当前位置: 首页>>代码示例>>C++>>正文


C++ Inventory::increaseNum方法代码示例

本文整理汇总了C++中Inventory::increaseNum方法的典型用法代码示例。如果您正苦于以下问题:C++ Inventory::increaseNum方法的具体用法?C++ Inventory::increaseNum怎么用?C++ Inventory::increaseNum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory::increaseNum方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: execute


//.........这里部分代码省略.........

				VolumeWidth_t  ItemWidth  = pItem->getVolumeWidth();
				VolumeHeight_t ItemHeight = pItem->getVolumeHeight();
				VolumeWidth_t  InvenWidth = pInventory->getWidth();
				VolumeWidth_t  InvenHeight= pInventory->getHeight();


				if ((InvenX + ItemWidth <= InvenWidth) && (InvenY + ItemHeight <= InvenHeight)) {
					for (int x = InvenX; x < (InvenX + ItemWidth); x++) {
						for (int y = InvenY; y < (InvenY + ItemHeight); y++) {
							if (pInventory->hasItem(x, y)) {
								if(pInventory->getItem(x,y) != pPrevItem ) {
									bisSame = false;
									break;
								}
							} else {
								bisSame = false;
								break;
							}
						}
					}
				}

				// 들어갈 아이템과 들어있는 아이템의 좌표가 꼭 일치 한다면?
				if(bisSame) {
					// 숫자가 9개를 넘으면 9개 될때까지만 Add 하고 나머지는 마우스에 달아둔다.
					if (pItem->getNum() + pPrevItem->getNum() > MaxStack) {
						ItemNum_t CurrentNum = pPrevItem->getNum();
						ItemNum_t AddNum = pItem->getNum();
						ItemNum_t NewNum = AddNum + CurrentNum - MaxStack;

						pPrevItem->setNum(MaxStack);
						pItem->setNum(NewNum);
						pInventory->increaseNum(MaxStack - CurrentNum);
						pInventory->increaseWeight(pItem->getWeight()* (MaxStack - CurrentNum));
						//pPrevItem->save(pPC->getName(), STORAGE_INVENTORY, 0, InvenX, InvenY);
						// item저장 최적화. by sigi. 2002.5.13
						char pField[80];
						sprintf(pField, "Num=%d, Storage=%d, StorageID=%d, X=%d, Y=%d", MaxStack, STORAGE_INVENTORY, invenID, InvenX, InvenY);
						pPrevItem->tinysave(pField);

						//pItem->save(pPC->getName(), STORAGE_EXTRASLOT, 0, 0, 0);
						// item저장 최적화. by sigi. 2002.5.13
						sprintf(pField, "Num=%d, Storage=%d", NewNum, STORAGE_EXTRASLOT);
						pItem->tinysave(pField);

						Success = true;
					} else {
						pPC->deleteItemFromExtraInventorySlot();
						pPrevItem->setNum(pPrevItem->getNum() + pItem->getNum());
						pInventory->increaseNum(pItem->getNum());
						pInventory->increaseWeight(pItem->getWeight()* pItem->getNum());
						//pPrevItem->save(pPC->getName(), STORAGE_INVENTORY, 0, InvenX, InvenY);
						// item저장 최적화. by sigi. 2002.5.13
						char pField[80];
						sprintf(pField, "Num=%d, Storage=%d, StorageID=%u, X=%d, Y=%d", pPrevItem->getNum(), STORAGE_INVENTORY, invenID, InvenX, InvenY);
						pPrevItem->tinysave(pField);

						pItem->destroy();
						SAFE_DELETE(pItem);
						Success = true;
					}

					if (g_pVariableManager->getVariable(NETMARBLE_CARD_EVENT) != 0 && pPrevItem->getItemClass() == Item::ITEM_CLASS_MOON_CARD && pPrevItem->getItemType() == 2 && pPrevItem->getNum() == 99) {
						GCNoticeEvent gcNE;
						gcNE.setCode(NOTICE_EVENT_NETMARBLE_CARD_FULL);
开发者ID:hillwah,项目名称:darkeden,代码行数:67,代码来源:CGAddMouseToInventoryHandler.cpp

示例2: execute

void CGAddMouseToQuickSlotHandler::execute (CGAddMouseToQuickSlot* pPacket , Player* pPlayer)
	throw(ProtocolException, Error)
{
	__BEGIN_TRY __BEGIN_DEBUG_EX

#ifdef __GAME_SERVER__

	Assert(pPacket != NULL);
	Assert(pPlayer != NULL);

	GamePlayer*    pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
	Creature*      pCreature   = pGamePlayer->getCreature();
	bool           Success     = false;

	if (pCreature->isSlayer())
	{
		Slayer*        pSlayer    = dynamic_cast<Slayer*>(pCreature);
		InventorySlot* pExtraSlot = pSlayer->getExtraInventorySlot();
		Item*          pItem      = pExtraSlot->getItem();

		if (pItem == NULL)
		{
			GCCannotAdd _GCCannotAdd;
			_GCCannotAdd.setObjectID(pPacket->getObjectID());
			pPlayer->sendPacket(&_GCCannotAdd);
			return;
		}

		ObjectID_t      ItemObjectID = pItem->getObjectID();
		SlotID_t        SlotID       = pPacket->getSlotID();
		Item::ItemClass IClass       = pItem->getItemClass();

		// 아이템의 ObjectID가 일치하는지 체크한다.
		if (ItemObjectID != pPacket->getObjectID()) 
		{
			GCCannotAdd _GCCannotAdd;
			_GCCannotAdd.setObjectID(pPacket->getObjectID());
			pPlayer->sendPacket(&_GCCannotAdd);
			return;
		}

		// 벨트를 입고 있지 않다면 벨트에다 아이템을 더할 수가 없다.
		if (!pSlayer->isWear(Slayer::WEAR_BELT))
		{
			GCCannotAdd _GCCannotAdd;
			_GCCannotAdd.setObjectID(pPacket->getObjectID());
			pPlayer->sendPacket(&_GCCannotAdd);
			return;
		}

		// 포션도 아니고, 탄창도 아니라면 더할 수가 없지.
		if (IClass != Item::ITEM_CLASS_POTION && IClass != Item::ITEM_CLASS_MAGAZINE && IClass != Item::ITEM_CLASS_EVENT_ETC && IClass != Item::ITEM_CLASS_KEY)
		{
			GCCannotAdd _GCCannotAdd;
			_GCCannotAdd.setObjectID(pPacket->getObjectID());
			pPlayer->sendPacket(&_GCCannotAdd);
			return;
		}
		if (IClass == Item::ITEM_CLASS_EVENT_ETC && pItem->getItemType() < 14 )
		{
			GCCannotAdd _GCCannotAdd;
			_GCCannotAdd.setObjectID(pPacket->getObjectID());
			pPlayer->sendPacket(&_GCCannotAdd);
			return;
		}

		Item*      pBelt          = pSlayer->getWearItem(Slayer::WEAR_BELT);
		Inventory* pBeltInventory = ((Belt*)pBelt)->getInventory();

		if (pBeltInventory->canAdding(SlotID, 0,  pItem)) 
		{
			// 현재 벨트에 있는 Item을 받아온다.
			Item* pPrevItem = pBeltInventory->getItem(SlotID, 0);

			// 지정한 자리에 아이템이 있다면...
			if (pPrevItem != NULL)
			{
				// 아이템이 완전히 같은 아이템이라면...
				if (isStackable(pItem) && isSameItem(pItem, pPrevItem))
				{
					int MaxStack = ItemMaxStack[pItem->getItemClass()];

					if (pItem->getNum() + pPrevItem->getNum() > MaxStack) 
					{
						ItemNum_t CurrentNum = pPrevItem->getNum();
						ItemNum_t AddNum     = pItem->getNum();
						ItemNum_t NewNum	 = AddNum + CurrentNum - MaxStack;

						pPrevItem->setNum(MaxStack);
						pItem->setNum(NewNum);
						pBeltInventory->increaseNum(MaxStack - CurrentNum);
						pBeltInventory->increaseWeight(pItem->getWeight()* (MaxStack - CurrentNum));
						//pPrevItem->save(pSlayer->getName(), STORAGE_BELT, pBelt->getItemID(), SlotID, 0);
						// item저장 최적화. by sigi. 2002.5.13
						char pField[80];
						sprintf(pField, "Num=%d, Storage=%d, StorageID=%lu, X=%d", MaxStack, STORAGE_BELT, pBelt->getItemID(), SlotID);
						pPrevItem->tinysave(pField);

						//pItem->save(pSlayer->getName(), STORAGE_EXTRASLOT, 0, 0, 0);
						// item저장 최적화. by sigi. 2002.5.13
//.........这里部分代码省略.........
开发者ID:jun199004,项目名称:server,代码行数:101,代码来源:CGAddMouseToQuickSlotHandler.cpp


注:本文中的Inventory::increaseNum方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。