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C++ KPlayer::GetScriptInterface方法代码示例

本文整理汇总了C++中KPlayer::GetScriptInterface方法的典型用法代码示例。如果您正苦于以下问题:C++ KPlayer::GetScriptInterface方法的具体用法?C++ KPlayer::GetScriptInterface怎么用?C++ KPlayer::GetScriptInterface使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KPlayer的用法示例。


在下文中一共展示了KPlayer::GetScriptInterface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetMaxLife

// 最大血量
BOOL FactionManager::SetMaxLife( KCharacter& rcCharacter, DWORD nOldValue, DWORD nNewValue )
{
	INT nDelta = nNewValue - nOldValue;

	PROCESS_ERROR(nDelta != 0);

	if(IS_PLAYER(rcCharacter.GetId()))
	{
		KPlayer* pPlayer = (KPlayer*)&rcCharacter;
		ScriptSafe cSafeScript = g_cScriptManager.GetSafeScript();
		cSafeScript->CallTableFunction("BufferMagicEffect", "Add_MaxLifeEx", 2, "od", pPlayer->GetScriptInterface(), nDelta);
	}

EXIT0:
	return TRUE;
}
开发者ID:github188,项目名称:yol,代码行数:17,代码来源:factionmanager.cpp

示例2: PtcPlayerData

BOOL KPlayerBaseProcess::PtcPlayerData( LPCBYTE pData, UINT uDataLen )
{
	KS2C_PLAYERDATA* pSData = (KS2C_PLAYERDATA* )pData;
	// CheckSize
	QCONFIRM_RET_FALSE(_offsetof(KS2C_PLAYERDATA, sVarSync.aMapVarSet) + sizeof(KMAP_VAR_VALUE) *
		(pSData->sVarSync.wMapVarNum) == uDataLen);

	Q_Printl("Received Player Data. Client Player Rolename: " << pSData->szPlayerName <<
		" Id:" << pSData->dwPlayerId);

	g_cOrpgWorld.m_dwClientPlayerId = pSData->dwPlayerId;
	g_cOrpgWorld.m_dwLogicFrames = pSData->dwLogicFrames;
	g_cOrpgWorld.m_nServerId = pSData->nServerId;

    InitStartTimeEvaluation(&g_cOrpgWorld.m_StartTimeEvaluation);
    g_cOrpgWorld.m_nStartLoop = g_cOrpgWorld.m_dwLogicFrames;
    g_cOrpgWorld.m_nGSGameLoop = g_cOrpgWorld.m_dwLogicFrames;
    g_cOrpgWorld.m_dwStartTime = timeGetTime();
	g_cOrpgWorld.m_dwServerTime = pSData->dwServerTime;

	KPlayer* pPlayer = g_cOrpgWorld.AddPlayer(pSData->szPlayerName, pSData->dwPlayerId);
	QCONFIRM_RET_FALSE(pPlayer);
	g_cScriptManager.SetMe((QLunaBase*)pPlayer->GetScriptInterface());

	pPlayer->SetKinId(0);
	pPlayer->SetKinName("");
	pPlayer->SetKinFigure(0);
	pPlayer->m_cPlayerClient.LoadSyncVarSelf(pSData->sVarSync);

	g_cOrpgWorld.m_cEventCreator.FireEvent(emKOBJEVENTTYPE_PLAYER_LOGIN, g_cOrpgWorld.m_dwClientPlayerId, 0, 0);		// by houxuan, 玩家登陆事件

	// 通知服务端已完成加载
	DoSyncEnd();

	return TRUE;
}
开发者ID:github188,项目名称:yol,代码行数:36,代码来源:kplayerbaseprocess_client.cpp


注:本文中的KPlayer::GetScriptInterface方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。