本文整理汇总了C++中Inventory::getItems方法的典型用法代码示例。如果您正苦于以下问题:C++ Inventory::getItems方法的具体用法?C++ Inventory::getItems怎么用?C++ Inventory::getItems使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory::getItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getItems
//get item names
int Script::getItems(lua_State* L){
short x = (short)luaL_checknumber(L, 1);
short y = (short)luaL_checknumber(L, 2);
Vector2D pos = Vector2D(x, y);
Creature* c = dynamic_cast<Creature*>(wrld.getObject(pos));
if (c){
Inventory* inv = c->getInventory();
vector<Item> items = inv->getItems();
for (unsigned i = 0; i < items.size(); i++){
string name = items[i].getName();
lua_pushstring(L, name.c_str());
}
return (int)items.size();
}
return 0;
}
示例2: main
//.........这里部分代码省略.........
else if (get_status == "unlocked") {
for (itr_rm = rooms.begin(); itr_rm != rooms.end(); itr_rm++ )
{
if ((*itr_rm)->getName() == border_name) {
current_room = (*itr_rm);
cout << current_room->getDescription() << endl;
}
}
}
}
}
if (found_trigger == false) {// no trigger is needed fly away my son
for (itr_rm = rooms.begin(); itr_rm != rooms.end(); itr_rm++ )
{
if ((*itr_rm)->getName() == border_name) {
current_room = (*itr_rm);
cout << current_room->getDescription() << endl;
}
}
}
}
}//end if west
else if (input ==""){}//fix seg fault
else if(input == "i"){
cout << "Inventory: " ;
inventory.getItems();
cout << endl;
}//end inventory
else if (input == "open exit"){
if (current_room->getType() == "exit") {
cout << "Game Over" << endl;
return 0;
}
else {
cout << "Error" << endl;
}
}
else{
input_vector = split(input, ' ');
if (input_vector[0] == "read" && input_vector.size() == 2){
inventory.read(input_vector[1]);
}
else if (input_vector[0] == "drop" && input_vector.size() == 2){
inventory.drop(input_vector[1],current_room);
}
else if (input_vector[0] == "put" && input_vector.size() == 4){
t_item = inventory.getItem(input_vector[1]);
if (t_item != NULL) {
temp_cont = current_room->getContainers();
for (int i = 0; i < temp_cont.size(); i++) {
if (temp_cont[i]->getName() == input_vector[3]) { // find the container that matches what you are trying to insert item into
if (temp_cont[i]->getAccept() == t_item->getName() || temp_cont[i]->getAccept() == "") {
temp_cont[i]->addItem(t_item);
inventory.removeItem(t_item->getName());
cout << "Item " <<t_item->getName() << " added to " << temp_cont[i]->getName() << endl;
temp_trigg = temp_cont[i]->getTriggers();
for (int j = 0; j < temp_trigg.size(); j++) {
if (temp_trigg[j]->getObject() == t_item->getName()) {