本文整理汇总了C++中ITexture::Unlock方法的典型用法代码示例。如果您正苦于以下问题:C++ ITexture::Unlock方法的具体用法?C++ ITexture::Unlock怎么用?C++ ITexture::Unlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ITexture
的用法示例。
在下文中一共展示了ITexture::Unlock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//.........这里部分代码省略.........
rectT.top = H;
rectT.bottom = H + EXPAND_TEXTURE_SIZE;
rectT.left = W;
rectT.right = W + EXPAND_TEXTURE_SIZE;
pTerrain->m_pTerrainTexture->Lock(0,&lockT,&rectT,0,LOCK_DISCARD);
pTexture->Lock(0,&lockO,&rectO,0,LOCK_READONLY);
//pTerrain->pTar = (TCHAR*)lockT.pBits;
TCHAR* pTar = (TCHAR*)lockT.pBits;
TCHAR* pOrc = (TCHAR*)lockO.pBits;
for (UINT i=0;i<EXPAND_SIZE;++i,pTar+=lockT.Pitch)
{
for ( UINT j=0;j<EXPAND_SIZE;++j)
{
memcpy(pTar+PixelSize*j,pOrc,PixelSize);
memcpy(pTar+lockO.Pitch+PixelSize*(j+EXPAND_SIZE),pOrc+lockO.Pitch-PixelSize,PixelSize);
}
memcpy(pTar+PixelSize*EXPAND_SIZE,pOrc,lockO.Pitch);
}
for (UINT i = 0;i<TEXTURE_SIZE;++i,pTar+=lockT.Pitch,pOrc+=lockO.Pitch)
{
for ( UINT j=0;j<EXPAND_SIZE;++j)
{
memcpy(pTar+PixelSize*j,pOrc,PixelSize);
memcpy(pTar+lockO.Pitch+PixelSize*(j+EXPAND_SIZE),pOrc+lockO.Pitch-PixelSize,PixelSize);
}
memcpy(pTar+PixelSize*EXPAND_SIZE,pOrc,lockO.Pitch);
}
pOrc-=lockO.Pitch;
for (UINT i=0;i<EXPAND_SIZE;++i,pTar+=lockT.Pitch)
{
for ( UINT j=0;j<EXPAND_SIZE;++j)
{
memcpy(pTar+PixelSize*j,pOrc,PixelSize);
memcpy(pTar+lockO.Pitch+PixelSize*(j+EXPAND_SIZE),pOrc+lockO.Pitch-PixelSize,PixelSize);
}
memcpy(pTar+PixelSize*EXPAND_SIZE,pOrc,lockO.Pitch);
}
pTexture->Unlock(0);
pTerrain->m_pTerrainTexture->Unlock(0);
}
///删掉载入不成功的纹理列表
set<string>::iterator erroriter = erroTexList.begin();
set<string>::iterator eeiter = erroTexList.end();
map<string, DWORD>::iterator fiter;
map<string, DWORD>::iterator feiter = pRender->m_TerrainTexIndexs.end();
for (erroriter; erroriter != eeiter; ++erroriter)
{
texname = *erroriter;
fiter = pRender->m_TerrainTexIndexs.find(texname);
if ( fiter != feiter )
pRender->m_TerrainTexIndexs.erase(fiter);
}
int nGridCnt = pTerrain->GetGridCount();
string gridtexname = "";
for ( int i = 0; i < nGridCnt; ++i )
{
SGrid &Grid = pTerrain->GetGrid(i);
gridtexname = Grid.nodeInfo.strTextureNames[0];
erroriter = erroTexList.find(gridtexname);
if (erroriter != eeiter)
Grid.nodeInfo.strTextureNames[0] = "";
gridtexname = Grid.nodeInfo.strTextureNames[1];
erroriter = erroTexList.find(gridtexname);
if (erroriter != eeiter)
Grid.nodeInfo.strTextureNames[1] = "";
gridtexname = Grid.nodeInfo.strTextureNames[2];
erroriter = erroTexList.find(gridtexname);
if (erroriter != eeiter)
Grid.nodeInfo.strTextureNames[2] = "";
}
texCnt = 0;
map<string, DWORD>::iterator titer = pRender->m_TerrainTexIndexs.begin();
map<string, DWORD>::iterator teiter = pRender->m_TerrainTexIndexs.end();
for ( titer; titer != teiter; ++titer )
{
texname = titer->first;
pRender->m_TerrainTexIndexs[texname] = texCnt;
++texCnt;
}
IoSystem* ioSystem = IoSystem::GetInst();
string homePath = IoSystem::GetInst()->GetFullPath("home:");
string selfTexPath = homePath + pTerrain->m_strMapName + ".jpg";
pTerrain->m_pTerrainTexture->SaveToFile(selfTexPath.c_str(),IFF_JPG);
//D3DXSaveTextureToFile(selfTexPath.c_str(),D3DXIFF_JPG,pTerrain->m_pTerrainTexture,&pale);
}