本文整理汇总了C++中Joint::getTransform方法的典型用法代码示例。如果您正苦于以下问题:C++ Joint::getTransform方法的具体用法?C++ Joint::getTransform怎么用?C++ Joint::getTransform使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Joint
的用法示例。
在下文中一共展示了Joint::getTransform方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateGradients
// Current code only works for the left leg with only one constraint
VectorXd MyWorld::updateGradients() {
// compute c(q)
mC = mSkel->getMarker(mConstrainedMarker)->getWorldPosition() - mTarget;
// compute J(q)
Vector4d offset;
offset << mSkel->getMarker(mConstrainedMarker)->getLocalPosition(), 1; // Create a vector in homogeneous coordinates
// w.r.t ankle dofs
BodyNode *node = mSkel->getMarker(mConstrainedMarker)->getBodyNode();
Joint *joint = node->getParentJoint();
Matrix4d worldToParent = node->getParentBodyNode()->getTransform().matrix();
Matrix4d parentToJoint = joint->getTransformFromParentBodyNode().matrix();
Matrix4d dR = joint->getTransformDerivative(0); // Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
Matrix4d R = joint->getTransform(1).matrix();
Matrix4d jointToChild = joint->getTransformFromChildBodyNode().inverse().matrix();
Vector4d jCol = worldToParent * parentToJoint * dR * R * jointToChild * offset;
int colIndex = joint->getIndexInSkeleton(0);
mJ.col(colIndex) = jCol.head(3); // Take the first 3 elelemtns of jCol
dR = joint->getTransformDerivative(1);
R = joint->getTransform(0).matrix();
jCol = worldToParent * parentToJoint * R * dR * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(1);
mJ.col(colIndex) = jCol.head(3);
offset = parentToJoint * joint->getTransform(0).matrix() * joint->getTransform(1).matrix() * jointToChild * offset; // Update offset so it stores the chain below the parent joint
// w.r.t knee dof
node = node->getParentBodyNode(); // return NULL if node is the root node
joint = node->getParentJoint();
worldToParent = node->getParentBodyNode()->getTransform().matrix();
parentToJoint = joint->getTransformFromParentBodyNode().matrix();
dR = joint->getTransformDerivative(0); // Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
jointToChild = joint->getTransformFromChildBodyNode().inverse().matrix();
jCol = worldToParent * parentToJoint * dR * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(0);
mJ.col(colIndex) = jCol.head(3); // Take the first 3 elelemtns of jCol
offset = parentToJoint * joint->getTransform(0).matrix() * jointToChild * offset;
// w.r.t hip dofs
node = node->getParentBodyNode();
joint = node->getParentJoint();
worldToParent = node->getParentBodyNode()->getTransform().matrix();
parentToJoint = joint->getTransformFromParentBodyNode().matrix();
dR = joint->getTransformDerivative(0); // Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
Matrix4d R1 = joint->getTransform(1).matrix();
Matrix4d R2 = joint->getTransform(2).matrix();
jointToChild = joint->getTransformFromChildBodyNode().inverse().matrix();
jCol = worldToParent * parentToJoint * dR * R1 * R2 * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(0);
mJ.col(colIndex) = jCol.head(3); // Take the first 3 elelemtns of J
R1 = joint->getTransform(0).matrix();
dR = joint->getTransformDerivative(1);
R2 = joint->getTransform(2).matrix();
jCol = worldToParent * parentToJoint * R1 * dR * R2 * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(1);
mJ.col(colIndex) = jCol.head(3);
R1 = joint->getTransform(0).matrix();
R2 = joint->getTransform(1).matrix();
dR = joint->getTransformDerivative(2);
jCol = worldToParent * parentToJoint * R1 * R2 * dR * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(2);
mJ.col(colIndex) = jCol.head(3);
// compute gradients
VectorXd gradients = 2 * mJ.transpose() * mC;
return gradients;
}
示例2: updateGradients
// Current code only works for the left leg with only one constraint
VectorXd MyWorld::updateGradients() {
mJ.setZero();
mC.setZero();
// compute c(q)
//std::cout << "HAMYDEBUG: mConstrainedMarker = " << getMarker(mConstrainedMarker) << std::endl;
mC = getMarker(mConstrainedMarker)->getWorldPosition() - mTarget;
std::cout << "C(q) = " << mC << std::endl;
// compute J(q)
Vector4d offset;
offset << getMarker(mConstrainedMarker)->getLocalPosition(), 1; // Create a vector in homogeneous coordinates
//Setup vars
BodyNode *node = getMarker(mConstrainedMarker)->getBodyNode();
Joint *joint = node->getParentJoint();
Matrix4d worldToParent;
Matrix4d parentToJoint;
//Declare Vars
Matrix4d dR; // Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
Matrix4d R;
Matrix4d R1;
Matrix4d R2;
Matrix4d jointToChild;
Vector4d jCol;
int colIndex;
//TODO: Might want to change this to check if root using given root fcn
//Iterate until we get to the root node
while(true) {
//std::cout << "HAMY DEBUG: Beginning new looop" << std::endl;
if(node->getParentBodyNode() == NULL) {
worldToParent = worldToParent.setIdentity();
} else {
worldToParent = node->getParentBodyNode()->getTransform().matrix();
}
parentToJoint = joint->getTransformFromParentBodyNode().matrix();
// Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
jointToChild = joint->getTransformFromChildBodyNode().inverse().matrix();
//TODO: R1, R2, ... Rn code depending on DOFs
int nDofs = joint->getNumDofs();
//std::cout << "HAMY: nDofs=" << nDofs << std::endl;
//Can only have up to 3 DOFs on any one piece
switch(nDofs){
case 1: //std::cout << "HAMY: 1 nDOF" << std::endl;
dR = joint->getTransformDerivative(0);
jCol = worldToParent * parentToJoint * dR * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(0);
mJ.col(colIndex) = jCol.head(3); // Take the first 3 elelemtns of jCol
offset = parentToJoint * joint->getTransform(0).matrix() * jointToChild * offset;
break;
case 2: //std::cout << "HAMY: 2 nDOF" << std::endl;
dR = joint->getTransformDerivative(0); // Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
R = joint->getTransform(1).matrix();
jointToChild = joint->getTransformFromChildBodyNode().inverse().matrix();
jCol = worldToParent * parentToJoint * dR * R * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(0);
mJ.col(colIndex) = jCol.head(3); // Take the first 3 elelemtns of jCol
dR = joint->getTransformDerivative(1);
R = joint->getTransform(0).matrix();
jCol = worldToParent * parentToJoint * R * dR * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(1);
mJ.col(colIndex) = jCol.head(3);
offset = parentToJoint * joint->getTransform(0).matrix() * joint->getTransform(1).matrix() * jointToChild * offset; // Upd
break;
case 3: //std::cout << "HAMY: 3 nDOF" << std::endl;
dR = joint->getTransformDerivative(0); // Doesn't need .matrix() because it returns a Matrix4d instead of Isometry3d
R1 = joint->getTransform(1).matrix();
R2 = joint->getTransform(2).matrix();
jointToChild = joint->getTransformFromChildBodyNode().inverse().matrix();
jCol = worldToParent * parentToJoint * dR * R1 * R2 * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(0);
mJ.col(colIndex) = jCol.head(3); // Take the first 3 elelemtns of J
R1 = joint->getTransform(0).matrix();
dR = joint->getTransformDerivative(1);
R2 = joint->getTransform(2).matrix();
jCol = worldToParent * parentToJoint * R1 * dR * R2 * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(1);
mJ.col(colIndex) = jCol.head(3);
R1 = joint->getTransform(0).matrix();
R2 = joint->getTransform(1).matrix();
dR = joint->getTransformDerivative(2);
jCol = worldToParent * parentToJoint * R1 * R2 * dR * jointToChild * offset;
colIndex = joint->getIndexInSkeleton(2);
mJ.col(colIndex) = jCol.head(3);
//.........这里部分代码省略.........