本文整理汇总了C++中KPlayer::SetKinId方法的典型用法代码示例。如果您正苦于以下问题:C++ KPlayer::SetKinId方法的具体用法?C++ KPlayer::SetKinId怎么用?C++ KPlayer::SetKinId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KPlayer
的用法示例。
在下文中一共展示了KPlayer::SetKinId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnSyncPlayer
BOOL KPlayerBaseProcess::OnSyncPlayer( LPCBYTE pData, UINT uDataLen )
{
KS2C_SYNC_PLAYER* pReceived = (KS2C_SYNC_PLAYER*)pData;
// CheckSize
QCONFIRM_RET_FALSE(_offsetof(KS2C_SYNC_PLAYER, sVarSync.aMapVarSet) + sizeof(KMAP_VAR_VALUE) *
(pReceived->sVarSync.wMapVarNum) == uDataLen);
// TODO: improve
KPlayer* pPlayer = g_cPlayerMgr.GetById(pReceived->dwPlayerId);
if (pPlayer)
{
pPlayer->m_cPlayerClient.LoadSyncVarOther(pReceived->sVarSync);
pPlayer->SetPosition(pReceived->nX, pReceived->nY, pReceived->nZ);
pPlayer->SetMoveState((KE_MOVE_STATE)pReceived->nMoveState);
pPlayer->m_nVelocityXY = pReceived->nVelocityXY;
pPlayer->m_nDestX = pReceived->nDestX;
pPlayer->m_nDestY = pReceived->nDestY;
pPlayer->m_nDestZ = pReceived->nDestZ;
pPlayer->m_nFaceDirection = pReceived->nDirectionXY; // 暂时用速度方向代替
pPlayer->SetKinName(pReceived->szKinName);
pPlayer->SetKinId(pReceived->dwKinId);
pPlayer->SetKinFigure(pReceived->dwKinFigure);
QLogPrintf(LOG_LEVEL_WARNING, "[PlayerBaseProcess] %s :player_id=%d,already exists", __FUNCTION__, pReceived->dwPlayerId);
return FALSE;
}
else
{
pPlayer = g_cOrpgWorld.AddPlayer(pReceived->szName, pReceived->dwPlayerId);
QCONFIRM_RET_FALSE(pPlayer);
pPlayer->m_cPlayerClient.LoadSyncVarOther(pReceived->sVarSync);
// get client scene
IKScene* pScene = g_pSceneMgr->FirstScene();
QCONFIRM_RET_FALSE(pScene);
pScene->AddPlayer(pPlayer, pReceived->nX, pReceived->nY, pReceived->nZ);
pPlayer->SetMoveState((KE_MOVE_STATE)pReceived->nMoveState);
pPlayer->m_nVelocityXY = pReceived->nVelocityXY;
pPlayer->m_nDestX = pReceived->nDestX;
pPlayer->m_nDestY = pReceived->nDestY;
pPlayer->m_nDestZ = pReceived->nDestZ;
pPlayer->m_nFaceDirection = pReceived->nDirectionXY; // 暂时用速度方向代替
pPlayer->SetKinName(pReceived->szKinName);
pPlayer->SetKinId(pReceived->dwKinId);
pPlayer->SetKinFigure(pReceived->dwKinFigure);
pPlayer->FireEvent(emKOBJEVENTTYPE_CHARACTER_ENTER_SCENE, pPlayer->GetId(), FALSE, 0);
return TRUE;
}
return TRUE;
}
示例2: PtcPlayerData
BOOL KPlayerBaseProcess::PtcPlayerData( LPCBYTE pData, UINT uDataLen )
{
KS2C_PLAYERDATA* pSData = (KS2C_PLAYERDATA* )pData;
// CheckSize
QCONFIRM_RET_FALSE(_offsetof(KS2C_PLAYERDATA, sVarSync.aMapVarSet) + sizeof(KMAP_VAR_VALUE) *
(pSData->sVarSync.wMapVarNum) == uDataLen);
Q_Printl("Received Player Data. Client Player Rolename: " << pSData->szPlayerName <<
" Id:" << pSData->dwPlayerId);
g_cOrpgWorld.m_dwClientPlayerId = pSData->dwPlayerId;
g_cOrpgWorld.m_dwLogicFrames = pSData->dwLogicFrames;
g_cOrpgWorld.m_nServerId = pSData->nServerId;
InitStartTimeEvaluation(&g_cOrpgWorld.m_StartTimeEvaluation);
g_cOrpgWorld.m_nStartLoop = g_cOrpgWorld.m_dwLogicFrames;
g_cOrpgWorld.m_nGSGameLoop = g_cOrpgWorld.m_dwLogicFrames;
g_cOrpgWorld.m_dwStartTime = timeGetTime();
g_cOrpgWorld.m_dwServerTime = pSData->dwServerTime;
KPlayer* pPlayer = g_cOrpgWorld.AddPlayer(pSData->szPlayerName, pSData->dwPlayerId);
QCONFIRM_RET_FALSE(pPlayer);
g_cScriptManager.SetMe((QLunaBase*)pPlayer->GetScriptInterface());
pPlayer->SetKinId(0);
pPlayer->SetKinName("");
pPlayer->SetKinFigure(0);
pPlayer->m_cPlayerClient.LoadSyncVarSelf(pSData->sVarSync);
g_cOrpgWorld.m_cEventCreator.FireEvent(emKOBJEVENTTYPE_PLAYER_LOGIN, g_cOrpgWorld.m_dwClientPlayerId, 0, 0); // by houxuan, 玩家登陆事件
// 通知服务端已完成加载
DoSyncEnd();
return TRUE;
}