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C++ Map::GetActorCount方法代码示例

本文整理汇总了C++中Map::GetActorCount方法的典型用法代码示例。如果您正苦于以下问题:C++ Map::GetActorCount方法的具体用法?C++ Map::GetActorCount怎么用?C++ Map::GetActorCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Map的用法示例。


在下文中一共展示了Map::GetActorCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Targets

Targets *GetAllActors(Scriptable *Sender, int ga_flags)
{
	Map *map = Sender->GetCurrentArea();

	int i = map->GetActorCount(true);
	Targets *tgts = new Targets();
	while (i--) {
		Actor *ac = map->GetActor(i,true);
		int dist = Distance(Sender->Pos, ac->Pos);
		tgts->AddTarget((Scriptable *) ac, dist, ga_flags);
	}
	return tgts;
}
开发者ID:NickDaly,项目名称:GemRB-FixConfig-Branch,代码行数:13,代码来源:Matching.cpp

示例2: while

Targets *GameScript::SelectedCharacter(Scriptable* Sender, Targets* parameters, int ga_flags)
{
    Map *cm = Sender->GetCurrentArea();
    parameters->Clear();
    int i = cm->GetActorCount(true);
    while (i--) {
        Actor *ac=cm->GetActor(i,true);
        if (ac->GetCurrentArea()!=cm) {
            continue;
        }
        if (ac->IsSelected()) {
            parameters->AddTarget(ac, Distance(Sender, ac), ga_flags );
        }
    }
    return parameters;
}
开发者ID:wjp,项目名称:gemrb,代码行数:16,代码来源:Objects.cpp

示例3: Targets

Targets *GetAllActors(Scriptable *Sender, int ga_flags)
{
	Map *map = Sender->GetCurrentArea();

	int i = map->GetActorCount(true);
	Targets *tgts = new Targets();
	//make sure that Sender is always first in the list, even if there
	//are other (e.g. dead) targets at the same location
	tgts->AddTarget(Sender, 0, ga_flags);
	while (i--) {
		Actor *ac = map->GetActor(i,true);
		if (ac != Sender) {
			int dist = Distance(Sender->Pos, ac->Pos);
			tgts->AddTarget(ac, dist, ga_flags);
		}
	}
	return tgts;
}
开发者ID:AlanWasTaken,项目名称:gemrb,代码行数:18,代码来源:Matching.cpp

示例4: XthNearestOf

Targets *XthNearestEnemyOf(Targets *parameters, int count, int ga_flags)
{
	Actor *origin = (Actor *) parameters->GetTarget(0, ST_ACTOR);
	parameters->Clear();
	if (!origin) {
		return parameters;
	}
	//determining the allegiance of the origin
	int type = GetGroup(origin);

	if (type==2) {
		return parameters;
	}
	Map *map = origin->GetCurrentArea();
	int i = map->GetActorCount(true);
	ga_flags |= GA_NO_UNSCHEDULED;
	while (i--) {
		Actor *ac = map->GetActor(i,true);
		if (ac == origin) continue;
		int distance;
		//int distance = Distance(ac, origin);
		// TODO: if it turns out you need to check Sender here, beware you take the right distance!
		// (n the original games, this is only used for NearestEnemyOf(Player1) in obsgolem.bcs)
		if (!DoObjectChecks(map, origin, ac, distance)) continue;
		if (type) { //origin is PC
			if (ac->GetStat(IE_EA) >= EA_EVILCUTOFF) {
				parameters->AddTarget(ac, distance, ga_flags);
			}
		}
		else {
			if (ac->GetStat(IE_EA) <= EA_GOODCUTOFF) {
				parameters->AddTarget(ac, distance, ga_flags);
			}
		}
	}
	return XthNearestOf(parameters,count, ga_flags);
}
开发者ID:AlanWasTaken,项目名称:gemrb,代码行数:37,代码来源:Matching.cpp


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