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C++ Inventory::addObjectSecure方法代码示例

本文整理汇总了C++中Inventory::addObjectSecure方法的典型用法代码示例。如果您正苦于以下问题:C++ Inventory::addObjectSecure方法的具体用法?C++ Inventory::addObjectSecure怎么用?C++ Inventory::addObjectSecure使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory::addObjectSecure方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleObjectReady

void InventoryFactory::handleObjectReady(Object* object,DispatchClient* client)
{
	//we either have the ID of the inventory or of the player
	//the inventory of course is stored under its own Id

	InLoadingContainer* ilc	= _getObject(object->getParentId());

	assert(ilc && "InventoryFactory::handleObjectReady unable to find InLoadingContainer");
	if (! ilc) {
		return;
	}

	Inventory*			inventory	= dynamic_cast<Inventory*>(ilc->mObject);

	gWorldManager->addObject(object,true);

	//for unequipped items only
	inventory->addObjectSecure(object);

	if(inventory->getObjectLoadCounter() == (inventory->getObjects())->size())
	{
		gLogger->logMsgF("InventoryFactory: remove inventory %I64u from loadmap",MSG_HIGH,inventory->getId());

		inventory->setLoadState(LoadState_Loaded);

		if(!(_removeFromObjectLoadMap(inventory->getId())))
			gLogger->logMsg("InventoryFactory: Failed removing object from loadmap");

		ilc->mOfCallback->handleObjectReady(inventory,ilc->mClient);

		mILCPool.free(ilc);
	}
}
开发者ID:Arnold47525,项目名称:mmoserver,代码行数:33,代码来源:InventoryFactory.cpp

示例2: itemPopulateInventory

// TODO: Fix this
void ScriptSupport::itemPopulateInventory(uint64 itemId, uint64 npcId, uint64 playerId)
{
    // NOTE: For now we only check and validates TangibleObject.

    CreatureObject* creature = dynamic_cast<CreatureObject*>(gWorldManager->getObjectById(npcId));
    Object* itemObject = gWorldManager->getObjectById(itemId);

    PlayerObject* playerObject = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(playerId));

    if (creature && itemObject && playerObject)
    {
        Inventory* inventory = dynamic_cast<Inventory*>(creature->getEquipManager()->getEquippedObject(CreatureEquipSlot_Inventory));
        if (inventory)
        {
            //  and (tutorial:getRoom() < 7)
            inventory->addObjectSecure(itemObject);
            itemObject->setParentId(npcId+1);
        }
    }
}
开发者ID:Gargash,项目名称:Unofficial_Hope,代码行数:21,代码来源:ScriptSupport.cpp


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