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C++ ManagedReference::generateMessage方法代码示例

本文整理汇总了C++中ManagedReference::generateMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ ManagedReference::generateMessage方法的具体用法?C++ ManagedReference::generateMessage怎么用?C++ ManagedReference::generateMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ManagedReference的用法示例。


在下文中一共展示了ManagedReference::generateMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleObjectMenuSelect

int LightsaberCrystalComponentImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	if (selectedID == 128 && player->hasSkill("force_title_jedi_rank_01") && hasPlayerAsParent(player) && ownerID == 0) {
		ManagedReference<SuiMessageBox*> suiMessageBox = new SuiMessageBox(player, SuiWindowType::TUNE_CRYSTAL);

		suiMessageBox->setPromptTitle("@jedi_spam:confirm_tune_title");
		suiMessageBox->setPromptText("@jedi_spam:confirm_tune_prompt");
		suiMessageBox->setCancelButton(true, "Cancel");
		suiMessageBox->setUsingObject(_this.getReferenceUnsafeStaticCast());
		suiMessageBox->setCallback(new LightsaberCrystalTuneSuiCallback(player->getZoneServer()));

		player->getPlayerObject()->addSuiBox(suiMessageBox);
		player->sendMessage(suiMessageBox->generateMessage());
	}

	PlayerObject* ghost = player->getPlayerObject();
	if (ghost != NULL && ghost->isPrivileged()){
		if (selectedID == 130 && getColor() == 31) {
			generateCrystalStats();
		} else if (selectedID == 131 && ownerID != 0) {
			ownerID = 0;

			String tuneName = StringIdManager::instance()->getStringId(objectName.getFullPath().hashCode()).toString();
			if (getCustomObjectName().toString().contains("(Exceptional)"))
				tuneName = tuneName + " (Exceptional)\\#.";
			else if (getCustomObjectName().toString().contains("(Legendary)"))
				tuneName = tuneName + " (Legendary)\\#.";
			else
				tuneName = tuneName + "\\#.";
		}
	}

	return 0;
}
开发者ID:ModTheGalaxy,项目名称:mtgserver,代码行数:33,代码来源:LightsaberCrystalComponentImplementation.cpp

示例2: sendInputBox

void SuiManager::sendInputBox(SceneObject* terminal, SceneObject* player, const String& play, const String& callback, const String& prompt, const String& button) {
	if (terminal == NULL)
		return;

	if (player == NULL || !player->isCreatureObject())
		return;

	CreatureObject* creature = cast<CreatureObject*>(player);

	PlayerObject* playerObject = creature->getPlayerObject();

	if (playerObject != NULL) {
		ManagedReference<SuiInputBox*> confirmSui = new SuiInputBox(creature, 0x00);
		confirmSui->setCallback(new LuaSuiCallback(creature->getZoneServer(), play, callback));
		confirmSui->setUsingObject(terminal);
		confirmSui->setPromptText(prompt);
		confirmSui->setOkButton(true, button);
		confirmSui->setOtherButton(false, "");
		confirmSui->setCancelButton(false, "");
		confirmSui->setForceCloseDistance(32);
		creature->sendMessage(confirmSui->generateMessage());
		playerObject->addSuiBox(confirmSui);
	}

}
开发者ID:SWGChoice,项目名称:Core3,代码行数:25,代码来源:SuiManager.cpp

示例3: doMusicSelection

void JukeboxImplementation::doMusicSelection(CreatureObject* player) {
	PlayerObject* ghost = player->getPlayerObject();

	if (ghost == NULL)
		return;

	PlayerManager* playerManager = player->getZoneServer()->getPlayerManager();

	if (playerManager == NULL)
		return;

	ManagedReference<SuiListBox*> listbox = new SuiListBox(player, SuiWindowType::JUKEBOX_SELECTION);
    listbox->setCallback(new JukeboxSelectionSuiCallback(server->getZoneServer()));
	listbox->setPromptTitle("@event_perk_jukebox_songs:songs_t"); // Music Select
	listbox->setPromptText("@event_perk_jukebox_songs:songs_d"); // Select a song to play from the list below.
	listbox->setUsingObject(_this.getReferenceUnsafeStaticCast());
	listbox->setForceCloseDistance(32.f);
	listbox->setCancelButton(true, "@cancel");

	int songListSize = playerManager->getNumJukeboxSongs();
	JukeboxSong* song = NULL;

	for (int i = 0; i < songListSize; i++) {
		song = playerManager->getJukeboxSong(i);

		if (song != NULL) {
			listbox->addMenuItem(song->getStringId());
		}
	}

	ghost->addSuiBox(listbox);
	player->sendMessage(listbox->generateMessage());
}
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:33,代码来源:JukeboxImplementation.cpp

示例4: showData

void FireworkShowMenuComponent::showData(CreatureObject* player, FireworkObject* fireworkShow) const {
	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();
	if (ghost == NULL || ghost->hasSuiBoxWindowType(SuiWindowType::FIREWORK_SHOW_ADDEVENT) || ghost->hasSuiBoxWindowType(SuiWindowType::FIREWORK_SHOW_REMOVEEVENT)
			|| ghost->hasSuiBoxWindowType(SuiWindowType::FIREWORK_SHOW_REORDERSHOW) || ghost->hasSuiBoxWindowType(SuiWindowType::FIREWORK_SHOW_MODIFYEVENT)
				|| ghost->hasSuiBoxWindowType(SuiWindowType::FIREWORK_SHOW_DELAYSELECTION)) {
		return;
	}

	DataObjectComponent* data = fireworkShow->getDataObjectComponent()->get();

	if (data == NULL || !data->isFireworkShowData())
		return;

	FireworkShowDataComponent* fireworkShowData = cast<FireworkShowDataComponent*>(data);

	Locker plocker(player);

	ManagedReference<SuiListBox*> suiBox = new SuiListBox(player, SuiWindowType::FIREWORK_SHOW_ADDEVENT, SuiListBox::HANDLESINGLEBUTTON);
	suiBox->setPromptTitle("@firework:data_title");
	suiBox->setPromptText("@firework:data_prompt");
	suiBox->setOkButton(true, "@ok");
	suiBox->setUsingObject(fireworkShow);

	int totalFireworks = fireworkShowData->getTotalFireworkCount();

	for (int i = 0; i < totalFireworks; i++) {
		ManagedReference<FireworkObject*> firework = fireworkShowData->getFirework(i);
		String fireworkDelay = String::valueOf(float(fireworkShowData->getFireworkDelay(i)) / 1000.f);
		String menuItem = "(" + String::valueOf(i) + ":" + fireworkDelay + "s) " + firework->getDisplayedName();
		suiBox->addMenuItem(menuItem);
	}

	ghost->addSuiBox(suiBox);
	player->sendMessage(suiBox->generateMessage());
}
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:35,代码来源:FireworkShowMenuComponent.cpp

示例5: sendMaintenanceTransferBox

void DroidMaintenanceSessionImplementation::sendMaintenanceTransferBox(){
	// add result
	if (selectedStructure == NULL) {
		cancelSession();
		return;
	}
	ManagedReference<CreatureObject*> creature = this->player.get();
	ManagedReference<DroidMaintenanceModuleDataComponent*> module = this->maintModule.get();
	// create transfer box
	ManagedReference<SuiTransferBox*> sui = new SuiTransferBox(creature,SuiWindowType::DROID_ADD_STRUCTURE_AMOUNT);
	sui->setCallback(new DroidMaintenanceSessionAddCreditsSuiCallback(creature->getZoneServer()));
	sui->setPromptTitle("@pet/droid_modules:droid_maint_amount_title"); //Select Amount
	bool offplanet = false;
	if (selectedStructure->getZone()->getZoneName() != creature->getZone()->getZoneName())
		offplanet = true;
	StringBuffer promptText = "@pet/droid_modules:droid_maint_amount_prompt \[email protected]_structure:current_maint_pool "+ String::valueOf(selectedStructure->getSurplusMaintenance())+"cr";
	selectedFees = 0;
	if (offplanet) {
		PlanetManager* planetManager = creature->getZone()->getPlanetManager();
		if (planetManager == NULL) {
			return;
		}
		int fee = planetManager->getTravelFare(selectedStructure->getZone()->getZoneName(),creature->getZone()->getZoneName());
		selectedFees = fee;
		promptText << "\[email protected]/droid_modules:droid_maint_diff_planet_prefix " << fee << " @pet/droid_modules:droid_maint_diff_planet_suffix \n";
	}
	sui->setPromptText(promptText.toString());
	// check for off planet, it has a fee
	sui->addFrom("@player_structure:total_funds",String::valueOf(availableCredits),String::valueOf(availableCredits), "1");
	sui->addTo("@player_structure:to_pay", "0", "0", "1");
	creature->getPlayerObject()->addSuiBox(sui);
	creature->sendMessage(sui->generateMessage());
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:33,代码来源:DroidMaintenanceSessionImplementation.cpp

示例6: handleStructureAddEnergy

void InstallationObjectImplementation::handleStructureAddEnergy(CreatureObject* player) {
	try {
		StringBuffer sstext, ssTotalEnergy;

		ManagedReference<SuiTransferBox*> energyBox = new SuiTransferBox(player, SuiWindowType::STRUCTURE_ADD_ENERGY);
		energyBox->setUsingObject(_this.get());
		energyBox->setPromptTitle("@player_structure:add_power");

		sstext	<< "@player_structure:select_power_amount"
				<<"\n\[email protected]_structure:current_power_value " << (int) surplusPower;

		energyBox->setPromptText(sstext.toString());

		ResourceManager* resourceManager = getZoneServer()->getResourceManager();

		ssTotalEnergy << resourceManager->getAvailablePowerFromPlayer(player);

		energyBox->addFrom("@player_structure:total_energy", ssTotalEnergy.toString(), ssTotalEnergy.toString(), "1");
		energyBox->addTo("@player_structure:to_deposit", "0", "0", "1");

		energyBox->setCallback(new InsertPowerSuiCallback(server->getZoneServer()));
		player->getPlayerObject()->addSuiBox(energyBox);
		player->sendMessage(energyBox->generateMessage());

	} catch (Exception& e) {
		e.printStackTrace();
		error("unreported exception in InstallationObjectImplementation::handleStructureAddEnergy");
	}
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:29,代码来源:InstallationObjectImplementation.cpp

示例7: sendMasterLooterList

	void GroupManager::sendMasterLooterList(GroupObject* group, CreatureObject* leader) {
		//Pre: Leader and group are locked
		//Post: Leader and group are locked

		if (group == NULL || leader == NULL)
			return;

		ManagedReference<PlayerObject*> ghost = leader->getPlayerObject();
		if (ghost == NULL)
			return;

		//Close SUI box if already open.
		ghost->closeSuiWindowType(SuiWindowType::GROUP_LOOT_PICK_LOOTER);

		//Create Master Looter selection list box.
		ManagedReference<SuiListBox*> sui = new SuiListBox(leader, SuiWindowType::GROUP_LOOT_PICK_LOOTER);
		sui->setPromptTitle("@group:master_looter_sui_title"); //"Select Master Looter"
		sui->setPromptText("@group:choose_master_looter"); //"Choose a Master Looter from the list of available players:"
		sui->setCancelButton(true, "@ui:cancel");
		sui->setOkButton(true, "@ui:ok");
		sui->setCallback(new GroupLootPickLooterSuiCallback(leader->getZoneServer()));

		for (int i = 0; i < group->getGroupSize(); ++i) {
			ManagedReference<CreatureObject*> member = (group->getGroupMember(i)).castTo<CreatureObject*>();
				if (member == NULL || !member->isPlayerCreature())
					continue;

			sui->addMenuItem(member->getFirstName(), member->getObjectID());
		}

		//Send list box to the group leader.
		ghost->addSuiBox(sui);
		leader->sendMessage(sui->generateMessage());
	}
开发者ID:newtempest,项目名称:mtgserver,代码行数:34,代码来源:GroupManager.cpp

示例8: sendItemListSUI

void ScavengerDroidImplementation::sendItemListSUI(CreatureObject* player) {
	PlayerObject* ghost = player->getPlayerObject();

	if (ghost == NULL)
		return;

	if (itemList.size() == 0) {
		player->sendSystemMessage("@event_perk:scavenger_no_items");
		return;
	}

	ManagedReference<SuiListBox*> listbox = new SuiListBox(player, SuiWindowType::SCAVENGER_ITEM_LIST);
	listbox->setPromptTitle("@event_perk:scavenger_list_t"); // Scavenger Hunt List
	listbox->setPromptText("@event_perk:scavenger_list_d"); // Below you will find the list of items you need to find for the scavenger hunt. Good luck!
	listbox->setUsingObject(_this.getReferenceUnsafeStaticCast());
	listbox->setForceCloseDistance(32.f);
	listbox->setCancelButton(true, "@cancel");

	for (int i = 0; i < itemList.size(); i++) {
		String itemTemplate = itemList.get(i);
		listbox->addMenuItem(TemplateManager::instance()->getTemplate(itemTemplate.hashCode())->getObjectName());
	}

	ghost->addSuiBox(listbox);
	player->sendMessage(listbox->generateMessage());
}
开发者ID:ModTheGalaxy,项目名称:mtgserver,代码行数:26,代码来源:ScavengerDroidImplementation.cpp

示例9: useObject

int ResourceDeedImplementation::useObject(CreatureObject* creature) {
	if (creature == NULL)
		return 0;

	if (!isASubChildOf(creature))
		return 0;

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost == NULL || ghost->hasSuiBoxWindowType(SuiWindowType::FREE_RESOURCE)) {
		//ghost->closeSuiWindowType(SuiWindowType::FREE_RESOURCE);
		ghost->removeSuiBoxType(SuiWindowType::FREE_RESOURCE);

		return 0;
	}

	ManagedReference<ResourceManager*> resourceManager = server->getZoneServer()->getResourceManager();

	ManagedReference<SuiListBox*> sui = new SuiListBox(creature, SuiWindowType::FREE_RESOURCE);
	sui->setUsingObject(_this.getReferenceUnsafeStaticCast());
	sui->setCallback(new ResourceDeedSuiCallback(server->getZoneServer(), "Resource"));
	sui->setPromptTitle("@veteran:resource_title"); //Resources
	sui->setPromptText("@veteran:choose_class"); //Choose resource class
	sui->setOtherButton(true, "@back");
	sui->setCancelButton(true, "@cancel");
	sui->setOkButton(true, "@ok");

	resourceManager->addNodeToListBox(sui, "resource");

	ghost->addSuiBox(sui);
	creature->sendMessage(sui->generateMessage());

	return 1;
}
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:34,代码来源:ResourceDeedImplementation.cpp

示例10: promptWithdrawMaintenance

void StructureManager::promptWithdrawMaintenance(StructureObject* structure, CreatureObject* creature) {
	if (!structure->isGuildHall()) {
		return;
	}

	if (!structure->isOnAdminList(creature)) {
		creature->sendSystemMessage("@player_structure:withdraw_admin_only"); // You must be an administrator to remove credits from the treasury.
		return;
	}

	//Get the most up to date maintenance count.
	structure->updateStructureStatus();

	int surplusMaintenance = structure->getSurplusMaintenance();

	if (surplusMaintenance <= 0) {
		creature->sendSystemMessage("@player_structure:insufficient_funds_withdrawal"); // Insufficent funds for withdrawal.
		return;
	}

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost == NULL)
		return;

	ManagedReference<SuiInputBox*> sui = new SuiInputBox(creature, SuiWindowType::STRUCTURE_MANAGE_MAINTENANCE);
	sui->setCallback(new StructureWithdrawMaintenanceSuiCallback(server));
	sui->setPromptTitle("@player_structure:withdraw_maintenance"); // Withdraw From Treasury
	sui->setUsingObject(structure);
	sui->setPromptText("@player_structure:treasury_prompt " + String::valueOf(surplusMaintenance)); // Treasury:

	ghost->addSuiBox(sui);
	creature->sendMessage(sui->generateMessage());
}
开发者ID:Nifdoolb,项目名称:Server,代码行数:34,代码来源:StructureManager.cpp

示例11: sendMessageBox

void SuiManager::sendMessageBox(SceneObject* usingObject, SceneObject* player, const String& title, const String& text, const String& okButton, const String& screenplay, const String& callback) {
	if (usingObject == NULL)
		return;

	if (player == NULL || !player->isCreatureObject())
		return;

	CreatureObject* creature = cast<CreatureObject*>(player);

	PlayerObject* playerObject = creature->getPlayerObject();

	if (playerObject != NULL) {
		ManagedReference<SuiMessageBox*> messageBox = new SuiMessageBox(creature, 0x00);
		messageBox->setCallback(new LuaSuiCallback(creature->getZoneServer(), screenplay, callback));
		messageBox->setPromptTitle(title);
		messageBox->setPromptText(text);
		messageBox->setUsingObject(usingObject);
		messageBox->setOkButton(true, okButton);
		messageBox->setCancelButton(true, "@cancel");
		messageBox->setForceCloseDistance(32.f);

		creature->sendMessage(messageBox->generateMessage());
		playerObject->addSuiBox(messageBox);
	}
}
开发者ID:SWGChoice,项目名称:Core3,代码行数:25,代码来源:SuiManager.cpp

示例12: sendSignNameTo

void SignObjectImplementation::sendSignNameTo(CreatureObject* player) {
	ManagedReference<SuiMessageBox*> suiBox = new SuiMessageBox(player, SuiWindowType::NONE);
	suiBox->setPromptTitle("@sui:swg"); //Star Wars Galaxies
	suiBox->setPromptText(getDisplayedName());

	player->sendMessage(suiBox->generateMessage());
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:7,代码来源:SignObjectImplementation.cpp

示例13: sendListBox

void SuiManager::sendListBox(SceneObject* usingObject, SceneObject* player, const String& title, const String& text, const uint8& numOfButtons, const String& cancelButton, const String& otherButton, const String& okButton, LuaObject& options, const String& screenplay, const String& callback) {
	if (usingObject == NULL)
		return;

	if (player == NULL || !player->isCreatureObject())
		return;

	CreatureObject* creature = cast<CreatureObject*>(player);

	PlayerObject* playerObject = creature->getPlayerObject();

	if (playerObject != NULL) {

		ManagedReference<SuiListBox*> box = NULL;

		switch (numOfButtons) {
		case 1:
			box = new SuiListBox(creature, 0x00, SuiListBox::HANDLESINGLEBUTTON);
			box->setCancelButton(false, "");
			box->setOtherButton(false, "");
			box->setOkButton(true, okButton);
			break;
		case 2:
			box = new SuiListBox(creature, 0x00, SuiListBox::HANDLETWOBUTTON);
			box->setCancelButton(true, cancelButton);
			box->setOtherButton(false, "");
			box->setOkButton(true, okButton);
			break;
		case 3:
			box = new SuiListBox(creature, 0x00, SuiListBox::HANDLETHREEBUTTON);
			box->setCancelButton(true, cancelButton);
			box->setOtherButton(true, otherButton);
			box->setOkButton(true, okButton);
			break;
		default:
			return;
			break;
		}

		if(options.isValidTable()){
			for(int i = 1; i <= options.getTableSize(); ++i){
				String optionString = options.getStringAt(i);
				box->addMenuItem(optionString);
			}
			options.pop();
		}

		box->setCallback(new LuaSuiCallback(creature->getZoneServer(), screenplay, callback));
		box->setPromptTitle(title);
		box->setPromptText(text);
		box->setUsingObject(usingObject);
		box->setForceCloseDistance(32.f);

		creature->sendMessage(box->generateMessage());
		playerObject->addSuiBox(box);
	}
}
开发者ID:SWGChoice,项目名称:Core3,代码行数:57,代码来源:SuiManager.cpp

示例14: sendResourceSUI

void PlantObjectImplementation::sendResourceSUI(CreatureObject* player, int type) {
	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();

	if (ghost == NULL)
		return;

	ManagedReference<SuiListBox*> suiBox = new SuiListBox(player, SuiWindowType::GROWABLE_PLANT, SuiListBox::HANDLETWOBUTTON);
	suiBox->setCallback(new GrowablePlantSuiCallback(player->getZoneServer()));
	suiBox->setPromptTitle("@plant_grow:select_resource_sub");
	suiBox->setPromptText("@plant_grow:select_resource_body");
	suiBox->setOkButton(true, "@ok");
	suiBox->setCancelButton(true, "@cancel");
	suiBox->setUsingObject(_this.getReferenceUnsafeStaticCast());
	suiBox->setForceCloseDistance(32.f);

	ManagedReference<SceneObject*> inventory = player->getSlottedObject("inventory");
	ManagedReference<SceneObject*> sceneObject = NULL;

	for (int i=0; i< inventory->getContainerObjectsSize(); i++) {
		sceneObject = inventory->getContainerObject(i);

		if (sceneObject == NULL)
			continue;

		if (sceneObject->isResourceContainer()) {
			ManagedReference<ResourceContainer*> rcno = cast<ResourceContainer*>( sceneObject.get());

			if (rcno == NULL)
				continue;

			ManagedReference<ResourceSpawn*> spawn = rcno->getSpawnObject();

			if (spawn == NULL)
				continue;

			if ((type == 1 && spawn->isType("organic")) || (type == 2 && spawn->isType("water"))) {
				suiBox->addMenuItem(spawn->getName(), sceneObject->getObjectID());
			}
		}
	}

	if (suiBox->getMenuSize() > 0) {
		ghost->closeSuiWindowType(SuiWindowType::GROWABLE_PLANT);
		ghost->addSuiBox(suiBox);
		player->sendMessage(suiBox->generateMessage());
	} else {
		if (type == 1)
			player->sendSystemMessage("@plant_grow:no_nutrients"); // You don't have any nutrients.
		else
			player->sendSystemMessage("@plant_grow:no_water"); // You don't have any water.
	}
}
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:52,代码来源:PlantObjectImplementation.cpp

示例15: handleObjectMenuSelect

int CoaMessageMenuComponent::handleObjectMenuSelect(SceneObject* sceneObject, CreatureObject* player, byte selectedID) {
	if (!player->isPlayerCreature()) {
		return 0;
	}

	if (!sceneObject->isASubChildOf(player)) {
		player->sendSystemMessage("@encoded_disk/message_fragment:sys_not_in_inv"); // The disk can't be used unless it is in your inventory!
		return 0;
	}

	TangibleObject* disk = cast<TangibleObject*>(sceneObject);
	if (disk == NULL) {
		return 0;
	}

	PlayerObject* ghost = player->getPlayerObject();
	if (ghost == NULL) {
		return 0;
	}

	if (selectedID == 20) {
		CoaMessageDataComponent* data = cast<CoaMessageDataComponent*>(disk->getDataObjectComponent()->get());

		if (data == NULL) {
			return 0;
		}

		String title = disk->getObjectName()->getFullPath();
		StringBuffer body;
		body << "@encoded_disk/message_fragment:complete_event";

		if (data->getFaction().toLowerCase() == "imperial") {
			body << "imp1\n\n" << "@encoded_disk/message_fragment:frag_eventimp1_" << String::valueOf(data->getNumber());
		} else if (data->getFaction().toLowerCase() == "rebel") {
			body << "reb1\n\n" << "@encoded_disk/message_fragment:frag_eventreb1_" << String::valueOf(data->getNumber());
		} else {
			return 0;
		}

		ManagedReference<SuiMessageBox*> box = new SuiMessageBox(player, SuiWindowType::COA_MESSAGE);
		box->setPromptTitle(title);
		box->setPromptText(body.toString());
		box->setUsingObject(disk);
		box->setOkButton(true, "@close");

		ghost->addSuiBox(box);
		player->sendMessage(box->generateMessage());
		return 0;
	}

	return TangibleObjectMenuComponent::handleObjectMenuSelect(sceneObject, player, selectedID);
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:52,代码来源:CoaMessageMenuComponent.cpp


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