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C++ Map::ChangeMap方法代码示例

本文整理汇总了C++中Map::ChangeMap方法的典型用法代码示例。如果您正苦于以下问题:C++ Map::ChangeMap方法的具体用法?C++ Map::ChangeMap怎么用?C++ Map::ChangeMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Map的用法示例。


在下文中一共展示了Map::ChangeMap方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AdvanceTime

//later this could be more complicated
void Game::AdvanceTime(ieDword add)
{
	ieDword h = GameTime/(300*AI_UPDATE_TIME);
	GameTime+=add;
	if (h!=GameTime/(300*AI_UPDATE_TIME)) {
		//asking for a new weather when the hour changes
		WeatherBits&=~WB_HASWEATHER;
		//update clock display
		core->GetGUIScriptEngine()->RunFunction("GUICommonWindows", "UpdateClock");
	}
	Ticks+=add*interval;
	//change the tileset if needed
	Map *map = GetCurrentArea();
	if (map && map->ChangeMap(IsDay())) {
		//play the daylight transition movie appropriate for the area
		//it is needed to play only when the area truly changed its tileset
		//this is signalled by ChangeMap
		int areatype = (area->AreaType&(AT_FOREST|AT_CITY|AT_DUNGEON))>>3;
		ieResRef *res;

		if (IsDay()) {
			res=&nightmovies[areatype];
		} else {
			res=&daymovies[areatype];
		}
		if (*res[0]!='*') {
			core->PlayMovie(*res);
		}
	}
开发者ID:BlackLotus,项目名称:gemrb,代码行数:30,代码来源:Game.cpp

示例2: AdvanceTime

//later this could be more complicated
void Game::AdvanceTime(ieDword add)
{
	ieDword h = GameTime/(300*AI_UPDATE_TIME);
	GameTime+=add;
	if (h!=GameTime/(300*AI_UPDATE_TIME)) {
		//asking for a new weather when the hour changes
		WeatherBits&=~WB_HASWEATHER;
	}
	Ticks+=add*interval;
	//change the tileset if needed
	Map *map = GetCurrentArea();
	if (map && map->ChangeMap(IsDay())) {
		//play the daylight transition movie appropriate for the area
		//it is needed to play only when the area truly changed its tileset
		//this is signalled by ChangeMap
		int areatype = (area->AreaType&(AT_FOREST|AT_CITY|AT_DUNGEON))>>3;
		ieResRef *res;

		printMessage("Game","Switching DayLight\n",GREEN);
		if (IsDay()) {
			res=&nightmovies[areatype];
		} else {
			res=&daymovies[areatype];
		}
		if (*res[0]!='*') {
			core->PlayMovie(*res);
		}
	}
开发者ID:dhewg,项目名称:gemrb,代码行数:29,代码来源:Game.cpp


注:本文中的Map::ChangeMap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。