本文整理汇总了C++中ManagedReference::fillAttributeList方法的典型用法代码示例。如果您正苦于以下问题:C++ ManagedReference::fillAttributeList方法的具体用法?C++ ManagedReference::fillAttributeList怎么用?C++ ManagedReference::fillAttributeList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ManagedReference
的用法示例。
在下文中一共展示了ManagedReference::fillAttributeList方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fillAttributeList
void PetControlDeviceImplementation::fillAttributeList(AttributeListMessage* alm, CreatureObject* object) {
SceneObjectImplementation::fillAttributeList(alm, object);
if (petType == PetManager::DROIDPET) {
alm->insertAttribute("creature_vitality", String::valueOf(vitality) + "/" + String::valueOf(maxVitality));
ManagedReference<DroidObject*> droid = this->controlledObject.get().castTo<DroidObject*>();
if (droid != NULL) {
alm->insertAttribute("challenge_level", droid->getLevel());
alm->insertAttribute("creature_health", droid->getBaseHAM(0));
alm->insertAttribute("creature_action", droid->getBaseHAM(3));
alm->insertAttribute("creature_mind", droid->getBaseHAM(6));
droid->fillAttributeList(alm, object);
}
} else {
ManagedReference<AiAgent*> pet = cast<AiAgent*>(this->controlledObject.get().get());
if (pet != NULL) {
alm->insertAttribute("challenge_level", pet->getLevel());
if (petType == PetManager::CREATUREPET)
alm->insertAttribute("creature_vitality", String::valueOf(vitality) + "/" + String::valueOf(maxVitality));
alm->insertAttribute("creature_health", pet->getBaseHAM(0));
alm->insertAttribute("creature_action", pet->getBaseHAM(3));
alm->insertAttribute("creature_mind", pet->getBaseHAM(6));
int armor = pet->getArmor();
if (armor == 0)
alm->insertAttribute("armor_rating", "None");
else if (armor == 1)
alm->insertAttribute("armor_rating", "Light");
else if (armor == 2)
alm->insertAttribute("armor_rating", "Medium");
else if (armor == 3)
alm->insertAttribute("armor_rating", "Heavy");
if (pet->getKinetic() < 0)
alm->insertAttribute("dna_comp_armor_kinetic", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_kinetic", pet->getKinetic());
if (pet->getEnergy() < 0)
alm->insertAttribute("dna_comp_armor_energy", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_energy", pet->getEnergy());
if (pet->getBlast() < 0)
alm->insertAttribute("dna_comp_armor_blast", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_blast", pet->getBlast());
if (pet->getHeat() < 0)
alm->insertAttribute("dna_comp_armor_heat", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_heat", pet->getHeat());
if (pet->getCold() < 0)
alm->insertAttribute("dna_comp_armor_cold", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_cold", pet->getCold());
if (pet->getElectricity() < 0)
alm->insertAttribute("dna_comp_armor_electric", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_electric", pet->getElectricity());
if (pet->getAcid() < 0)
alm->insertAttribute("dna_comp_armor_acid", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_acid", pet->getAcid());
if (pet->getStun() < 0)
alm->insertAttribute("dna_comp_armor_stun", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_stun", pet->getStun());
if (pet->getLightSaber() < 0)
alm->insertAttribute("dna_comp_armor_saber", "Vulnerable");
else
alm->insertAttribute("dna_comp_armor_saber", pet->getLightSaber());
ManagedReference<WeaponObject*> weapon = pet->getWeapon();
if (weapon != NULL){
StringBuffer displayValue;
displayValue << Math::getPrecision(weapon->getAttackSpeed(), 2);
alm->insertAttribute("creature_attack", displayValue);
}
StringBuffer displayValue;
displayValue << Math::getPrecision(pet->getChanceHit(), 2);
alm->insertAttribute("creature_tohit", displayValue);
alm->insertAttribute("creature_damage", String::valueOf(pet->getDamageMin()) + " - " + String::valueOf(pet->getDamageMax()));
if (petType == PetManager::CREATUREPET) {
CreatureAttackMap* attMap = pet->getAttackMap();
if (attMap != NULL && attMap->size() > 0) {
//.........这里部分代码省略.........