本文整理汇总了C++中Map::GetTileset方法的典型用法代码示例。如果您正苦于以下问题:C++ Map::GetTileset方法的具体用法?C++ Map::GetTileset怎么用?C++ Map::GetTileset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Map
的用法示例。
在下文中一共展示了Map::GetTileset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Save
void XmlMapHandler::Save(std::ostream& file, const Map& map)
{
wxXmlNode* root = new wxXmlNode(NULL, wxXML_ELEMENT_NODE, "Map");
const Tileset& tileset = map.GetTileset();
const std::vector<AnimatedTile>& animated_tiles = tileset.GetAnimatedTiles();
if (map.HasCollisionLayer())
WriteCollision(root, map);
for (const auto& tile : animated_tiles)
WriteAnimation(root, map, tile);
for (const auto& background : map.GetBackgrounds())
WriteBackground(root, map, background);
for (const auto& layer : map.GetLayers())
WriteLayer(root, map, layer);
WriteProperties(root, map);
wxXmlDocument* doc = new wxXmlDocument();
doc->SetRoot(root);
wxOutputStream* fos = new wxFOutputStream(file);
if (!doc->Save(*fos))
throw "Failed to save XML file";
delete fos;
}
示例2: WriteProperties
void XmlMapHandler::WriteProperties(wxXmlNode* root, const Map& map)
{
VerboseLog("Writing Properties");
wxXmlNode* properties = new wxXmlNode(root, wxXML_ELEMENT_NODE, "Properties");
const auto& tileset = map.GetTileset();
uint32_t tile_width, tile_height;
tileset.GetTileDimensions(tile_width, tile_height);
wxXmlNode* tiledimensions = new wxXmlNode(properties, wxXML_ELEMENT_NODE, "TileDimensions");
new wxXmlNode(tiledimensions, wxXML_TEXT_NODE, "",
wxString::Format("%i, %i", tile_width, tile_height));
wxXmlNode* filename = new wxXmlNode(properties, wxXML_ELEMENT_NODE, "Tileset");
new wxXmlNode(filename, wxXML_TEXT_NODE, "", tileset.GetFilename());
wxXmlNode* name = new wxXmlNode(properties, wxXML_ELEMENT_NODE, "Name");
new wxXmlNode(name, wxXML_TEXT_NODE, "", map.GetName());
VerboseLog("Done Writing Properties");
}
示例3: MapToImage
/** MapToImage
*
* Converts a map into an ImageMagick Image
*/
int HandlerUtils::MapToImage(const Map& map, Magick::Image& image)
{
std::vector<Magick::Image> tiles;
if (HandlerUtils::GetTiles(map, tiles))
return -1;
Magick::Color color = Magick::ColorRGB(0, 0, 0);
color.alpha(0);
const Tileset& tileset = map.GetTileset();
uint32_t tile_width, tile_height;
tileset.GetTileDimensions(tile_width, tile_height);
int width = map.GetWidth() * tile_width;
int height = map.GetHeight() * tile_height;
image.matte(true);
image.resize(Magick::Geometry(width, height));
image.backgroundColor(color);
image.erase();
try
{
for (const auto& layer : map.GetLayers())
{
if (HandlerUtils::LayerToImage(map, layer, tiles, image))
return -1;
}
}
catch (Magick::Exception& error_)
{
return -1;
}
return 0;
}