本文整理汇总了C++中Movement::set_suspended方法的典型用法代码示例。如果您正苦于以下问题:C++ Movement::set_suspended方法的具体用法?C++ Movement::set_suspended怎么用?C++ Movement::set_suspended使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Movement
的用法示例。
在下文中一共展示了Movement::set_suspended方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: set_suspended
/**
* \brief Suspends or resumes the animation.
*
* Nothing is done if the parameter specified does not change.
*
* \param suspended true to suspend the animation, false to resume it
*/
void Sprite::set_suspended(bool suspended) {
if (suspended != this->suspended && !ignore_suspend) {
this->suspended = suspended;
// compte next_frame_date if the animation is being resumed
if (!suspended) {
uint32_t now = System::now();
next_frame_date = now + get_frame_delay();
blink_next_change_date = now;
}
else {
blink_is_sprite_visible = true;
}
// Also suspend or resumed the transition effect and the movement if any.
Transition* transition = get_transition();
if (transition != NULL) {
transition->set_suspended(suspended);
}
Movement* movement = get_movement();
if (movement != NULL) {
movement->set_suspended(suspended);
}
}
}
示例2: create_movement_handle
/**
* @brief Makes a movement accessible from the script.
*
* If the movement is already accessible from this script,
* this function returns the already known handle.
*
* @param movement the movement to make accessible
* @return a handle that can be used by scripts to refer to this movement
*/
int Script::create_movement_handle(Movement &movement) {
int handle = movement.get_unique_id();
if (movements.find(handle) == movements.end()) {
movements[handle] = &movement;
unassigned_movements[handle] = &movement;
movement.set_suspended(true); // suspended until it is assigned to an object
}
return handle;
}