本文整理汇总了C++中KPlayer::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ KPlayer::Init方法的具体用法?C++ KPlayer::Init怎么用?C++ KPlayer::Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KPlayer
的用法示例。
在下文中一共展示了KPlayer::Init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
KPlayer* KPlayerMgr::Add2(LPCSTR pszName, DWORD dwId /*= KD_BAD_ID*/ )
{
INT nIndex = m_cObjMgr.Add(dwId);
KPlayer* pPlayer = m_cObjMgr.GetByIndex(nIndex);
QCONFIRM_RET_FALSE(pPlayer);
BOOL bOk = pPlayer->Init(nIndex, pszName);
QCONFIRM_RET_FALSE(bOk && "Player Init Failed!");
// 名字到对象映射表
m_mapNameToPlayer.insert(std::map<QString, KPlayer*>::value_type(pPlayer->GetStrName(), pPlayer));
return pPlayer;
}
示例2: Add
INT KPlayerMgr::Add(LPCSTR pszName, DWORD dwId /*= KD_BAD_ID*/ )
{
INT nIndex = m_cObjMgr.Add(dwId);
KPlayer* pPlayer = m_cObjMgr.GetByIndex(nIndex);
QCONFIRM_RET_FALSE(pPlayer);
// TODO: 人物创建时应该先SyncToNeighborPlayers,否则周围玩家的SetVar会失效 kk
BOOL bOk = pPlayer->Init(nIndex, pszName);
QCONFIRM_RET_FALSE(bOk && "Player Init Failed!");
// 名字到对象映射表
m_mapNameToPlayer.insert(std::map<QString, KPlayer*>::value_type(pPlayer->GetStrName(), pPlayer));
return nIndex;
}
示例3:
KPlayer* KSO3World::NewPlayer(DWORD dwPlayerID)
{
KPlayer* pResult = NULL;
BOOL bRetCode = false;
KPlayer* pPlayer = NULL;
BOOL bRegisterFlag = false;
BOOL bInitFlag = false;
assert(dwPlayerID != ERROR_ID);
pPlayer = KMemory::New<KPlayer>();
KGLOG_PROCESS_ERROR(pPlayer);
bRetCode = g_pSO3World->m_PlayerSet.Register(pPlayer, dwPlayerID);
KGLOG_PROCESS_ERROR(bRetCode);
bRegisterFlag = true;
bRetCode = pPlayer->Init();
KGLOG_PROCESS_ERROR(bRetCode);
bInitFlag = true;
pResult = pPlayer;
Exit0:
if (pResult == NULL)
{
if (bInitFlag)
{
pPlayer->UnInit();
bInitFlag = false;
}
if (bRegisterFlag)
{
g_pSO3World->m_PlayerSet.Unregister(pPlayer);
bRegisterFlag = false;
}
if (pPlayer != NULL)
{
KMemory::Delete(pPlayer);
pPlayer = NULL;
}
}
return pResult;
}