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C++ ManagedReference::addToActivePets方法代码示例

本文整理汇总了C++中ManagedReference::addToActivePets方法的典型用法代码示例。如果您正苦于以下问题:C++ ManagedReference::addToActivePets方法的具体用法?C++ ManagedReference::addToActivePets怎么用?C++ ManagedReference::addToActivePets使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ManagedReference的用法示例。


在下文中一共展示了ManagedReference::addToActivePets方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: spawnObject

void PetControlDeviceImplementation::spawnObject(CreatureObject* player) {
	ZoneServer* zoneServer = getZoneServer();

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL)
		return;

	assert(controlledObject->isLockedByCurrentThread());

	if (!isASubChildOf(player))
		return;

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	controlledObject->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
	ManagedReference<CreatureObject*> creature = NULL;

	if (controlledObject->isCreatureObject()) {
		creature = cast<CreatureObject*>(controlledObject.get());
		creature->setCreatureLink(player);
		creature->setControlDevice(_this.getReferenceUnsafeStaticCast());
		creature->setFaction(player->getFaction());
		creature->setObjectMenuComponent("PetMenuComponent");

		if (player->getPvpStatusBitmask() & CreatureFlag::PLAYER)
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask() - CreatureFlag::PLAYER, true);
		else
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask(), true);

		if (trainedAsMount && (creature->getOptionsBitmask() ^ 0x1000)) {
			creature->setOptionBit(0x1000);
		}
	}

	Zone* zone = player->getZone();

	if (zone == NULL)
		return;

	ManagedReference<CellObject*> parent = player->getParent().get().castTo<CellObject*>();

	if (parent != NULL)
		parent->transferObject(controlledObject, -1, true);
	else
		zone->transferObject(controlledObject, -1, true);

	updateStatus(1);

	if (petControlObserver != NULL)
		player->dropObserver(ObserverEventType::STARTCOMBAT, petControlObserver);

	AiAgent* pet = cast<AiAgent*>(creature.get());

	if (pet == NULL)
		return;

	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();
	ghost->addToActivePets(pet);

	bool isDroid = false;
	if (pet->isDroidObject()) {
		DroidObject* droid = cast<DroidObject*>(pet);
		isDroid = true;
		if( droid == NULL )
			return;

		// Sanity check that there aren't outstanding power/skill mod tasks
		droid->removePendingTask( "droid_power" );
		droid->removePendingTask( "droid_skill_mod" );
		droid->initDroidModules();
		droid->onCall();
		droid->loadSkillMods(player);
		// Submit new power task
		Reference<Task*> droidPowerTask = new DroidPowerTask( droid );
		droid->addPendingTask("droid_power", droidPowerTask, 120000); // 2 min
		// Submit new skill mod task
		Reference<Task*> droidSkillModTask = new DroidSkillModTask( droid, player );
		droid->addPendingTask("droid_skill_mod", droidSkillModTask, 3000); // 3 sec
	}

	pet->setHomeLocation(player->getPositionX(), player->getPositionZ(), player->getPositionY(), parent);
	pet->setNextStepPosition(player->getPositionX(), player->getPositionZ(), player->getPositionY(), parent);
	pet->clearPatrolPoints();
	if (petType == PetManager::CREATUREPET) {
		pet->setCreatureBitmask(CreatureFlag::PET);
	}
	if (petType == PetManager::DROIDPET) {
		pet->setCreatureBitmask(CreatureFlag::DROID_PET);
	}
	if (petType == PetManager::FACTIONPET) {
		pet->setCreatureBitmask(CreatureFlag::FACTION_PET);
		/** dont know if npc faction pets trained via converse instead of radial
		if (pet->isNonPlayerCreatureObject() && pet->getDiet() != CreatureFlag::NONE) // show converse to npcs that eat food i.e. not atst
			pet->setOptionBit(OptionBitmask::CONVERSE,true);
		**/
//.........这里部分代码省略.........
开发者ID:Marott1,项目名称:Core3,代码行数:101,代码来源:PetControlDeviceImplementation.cpp

示例2: spawnObject

void PetControlDeviceImplementation::spawnObject(CreatureObject* player) {
	ZoneServer* zoneServer = getZoneServer();

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL)
		return;

	if (!isASubChildOf(player))
		return;

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	controlledObject->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
	ManagedReference<CreatureObject*> creature = NULL;

	if (controlledObject->isCreatureObject()) {
		creature = cast<CreatureObject*>(controlledObject.get());
		creature->setCreatureLink(player);
		creature->setControlDevice(_this.get());
		creature->setFaction(player->getFaction());
		creature->setObjectMenuComponent("PetMenuComponent");

		if (player->getPvpStatusBitmask() & CreatureFlag::PLAYER)
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask() - CreatureFlag::PLAYER, true);
		else
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask(), true);
	}

	Zone* zone = player->getZone();

	if (zone == NULL)
		return;

	ManagedReference<SceneObject*> parent = player->getParent();

	if (parent != NULL && parent->isCellObject())
		parent->transferObject(controlledObject, -1, true);
	else
		zone->transferObject(controlledObject, -1, true);

	updateStatus(1);

	if (petControlObserver != NULL)
		player->dropObserver(ObserverEventType::STARTCOMBAT, petControlObserver);

	AiAgent* pet = cast<AiAgent*>(creature.get());

	if (pet == NULL)
		return;

	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();
	ghost->addToActivePets(pet);

	if (pet->isDroidObject()) {
		DroidObject* droid = cast<DroidObject*>(pet);

		if( droid == NULL )
			return;

		// Sanity check that there isn't another power task outstanding
		droid->removePendingTask( "droid_power" );

		// Submit new power task
		Reference<Task*> droidPowerTask = new DroidPowerTask( droid );
		droid->addPendingTask("droid_power", droidPowerTask, 120000); // 2 min

		if( droid->hasPower() ){
			// TODO Temporarily set to autofollow player
			droid->setFollowObject(player);
		}
		else{
			droid->handleLowPower();
		}

	} else {
		pet->setFollowObject(player);
	}

	// Not training any commands
	trainingCommand = 0;


}
开发者ID:KiritoShadowfang,项目名称:Core3,代码行数:88,代码来源:PetControlDeviceImplementation.cpp


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