本文整理汇总了C++中ManagedReference::deactivate方法的典型用法代码示例。如果您正苦于以下问题:C++ ManagedReference::deactivate方法的具体用法?C++ ManagedReference::deactivate怎么用?C++ ManagedReference::deactivate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ManagedReference
的用法示例。
在下文中一共展示了ManagedReference::deactivate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clearBuffs
void BuffList::clearBuffs(bool updateclient) {
Locker guard(&mutex);
while (buffList.size() > 0) {
ManagedReference<Buff*> buff = buffList.get(0);
Locker locker(buff);
if (buff->isActive())
buff->clearBuffEvent();
buff->clearBuffEvent();
buffList.remove(0);
//Already null checked the buff.
if (buff->isSpiceBuff())
buff->deactivate(false); // this wont create the downer
else
buff->deactivate();
if (buff->isPersistent())
ObjectManager::instance()->destroyObjectFromDatabase(buff->_getObjectID());
}
spiceActive = false;
}
示例2: notifyObserverEvent
int SquadLeaderBuffObserverImplementation::notifyObserverEvent(unsigned int eventType, Observable* observable, ManagedObject* arg1, int64 arg2) {
if (eventType != ObserverEventType::PARENTCHANGED)
return 0;
ManagedReference<SquadLeaderBuff* > buff = this->buff.get();
if (buff == NULL)
return 1;
Locker locker(buff);
ManagedReference<CreatureObject*> player = buff->getPlayer();
if (player == NULL)
return 1;
ManagedReference<CreatureObject*> leader = buff->getLeader();
if (leader == NULL || player->getGroup() == NULL || player->getGroup()->getLeader() != leader) {
player->removeBuff(buff->getBuffCRC());
return 1;
}
if (player->getParentRecursively(SceneObjectType::BUILDING) == leader->getParentRecursively(SceneObjectType::BUILDING)) {
if (!buff->isActive())
buff->activate();
} else if (buff->isActive())
buff->deactivate();
return 0;
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:29,代码来源:SquadLeaderBuffObserverImplementation.cpp