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C++ IDirect3DDevice9::GetDepthStencilSurface方法代码示例

本文整理汇总了C++中IDirect3DDevice9::GetDepthStencilSurface方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirect3DDevice9::GetDepthStencilSurface方法的具体用法?C++ IDirect3DDevice9::GetDepthStencilSurface怎么用?C++ IDirect3DDevice9::GetDepthStencilSurface使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirect3DDevice9的用法示例。


在下文中一共展示了IDirect3DDevice9::GetDepthStencilSurface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Enable

//----------------------------------------------------------------------------
void PdrRenderTarget::Enable (Renderer* renderer)
{
    IDirect3DDevice9* device = renderer->mData->mDevice;
    HRESULT hr;
    WM5_UNUSED(hr);

    hr = device->GetRenderTarget(0, &mSaveColorSurface);
    assertion(hr == D3D_OK, "Failed to get old rt 0 color surface: %s\n",
        DXGetErrorString(hr));

    // The viewport is automatically set by this call.
    hr = device->SetRenderTarget(0, mColorSurfaces[0]);
    assertion(hr == D3D_OK, "Failed to set new rt 0 color surface: %s\n",
        DXGetErrorString(hr));

    for (int i = 1; i < mNumTargets; ++i)
    {
        hr = device->SetRenderTarget((DWORD)i, mColorSurfaces[i]);
        assertion(hr == D3D_OK, "Failed to set new rt %d color surface: %s\n",
            i, DXGetErrorString(hr));
    }

    if (mHasDepthStencil)
    {
        hr = device->GetDepthStencilSurface(&mSaveDepthStencilSurface);
        assertion(hr == D3D_OK,
            "Failed to get old rt depthstencil surface: %s\n",
            DXGetErrorString(hr));

        hr = device->SetDepthStencilSurface(mDepthStencilSurface);
        assertion(hr == D3D_OK,
            "Failed to set new rt depthstencil surface: %s\n",
            DXGetErrorString(hr));
    }
}
开发者ID:fishxz,项目名称:omni-bot,代码行数:36,代码来源:Wm5Dx9RenderTarget.cpp

示例2: saveState

void Blit::saveState()
{
    IDirect3DDevice9 *device = getDevice();

    HRESULT hr;

    device->GetDepthStencilSurface(&mSavedDepthStencil);
    device->GetRenderTarget(0, &mSavedRenderTarget);

    if (mSavedStateBlock == NULL)
    {
        hr = device->BeginStateBlock();
        ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);

        setCommonBlitState();

        static const float dummyConst[4] = { 0, 0, 0, 0 };

        device->SetVertexShader(NULL);
        device->SetVertexShaderConstantF(0, dummyConst, 1);
        device->SetPixelShader(NULL);
        device->SetPixelShaderConstantF(0, dummyConst, 1);

        D3DVIEWPORT9 dummyVp;
        dummyVp.X = 0;
        dummyVp.Y = 0;
        dummyVp.Width = 1;
        dummyVp.Height = 1;
        dummyVp.MinZ = 0;
        dummyVp.MaxZ = 1;

        device->SetViewport(&dummyVp);

        device->SetTexture(0, NULL);

        device->SetStreamSource(0, mQuadVertexBuffer, 0, 0);

        device->SetVertexDeclaration(mQuadVertexDeclaration);

        hr = device->EndStateBlock(&mSavedStateBlock);
        ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
    }

    ASSERT(mSavedStateBlock != NULL);

    if (mSavedStateBlock != NULL)
    {
        hr = mSavedStateBlock->Capture();
        ASSERT(SUCCEEDED(hr));
    }
}
开发者ID:smoogipooo,项目名称:angle-fullscreen,代码行数:51,代码来源:Blit.cpp


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