolixDEV,项目名称:123,代码行数:101,代码来源:DuelHandler.cpp


注:本文中的Pet::GetMaxPower方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。