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C++ Joint::getConstraint方法代码示例

本文整理汇总了C++中Joint::getConstraint方法的典型用法代码示例。如果您正苦于以下问题:C++ Joint::getConstraint方法的具体用法?C++ Joint::getConstraint怎么用?C++ Joint::getConstraint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Joint的用法示例。


在下文中一共展示了Joint::getConstraint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createJoint

Joint* PhysicsSim::createJoint(PhysicalObject* obj1, PhysicalObject* obj2, Vector3D anchor, Vector3D axis)
{
	Joint* jt = new Joint(obj1, obj2, anchor, axis);
	dynamicsWorld->addConstraint(jt->getConstraint(), true);

	joints_list.push_back(jt);

	return jt;
}
开发者ID:mikeiasNS,项目名称:SnowHero-irrlich-Game-,代码行数:9,代码来源:PhysicsSim.cpp

示例2: loadPhysicalObjects

bool PhysicsSim::loadPhysicalObjects(PhysicalStructure &structure, stringc mesh_filename, Vector3D position, bool lock2d)
{

	stringc physics_filename = mesh_filename;
	physics_filename.remove(".dae");
	physics_filename.append(".bullet");
	physics_filename = mediaDirectory + physics_filename;

	if(smgr->getFileSystem()->existFile(physics_filename))
	{
		stringw collada_filename = smgr->getFileSystem()->getAbsolutePath(mediaDirectory) + mesh_filename;

		if(smgr->getFileSystem()->existFile(collada_filename))
		{
			btBlenderImporter* fileLoader = new btBlenderImporter(position);
			fileLoader->loadFile(physics_filename.c_str());

			smgr->getMesh(collada_filename);

			for(int i = 0; i < fileLoader->getNumRigidBodies(); i++)
			{
				btRigidBody* rb = (btRigidBody*)fileLoader->getRigidBodyByIndex(i);

				if(lock2d)
				{
					rb->setLinearFactor(btVector3(1,0,1));
					rb->setAngularFactor(btVector3(0,1,0));
				}

				stringc meshname(fileLoader->getNameForPointer(rb));

				stringc bodyname = meshname;
				stringc tex_file = meshname;

				s32 underline = tex_file.findFirst('_');
				if(underline < 0)
					underline = tex_file.findFirst('.');
				if(underline > -1)
					tex_file = tex_file.subString(0, underline+1);

				tex_file = mediaDirectory + tex_file + ".jpg";

				if(fileLoader->getNumRigidBodies() > 1)
					meshname = collada_filename + "#" + meshname + "-mesh";
				else
					meshname = collada_filename;
				IAnimatedMesh *mesh = smgr->getMeshCache()->getMeshByName(meshname);

				if(mesh){
					IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh, smgr->getRootSceneNode());
					node->setMaterialFlag(EMF_LIGHTING, true);
					node->setMaterialFlag(EMF_TEXTURE_WRAP, false);
					node->setMaterialFlag(EMF_BACK_FACE_CULLING, false);
					node->addShadowVolumeSceneNode(0,-1,false);

					if(smgr->getFileSystem()->existFile(tex_file))
					{
						node->setMaterialTexture(0, driver->getTexture(tex_file));
					}

					PhysicalObject* pobj = new PhysicalObject(node, rb, bodyname);
					objects_list.push_back(pobj);
					structure.bodies.push_back(pobj);
					dynamicsWorld->addRigidBody(pobj->getRigidBody());

				}

			}


			for(int i = 0; i < fileLoader->getNumConstraints(); i++)
			{
				Joint* jt = new Joint(fileLoader->getConstraintByIndex(i));
				joints_list.push_back(jt);
				structure.joints.push_back(jt);
				btTypedConstraint* constr = jt->getConstraint();
				dynamicsWorld->addConstraint(constr, true);
			}

			delete fileLoader;

			updateObjects();
			return true;
		}
	}

	return false;

}
开发者ID:mikeiasNS,项目名称:SnowHero-irrlich-Game-,代码行数:89,代码来源:PhysicsSim.cpp


注:本文中的Joint::getConstraint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。