本文整理汇总了C++中ITexture::Initialize方法的典型用法代码示例。如果您正苦于以下问题:C++ ITexture::Initialize方法的具体用法?C++ ITexture::Initialize怎么用?C++ ITexture::Initialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ITexture
的用法示例。
在下文中一共展示了ITexture::Initialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sizeof
ModelShape::ModelShape(IGraphicsDevice *device, Model *model) :
Shape(device, "model"),
mModel(model)
{
TMeshList &meshes = model->GetMeshes();
for(int i = 0; i < meshes.size(); i++) {
ModelMesh *mesh = meshes[i];
VERTEX_BUFFER_DESC desc;
desc.Stride = sizeof(ModelVertex);
IVertexBuffer *meshBuffer = device->CreateVertexBuffer(desc);
meshBuffer->SetData(mesh->GetBuffer(), sizeof(ModelVertex) * mesh->GetTotalFaces());
mMeshVertexBuffers.push_back(meshBuffer);
ModelAnimationMaterialProperties *properties = new ModelAnimationMaterialProperties();
mMeshMaterials.push_back(new Material(device, properties));
}
TMaterialList &materials = mModel->GetMaterials();
for(int i = 0; i < materials.size(); i++) {
ModelMaterial *material = materials[i];
Image *image = material->GetImage(MaterialTextureDiffuse, 0);
ITexture *texture = device->CreateTexture();
texture->Initialize(image->GetBits(), CSize(image->GetWidth(), image->GetHeight()));
mTextures.push_back(texture);
}
}