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C++ Map::AddActor方法代码示例

本文整理汇总了C++中Map::AddActor方法的典型用法代码示例。如果您正苦于以下问题:C++ Map::AddActor方法的具体用法?C++ Map::AddActor怎么用?C++ Map::AddActor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Map的用法示例。


在下文中一共展示了Map::AddActor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadMap

/* Loads an area */
int Game::LoadMap(const char* ResRef, bool loadscreen)
{
	unsigned int i;
	Map *newMap;
	PluginHolder<MapMgr> mM(IE_ARE_CLASS_ID);
	ScriptEngine *sE = core->GetGUIScriptEngine();

	//this shouldn't happen
	if (!mM) {
		return -1;
	}

	int index = FindMap(ResRef);
	if (index>=0) {
		return index;
	}

	bool hide = false;
	if (loadscreen && sE) {
		hide = core->HideGCWindow();
		sE->RunFunction("LoadScreen", "StartLoadScreen");
		sE->RunFunction("LoadScreen", "SetLoadScreen");
	}
	DataStream* ds = gamedata->GetResource( ResRef, IE_ARE_CLASS_ID );
	if (!ds) {
		goto failedload;
	}
	if(!mM->Open(ds)) {
		goto failedload;
	}
	newMap = mM->GetMap(ResRef, IsDay());
	if (!newMap) {
		goto failedload;
	}

	core->LoadProgress(100);

	for (i = 0; i < PCs.size(); i++) {
		if (stricmp( PCs[i]->Area, ResRef ) == 0) {
			newMap->AddActor( PCs[i] );
		}
	}
	for (i = 0; i < NPCs.size(); i++) {
		if (stricmp( NPCs[i]->Area, ResRef ) == 0) {
			newMap->AddActor( NPCs[i] );
		}
	}
	if (hide) {
		core->UnhideGCWindow();
	}
	return AddMap( newMap );
failedload:
	if (hide) 
		core->UnhideGCWindow();
	core->LoadProgress(100);
	return -1;
}
开发者ID:dhewg,项目名称:gemrb,代码行数:58,代码来源:Game.cpp

示例2: LoadMap

/* Loads an area */
int Game::LoadMap(const char* ResRef, bool loadscreen)
{
	unsigned int i, ret;
	Map *newMap;
	PluginHolder<MapMgr> mM(IE_ARE_CLASS_ID);
	ScriptEngine *sE = core->GetGUIScriptEngine();

	//this shouldn't happen
	if (!mM) {
		return -1;
	}

	int index = FindMap(ResRef);
	if (index>=0) {
		return index;
	}

	bool hide = false;
	if (loadscreen && sE) {
		hide = core->HideGCWindow();
		sE->RunFunction("LoadScreen", "StartLoadScreen");
		sE->RunFunction("LoadScreen", "SetLoadScreen");
	}
	DataStream* ds = gamedata->GetResource( ResRef, IE_ARE_CLASS_ID );
	if (!ds) {
		goto failedload;
	}
	if(!mM->Open(ds)) {
		goto failedload;
	}
	newMap = mM->GetMap(ResRef, IsDay());
	if (!newMap) {
		goto failedload;
	}

	core->LoadProgress(100);

	ret = AddMap( newMap );

	//spawn creatures on a map already in the game
	//this feature exists in all blackisle games but not in bioware games
	if (core->HasFeature(GF_SPAWN_INI)) {
		newMap->LoadIniSpawn();
	}

	for (i = 0; i < PCs.size(); i++) {
		if (stricmp( PCs[i]->Area, ResRef ) == 0) {
			newMap->AddActor( PCs[i], false );
		}
	}

	PlacePersistents(newMap, ResRef);

	if (hide) {
		core->UnhideGCWindow();
	}
	newMap->InitActors();

	return ret;
failedload:
	if (hide) {
		core->UnhideGCWindow();
	}
	core->LoadProgress(100);
	return -1;
}
开发者ID:BlackLotus,项目名称:gemrb,代码行数:67,代码来源:Game.cpp


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