本文整理汇总了C++中Map::GetCreatureBySpawnIdStore方法的典型用法代码示例。如果您正苦于以下问题:C++ Map::GetCreatureBySpawnIdStore方法的具体用法?C++ Map::GetCreatureBySpawnIdStore怎么用?C++ Map::GetCreatureBySpawnIdStore使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Map
的用法示例。
在下文中一共展示了Map::GetCreatureBySpawnIdStore方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
Map* map = sMapMgr->CreateBaseMap(data->mapid);
if (!map->Instanceable())
{
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid);
for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
itr->second->AddObjectToRemoveList();
}
}
}
示例2:
void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId());
if (!map->Instanceable())
{
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid);
for (auto itr = creatureBounds.first; itr != creatureBounds.second;)
{
Creature* creature = itr->second;
++itr;
// For dynamic spawns, save respawn time here
if (!creature->GetRespawnCompatibilityMode())
creature->SaveRespawnTime(0, false);
creature->AddObjectToRemoveList();
}
}
}
}