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C++ ManagedReference::checkForNewSpawns方法代码示例

本文整理汇总了C++中ManagedReference::checkForNewSpawns方法的典型用法代码示例。如果您正苦于以下问题:C++ ManagedReference::checkForNewSpawns方法的具体用法?C++ ManagedReference::checkForNewSpawns怎么用?C++ ManagedReference::checkForNewSpawns使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ManagedReference的用法示例。


在下文中一共展示了ManagedReference::checkForNewSpawns方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: spawnLair

SceneObject* CreatureManagerImplementation::spawnLair(unsigned int lairTemplate, int difficultyLevel, int difficulty, float x, float z, float y, float size) {
	LairTemplate* lairTmpl = creatureTemplateManager->getLairTemplate(lairTemplate);

	if (lairTmpl == NULL || lairTmpl->getBuildingType() != LairTemplate::LAIR)
		return NULL;

 	String buildingToSpawn;

 	Vector<String>* mobiles = lairTmpl->getWeightedMobiles();

 	if (mobiles->size() == 0)
 		return NULL;

 	buildingToSpawn = lairTmpl->getBuilding((uint32)difficulty);

 	if (buildingToSpawn.isEmpty()) {
 		error("error spawning " + buildingToSpawn);
 		return NULL;
 	}

 	ManagedReference<LairObject*> building = zoneServer->createObject(buildingToSpawn.hashCode(), 0).castTo<LairObject*>();

 	if (building == NULL) {
 		error("error spawning " + buildingToSpawn);
 		return NULL;
 	}

 	Locker blocker(building);

 	building->setFaction(lairTmpl->getFaction());
 	building->setPvpStatusBitmask(CreatureFlag::ATTACKABLE);
 	building->setOptionsBitmask(0, false);
 	building->setMaxCondition(difficultyLevel * (900 + System::random(200)));
 	building->setConditionDamage(0, false);
 	building->initializePosition(x, z, y);
 	building->setDespawnOnNoPlayersInRange(true);

 	ManagedReference<LairObserver*> lairObserver = new LairObserver();
 	lairObserver->deploy();
 	lairObserver->setLairTemplate(lairTmpl);
 	lairObserver->setDifficulty(difficulty);
 	lairObserver->setObserverType(ObserverType::LAIR);
 	lairObserver->setSize(size);

 	building->registerObserver(ObserverEventType::OBJECTDESTRUCTION, lairObserver);
 	building->registerObserver(ObserverEventType::DAMAGERECEIVED, lairObserver);
 	building->registerObserver(ObserverEventType::AIMESSAGE, lairObserver);
 	building->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, lairObserver);

 	zone->transferObject(building, -1, false);

	lairObserver->checkForNewSpawns(building, NULL, true);

 	return building;
}
开发者ID:SWGChoice,项目名称:Core3,代码行数:55,代码来源:CreatureManagerImplementation.cpp

示例2: spawnLair

void DestroyMissionObjectiveImplementation::spawnLair() {
	ManagedReference<MissionObject* > mission = this->mission.get();

	ManagedReference<MissionSpawnActiveArea* > spawnActiveArea = this->spawnActiveArea;

	if (spawnActiveArea == NULL)
		return;

	if (lairObject != NULL && lairObject->getZone() != NULL)
		return;

	Zone* zone = spawnActiveArea->getZone();

	Locker locker(spawnActiveArea);

	spawnActiveArea->destroyObjectFromWorld(true);

	Vector3 pos = findValidSpawnPosition(zone);

	ManagedReference<WaypointObject*> waypoint = mission->getWaypointToMission();

	if (waypoint == NULL) {
		waypoint = mission->createWaypoint();
	}

	waypoint->setPosition(pos.getX(), 0, pos.getY());
	mission->updateMissionLocation();

	mission->setStartPosition(pos.getX(), pos.getY());

	//TODO: find correct string id
	ManagedReference<CreatureObject*> player = getPlayerOwner();

	if (player != NULL) {
		player->sendSystemMessage("Transmission Received: Mission Target has been located.  Mission waypoint has been updated to exact location");
	}

	LairTemplate* lair = CreatureTemplateManager::instance()->getLairTemplate(lairTemplate.hashCode());

	if (lair == NULL) {
		error("incorrect lair template in destroy mission objective " + lairTemplate);
		abort();
		return;
	}

	if (lairObject == NULL) {
		String buildingToSpawn = lair->getMissionBuilding(difficulty);

	 	if (buildingToSpawn.isEmpty()) {
	 		error("error spawning " + buildingToSpawn);
	 		abort();
	 		return;
	 	}

		lairObject = zone->getZoneServer()->createObject(buildingToSpawn.hashCode(), 0).castTo<LairObject*>();

	 	if (lairObject == NULL) {
	 		error("error spawning " + buildingToSpawn);
	 		abort();
	 		return;
	 	}

	 	Locker locker(lairObject);

	 	lairObject->setFaction(lair->getFaction());
	 	lairObject->setPvpStatusBitmask(CreatureFlag::ATTACKABLE);
	 	lairObject->setOptionsBitmask(0, false);
	 	lairObject->setMaxCondition(difficultyLevel * (900 + System::random(200)));
	 	lairObject->setConditionDamage(0, false);
	 	lairObject->initializePosition(pos.getX(), pos.getZ(), pos.getY());
	 	lairObject->setDespawnOnNoPlayersInRange(false);

		ManagedReference<MissionObserver*> observer = new MissionObserver(_this.get());
		addObserver(observer, true);

		lairObject->registerObserver(ObserverEventType::OBJECTDESTRUCTION, observer);

	 	ManagedReference<DestroyMissionLairObserver*> lairObserver = new DestroyMissionLairObserver();
	 	lairObserver->deploy();
	 	lairObserver->setLairTemplate(lair);
	 	lairObserver->setDifficulty(difficulty);
	 	lairObserver->setObserverType(ObserverType::LAIR);
	 	lairObserver->setSize(mission->getSize());

	 	lairObject->registerObserver(ObserverEventType::OBJECTDESTRUCTION, lairObserver);
	 	lairObject->registerObserver(ObserverEventType::DAMAGERECEIVED, lairObserver);
	 	lairObject->registerObserver(ObserverEventType::AIMESSAGE, lairObserver);
	 	lairObject->registerObserver(ObserverEventType::OBJECTREMOVEDFROMZONE, lairObserver);

		zone->transferObject(lairObject, -1, true);

		lairObserver->checkForNewSpawns(lairObject, NULL, true);
	}

	if (lairObject != NULL && lairObject->getZone() == NULL) {
		zone->transferObject(lairObject, -1, true);
	}
}
开发者ID:blacknightownzjoo,项目名称:SWGOOW,代码行数:98,代码来源:DestroyMissionObjectiveImplementation.cpp


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