本文整理汇总了C++中ManagedReference::createResource方法的典型用法代码示例。如果您正苦于以下问题:C++ ManagedReference::createResource方法的具体用法?C++ ManagedReference::createResource怎么用?C++ ManagedReference::createResource使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ManagedReference
的用法示例。
在下文中一共展示了ManagedReference::createResource方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: givePlayerResource
void ResourceManagerImplementation::givePlayerResource(CreatureObject* playerCreature, const String& restype, const int quantity) {
ManagedReference<ResourceSpawn* > spawn = getResourceSpawn(restype);
if(spawn == NULL) {
playerCreature->sendSystemMessage("Selected spawn does not exist.");
return;
}
ManagedReference<SceneObject*> inventory = playerCreature->getSlottedObject("inventory");
if(inventory != NULL && !inventory->isContainerFullRecursive()) {
Locker locker(spawn);
Reference<ResourceContainer*> newResource = spawn->createResource(quantity);
if(newResource != NULL) {
spawn->extractResource("", quantity);
Locker rlocker(newResource);
if (inventory->transferObject(newResource, -1, true)) {
inventory->broadcastObject(newResource, true);
} else {
newResource->destroyObjectFromDatabase(true);
}
}
}
}