本文整理汇总了C++中Inventory::getItemSlot方法的典型用法代码示例。如果您正苦于以下问题:C++ Inventory::getItemSlot方法的具体用法?C++ Inventory::getItemSlot怎么用?C++ Inventory::getItemSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory::getItemSlot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawWeaponItem
void InventoryRenderer::drawWeaponItem(const Inventory& inventory, int slot, int itemType) {
WorldItem* item = inventory.getItemSlot(slot);
int itemLevel = 0;
if(item != 0)
itemLevel = item->intVals["ITEM_LVL"];
if(inventory.active_item == (unsigned)slot)
glColor4f(1, 1, 1, 1);
else
glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
float xp = (itemLevel+1.0f) / 8.0f;
float xn = itemLevel / 8.0f;
float yp = 1.0f - itemType / 8.0f - 0.003f;
float yn = 1.0f - (itemType+1.0f) / 8.0f + 0.003f;
float x = x_pos + (slot - 6) * 0.1f - 0.20f;
float y = y_pos - 0.4f;
float hw = 0.05f;
float hh = 0.05f;
glBegin(GL_QUADS);
glTexCoord2f(xn, yn); glVertex3f(x - hw, y - hh, -1);
glTexCoord2f(xp, yn); glVertex3f(x + hw, y - hh, -1);
glTexCoord2f(xp, yp); glVertex3f(x + hw, y + hh, -1);
glTexCoord2f(xn, yp); glVertex3f(x - hw, y + hh, -1);
glEnd();
}
示例2: drawArmorItem
void InventoryRenderer::drawArmorItem(const Inventory& inventory, int slot, float dx, float dy, float hw, float hh, int tex_x) {
WorldItem* item = inventory.getItemSlot(slot);
int itemLevel = 0;
if(item != 0)
itemLevel = item->intVals["ITEM_LVL"];
// draw
glColor4f(1, 1, 1, 0.5f);
int itemType = slot;
float xp = (itemLevel+1.0f-tex_x) / 8.0f;
float xn = (itemLevel+tex_x) / 8.0f;
float yp = 1.0f - itemType / 8.0f - 0.003f;
float yn = 1.0f - (itemType+1.0f) / 8.0f + 0.003;
glBegin(GL_QUADS);
glTexCoord2f(xn, yn); glVertex3f(x_pos + dx - hw, y_pos + dy - hh, -1);
glTexCoord2f(xp, yn); glVertex3f(x_pos + dx + hw, y_pos + dy - hh, -1);
glTexCoord2f(xp, yp); glVertex3f(x_pos + dx + hw, y_pos + dy + hh, -1);
glTexCoord2f(xn, yp); glVertex3f(x_pos + dx - hw, y_pos + dy + hh, -1);
glEnd();
}