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C++ Inventory::getEquippedItems方法代码示例

本文整理汇总了C++中Inventory::getEquippedItems方法的典型用法代码示例。如果您正苦于以下问题:C++ Inventory::getEquippedItems方法的具体用法?C++ Inventory::getEquippedItems怎么用?C++ Inventory::getEquippedItems使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory::getEquippedItems方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

static uint16_t getModifiedAttribute( const Inventory& inventory, const CCharacter* character, uint16_t basicAttributeValue, int16_t(*getItemAttribute)( Item* ), int16_t(*getSpellAttribute)( GeneralBuffSpell* ), uint16_t minValue = std::numeric_limits<uint16_t>::min(), uint16_t maxValue = std::numeric_limits<uint16_t>::max() )
{
	int32_t attributeModifier = 0;
	std::vector<InventoryItem*> equippedItems = inventory.getEquippedItems();
	size_t numItems = equippedItems.size();
	bool readTwoHandedWeapon = false;
	for( size_t curItemNr=0; curItemNr<numItems; ++curItemNr )
	{
		Item* curItem = equippedItems[curItemNr]->getItem();
		assert( curItem != NULL );
		if ( curItem->isTwoHandedWeapon() == false || readTwoHandedWeapon == false )
		{
			attributeModifier += getItemAttribute( curItem );
		}

		// we do this because we only want to read the stats from two-handed weapons once and not two times as it would be since we equip two-handed weapons in both main-hand and off-hand slot.
		if( curItem->isTwoHandedWeapon() )
		{
			readTwoHandedWeapon = true;
		}
	}

	std::vector<std::pair<CSpellActionBase*, uint32_t> > activeSpells;
	activeSpells = character ->getActiveSpells();
	size_t numSpells = activeSpells.size();
	for( size_t curSpellNr=0; curSpellNr<numSpells; ++curSpellNr )
	{
		GeneralBuffSpell *curSpell = dynamic_cast<GeneralBuffSpell*> ( activeSpells[ curSpellNr ].first );
		// since more than Buffspells can be active, we want to check to see that we're getting a buff here...
		if( curSpell != NULL )
		{
			attributeModifier += getSpellAttribute( curSpell );
		}
	}

	if( static_cast<int32_t>( basicAttributeValue ) + attributeModifier < static_cast<int32_t>( minValue ) )
	{
		return minValue;
	}
	else if( static_cast<int32_t>( basicAttributeValue ) + attributeModifier > static_cast<int32_t>( maxValue ) )
	{
		return maxValue;
	}
	else
	{
		return basicAttributeValue + attributeModifier;
	}
}
开发者ID:Faultless,项目名称:Dawn,代码行数:48,代码来源:player.cpp


注:本文中的Inventory::getEquippedItems方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。