本文整理汇总了C++中IDirect3DDevice9::CreateOffscreenPlainSurface方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirect3DDevice9::CreateOffscreenPlainSurface方法的具体用法?C++ IDirect3DDevice9::CreateOffscreenPlainSurface怎么用?C++ IDirect3DDevice9::CreateOffscreenPlainSurface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirect3DDevice9
的用法示例。
在下文中一共展示了IDirect3DDevice9::CreateOffscreenPlainSurface方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clearStagingTextures
IDirect3DSurface9* fcGraphicsDeviceD3D9::findOrCreateStagingTexture(int width, int height, fcTextureFormat format)
{
if (m_staging_textures.size() >= fcD3D9MaxStagingTextures) {
clearStagingTextures();
}
D3DFORMAT internal_format = fcGetInternalFormatD3D9(format);
if (internal_format == D3DFMT_UNKNOWN) { return nullptr; }
uint64_t hash = width + (height << 16) + ((uint64_t)internal_format << 32);
{
auto it = m_staging_textures.find(hash);
if (it != m_staging_textures.end())
{
return it->second;
}
}
IDirect3DSurface9 *ret = nullptr;
HRESULT hr = m_device->CreateOffscreenPlainSurface(width, height, internal_format, D3DPOOL_SYSTEMMEM, &ret, NULL);
if (SUCCEEDED(hr))
{
m_staging_textures.insert(std::make_pair(hash, ret));
}
return ret;
}
示例2: locker
IDirect3DSurface9* MythRenderD3D9::CreateSurface(const QSize &size, bool video)
{
D3D9Locker locker(this);
IDirect3DDevice9* dev = locker.Acquire();
if (!dev)
return NULL;
IDirect3DSurface9* temp_surface = NULL;
D3DFORMAT format = video ? m_videosurface_fmt : m_surface_fmt;
HRESULT hr = dev->CreateOffscreenPlainSurface(
size.width(), size.height(), format,
D3DPOOL_DEFAULT, &temp_surface, NULL);
if (FAILED(hr)|| !temp_surface)
{
VERBOSE(VB_IMPORTANT, D3DERR + "Failed to create surface.");
return NULL;
}
m_surfaces[temp_surface] = MythD3DSurface(size, format);
dev->ColorFill(temp_surface, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
return temp_surface;
}
示例3:
//-----------------------------------------------------------------------------
bool D3D9StereoDriverAMD::sendStereoCommand(ATIDX9STEREOCOMMAND stereoCommand, BYTE* outBuffer, DWORD outBufferSize, BYTE* inBuffer, DWORD inBufferSize)
{
ATIDX9STEREOCOMMPACKET* stereoCommPacket;
D3DLOCKED_RECT lockedRect;
HRESULT stereoPacketResult;
// If the input buffer exists, verfiy the size is non-zero
if (inBuffer && inBufferSize == 0)
return false;
// If the output buffer exists, verfiy the size is non-zero
if (outBuffer && outBufferSize == 0)
return false;
// If not already created, create a surface to be used to communicate with the driver
if (NULL == mDriverComSurface)
{
// Get the active device from the render system
D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(Root::getSingleton().getRenderSystem());
IDirect3DDevice9* device = renderSystem->getActiveD3D9Device();
if (FAILED(device->CreateOffscreenPlainSurface(10, 10, (D3DFORMAT)FOURCC_AQBS, D3DPOOL_DEFAULT, &mDriverComSurface, NULL)))
return false;
}
// Lock the surface and the driver will allocate and return a pointer to a stereo packet
if (FAILED(mDriverComSurface->LockRect(&lockedRect, 0, 0)))
return false;
// Assign the data to the stereo packet
stereoCommPacket = static_cast<ATIDX9STEREOCOMMPACKET*>(lockedRect.pBits);
stereoCommPacket->dwSignature = 'STER';
stereoCommPacket->pResult = &stereoPacketResult;
stereoCommPacket->stereoCommand = stereoCommand;
stereoCommPacket->pOutBuffer = outBuffer;
stereoCommPacket->dwOutBufferSize = outBufferSize;
stereoCommPacket->pInBuffer = inBuffer;
stereoCommPacket->dwInBufferSize = inBufferSize;
// After all bits have been set, unlock the surface
if (FAILED(mDriverComSurface->UnlockRect()))
return false;
// Verify the stereo packet success
if (FAILED(stereoPacketResult))
return false;
return true;
}
示例4: GetFrontBufferPixels
void CSnapShot::GetFrontBufferPixels(UINT uiSizeX, UINT uiSizeY,unsigned char* buffer)
{
// Get our d3d device
IDirect3DDevice9 * pDevice = g_pCore->GetGraphics()->GetDevice();
// Get our display mode
D3DDISPLAYMODE displayMode;
pDevice->GetDisplayMode(0, &displayMode);
// Create our surface
IDirect3DSurface9 * pSurface = nullptr;
pDevice->CreateOffscreenPlainSurface(displayMode.Width, displayMode.Height, SCREEN_SHOT_FORMAT, D3DPOOL_SCRATCH, &pSurface, nullptr);
if(pSurface)
{
pDevice->GetFrontBufferData(0, pSurface);
// Create the client rect
RECT clientRect;
{
POINT clientPoint;
clientPoint.x = 0;
clientPoint.y = 0;
ClientToScreen(*(HWND *)COffsets::VAR_HWnd, &clientPoint);
clientRect.left = clientPoint.x;
clientRect.top = clientPoint.y;
clientRect.right = (clientRect.left + displayMode.Width);
clientRect.bottom = (clientRect.top + displayMode.Height);
}
D3DLOCKED_RECT lockedRect;
HRESULT hr = pSurface->LockRect(&lockedRect, NULL, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK | D3DLOCK_DONOTWAIT);
if(SUCCEEDED(hr))
{
void* pBits = lockedRect.pBits;
UINT ms_ulPitch = lockedRect.Pitch;
for(unsigned int i = 0; i < displayMode.Height; ++i)
memcpy(buffer + (displayMode.Width * 4) * i, (BYTE*)pBits + i * ms_ulPitch, (displayMode.Width * 4));
}
pSurface->UnlockRect();
pSurface->Release();
}
}
示例5:
IDirect3DSurface9* CopyToTextureD3D9::findOrCreateStagingTexture(int width, int height)
{
D3DFORMAT internal_format = D3DFMT_A32B32G32R32F;
uint64_t hash = width + (height << 16);
{
auto it = m_staging_textures.find(hash);
if (it != m_staging_textures.end())
{
return it->second;
}
}
IDirect3DSurface9 *ret = nullptr;
HRESULT hr = m_device->CreateOffscreenPlainSurface(width, height, internal_format, D3DPOOL_SYSTEMMEM, &ret, NULL);
if (SUCCEEDED(hr))
{
m_staging_textures.insert(std::make_pair(hash, ret));
}
return ret;
}
示例6: GetLevelWidth
bool Texture2D::GetData(unsigned level, void* dest) const
{
if (!object_.ptr_)
{
ATOMIC_LOGERROR("No texture created, can not get data");
return false;
}
if (!dest)
{
ATOMIC_LOGERROR("Null destination for getting data");
return false;
}
if (level >= levels_)
{
ATOMIC_LOGERROR("Illegal mip level for getting data");
return false;
}
if (graphics_->IsDeviceLost())
{
ATOMIC_LOGWARNING("Getting texture data while device is lost");
return false;
}
int levelWidth = GetLevelWidth(level);
int levelHeight = GetLevelHeight(level);
D3DLOCKED_RECT d3dLockedRect;
RECT d3dRect;
d3dRect.left = 0;
d3dRect.top = 0;
d3dRect.right = levelWidth;
d3dRect.bottom = levelHeight;
IDirect3DSurface9* offscreenSurface = 0;
// Need to use a offscreen surface & GetRenderTargetData() for rendertargets
if (renderSurface_)
{
if (level != 0)
{
ATOMIC_LOGERROR("Can only get mip level 0 data from a rendertarget");
return false;
}
IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
HRESULT hr = device->CreateOffscreenPlainSurface((UINT)width_, (UINT)height_, (D3DFORMAT)format_,
D3DPOOL_SYSTEMMEM, &offscreenSurface, 0);
if (FAILED(hr))
{
ATOMIC_SAFE_RELEASE(offscreenSurface);
ATOMIC_LOGD3DERROR("Could not create surface for getting rendertarget data", hr);
return false;
}
hr = device->GetRenderTargetData((IDirect3DSurface9*)renderSurface_->GetSurface(), offscreenSurface);
if (FAILED(hr))
{
ATOMIC_LOGD3DERROR("Could not get rendertarget data", hr);
offscreenSurface->Release();
return false;
}
hr = offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
if (FAILED(hr))
{
ATOMIC_LOGD3DERROR("Could not lock surface for getting rendertarget data", hr);
offscreenSurface->Release();
return false;
}
}
else
{
HRESULT hr = ((IDirect3DTexture9*)object_.ptr_)->LockRect(level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
if (FAILED(hr))
{
ATOMIC_LOGD3DERROR("Could not lock texture", hr);
return false;
}
}
int height = levelHeight;
if (IsCompressed())
height = (height + 3) >> 2;
unsigned char* destPtr = (unsigned char*)dest;
unsigned rowSize = GetRowDataSize(levelWidth);
// GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
if (format_ == D3DFMT_X8R8G8B8)
rowSize = rowSize / 3 * 4;
// Perform conversion to RGB / RGBA as necessary
switch (format_)
{
default:
for (int i = 0; i < height; ++i)
{
unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
memcpy(destPtr, src, rowSize);
destPtr += rowSize;
}
//.........这里部分代码省略.........
示例7: Error
gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
uint8_t *pixels) const
{
ASSERT(pack.pixelBuffer.get() == nullptr);
const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0);
ASSERT(colorbuffer);
RenderTarget9 *renderTarget = nullptr;
gl::Error error = colorbuffer->getRenderTarget(&renderTarget);
if (error.isError())
{
return error;
}
ASSERT(renderTarget);
IDirect3DSurface9 *surface = renderTarget->getSurface();
ASSERT(surface);
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
{
UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
SafeRelease(surface);
return gl::Error(GL_OUT_OF_MEMORY, "ReadPixels is unimplemented for multisampled framebuffer attachments.");
}
IDirect3DDevice9 *device = mRenderer->getDevice();
ASSERT(device);
HRESULT result;
IDirect3DSurface9 *systemSurface = nullptr;
bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && mRenderer->getShareHandleSupport() &&
area.x == 0 && area.y == 0 &&
static_cast<UINT>(area.width) == desc.Width && static_cast<UINT>(area.height) == desc.Height &&
desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
if (directToPixels)
{
// Use the pixels ptr as a shared handle to write directly into client's memory
result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
D3DPOOL_SYSTEMMEM, &systemSurface, reinterpret_cast<void**>(&pixels));
if (FAILED(result))
{
// Try again without the shared handle
directToPixels = false;
}
}
if (!directToPixels)
{
result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
D3DPOOL_SYSTEMMEM, &systemSurface, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(surface);
return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for ReadPixels.");
}
}
result = device->GetRenderTargetData(surface, systemSurface);
SafeRelease(surface);
if (FAILED(result))
{
SafeRelease(systemSurface);
// It turns out that D3D will sometimes produce more error
// codes than those documented.
if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
}
else
{
UNREACHABLE();
}
return gl::Error(GL_OUT_OF_MEMORY, "Failed to read internal render target data.");
}
if (directToPixels)
{
SafeRelease(systemSurface);
return gl::Error(GL_NO_ERROR);
}
RECT rect;
rect.left = gl::clamp(area.x, 0L, static_cast<LONG>(desc.Width));
rect.top = gl::clamp(area.y, 0L, static_cast<LONG>(desc.Height));
rect.right = gl::clamp(area.x + area.width, 0L, static_cast<LONG>(desc.Width));
rect.bottom = gl::clamp(area.y + area.height, 0L, static_cast<LONG>(desc.Height));
D3DLOCKED_RECT lock;
//.........这里部分代码省略.........
示例8: OutOfMemory
gl::Error Framebuffer9::readPixelsImpl(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
uint8_t *pixels)
{
const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0);
ASSERT(colorbuffer);
RenderTarget9 *renderTarget = nullptr;
ANGLE_TRY(colorbuffer->getRenderTarget(context, &renderTarget));
ASSERT(renderTarget);
IDirect3DSurface9 *surface = renderTarget->getSurface();
ASSERT(surface);
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
{
UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
SafeRelease(surface);
return gl::OutOfMemory()
<< "ReadPixels is unimplemented for multisampled framebuffer attachments.";
}
IDirect3DDevice9 *device = mRenderer->getDevice();
ASSERT(device);
HRESULT result;
IDirect3DSurface9 *systemSurface = nullptr;
bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && mRenderer->getShareHandleSupport() &&
area.x == 0 && area.y == 0 &&
static_cast<UINT>(area.width) == desc.Width && static_cast<UINT>(area.height) == desc.Height &&
desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
if (directToPixels)
{
// Use the pixels ptr as a shared handle to write directly into client's memory
result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
D3DPOOL_SYSTEMMEM, &systemSurface, reinterpret_cast<void**>(&pixels));
if (FAILED(result))
{
// Try again without the shared handle
directToPixels = false;
}
}
if (!directToPixels)
{
result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
D3DPOOL_SYSTEMMEM, &systemSurface, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(surface);
return gl::OutOfMemory() << "Failed to allocate internal texture for ReadPixels.";
}
}
result = device->GetRenderTargetData(surface, systemSurface);
SafeRelease(surface);
if (FAILED(result))
{
SafeRelease(systemSurface);
// It turns out that D3D will sometimes produce more error
// codes than those documented.
if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
}
else
{
UNREACHABLE();
}
return gl::OutOfMemory() << "Failed to read internal render target data.";
}
if (directToPixels)
{
SafeRelease(systemSurface);
return gl::NoError();
}
RECT rect;
rect.left = gl::clamp(area.x, 0L, static_cast<LONG>(desc.Width));
rect.top = gl::clamp(area.y, 0L, static_cast<LONG>(desc.Height));
rect.right = gl::clamp(area.x + area.width, 0L, static_cast<LONG>(desc.Width));
rect.bottom = gl::clamp(area.y + area.height, 0L, static_cast<LONG>(desc.Height));
D3DLOCKED_RECT lock;
result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY);
if (FAILED(result))
{
//.........这里部分代码省略.........
示例9: GetData
bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
{
if (!object_.ptr_)
{
URHO3D_LOGERROR("No texture created, can not get data");
return false;
}
if (!dest)
{
URHO3D_LOGERROR("Null destination for getting data");
return false;
}
if (level >= levels_)
{
URHO3D_LOGERROR("Illegal mip level for getting data");
return false;
}
if (graphics_->IsDeviceLost())
{
URHO3D_LOGWARNING("Getting texture data while device is lost");
return false;
}
if (resolveDirty_)
graphics_->ResolveToTexture(const_cast<TextureCube*>(this));
int levelWidth = GetLevelWidth(level);
int levelHeight = GetLevelHeight(level);
D3DLOCKED_RECT d3dLockedRect;
RECT d3dRect;
d3dRect.left = 0;
d3dRect.top = 0;
d3dRect.right = levelWidth;
d3dRect.bottom = levelHeight;
IDirect3DSurface9* offscreenSurface = nullptr;
// Need to use a offscreen surface & GetRenderTargetData() for rendertargets
if (renderSurfaces_[face])
{
if (level != 0)
{
URHO3D_LOGERROR("Can only get mip level 0 data from a rendertarget");
return false;
}
// If multisampled, must copy the surface of the resolve texture instead of the multisampled surface
IDirect3DSurface9* resolveSurface = nullptr;
if (multiSample_ > 1)
{
HRESULT hr = ((IDirect3DCubeTexture9*)object_.ptr_)->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0,
(IDirect3DSurface9**)&resolveSurface);
if (FAILED(hr))
{
URHO3D_LOGD3DERROR("Could not get surface of the resolve texture", hr);
URHO3D_SAFE_RELEASE(resolveSurface);
return false;
}
}
IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
HRESULT hr = device->CreateOffscreenPlainSurface((UINT)width_, (UINT)height_, (D3DFORMAT)format_, D3DPOOL_SYSTEMMEM, &offscreenSurface, nullptr);
if (FAILED(hr))
{
URHO3D_LOGD3DERROR("Could not create surface for getting rendertarget data", hr);
URHO3D_SAFE_RELEASE(offscreenSurface);
URHO3D_SAFE_RELEASE(resolveSurface);
return false;
}
if (resolveSurface)
hr = device->GetRenderTargetData(resolveSurface, offscreenSurface);
else
hr = device->GetRenderTargetData((IDirect3DSurface9*)renderSurfaces_[face]->GetSurface(), offscreenSurface);
URHO3D_SAFE_RELEASE(resolveSurface);
if (FAILED(hr))
{
URHO3D_LOGD3DERROR("Could not get rendertarget data", hr);
URHO3D_SAFE_RELEASE(offscreenSurface);
return false;
}
if (FAILED(offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
{
URHO3D_LOGD3DERROR("Could not lock surface for getting rendertarget data", hr);
URHO3D_SAFE_RELEASE(offscreenSurface);
return false;
}
}
else
{
HRESULT hr = ((IDirect3DCubeTexture9*)object_.ptr_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
if (FAILED(hr))
{
URHO3D_LOGD3DERROR("Could not lock texture", hr);
return false;
}
//.........这里部分代码省略.........
示例10: RECT
HRESULT WINAPI D3D9SCPresent(IDirect3DSwapChain9 *pSc, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
D3D9FrameGrabber *d3d9FrameGrabber = D3D9FrameGrabber::getInstance();
Logger *logger = d3d9FrameGrabber->m_logger;
DWORD errorcode;
if (WAIT_OBJECT_0 == (errorcode = WaitForSingleObject(d3d9FrameGrabber->m_syncRunMutex, 0))) {
IPCContext *ipcContext = d3d9FrameGrabber->m_ipcContext;
logger->reportLogDebug(L"D3D9SCPresent");
IDirect3DSurface9 *pBackBuffer = NULL;
D3DPRESENT_PARAMETERS params;
RECT newRect = RECT();
IDirect3DSurface9 *pDemultisampledSurf = NULL;
IDirect3DSurface9 *pOffscreenSurf = NULL;
IDirect3DDevice9 *pDev = NULL;
HRESULT hRes = pSc->GetPresentParameters(¶ms);
if (FAILED(hRes) || params.Windowed) {
goto end;
}
if (FAILED(hRes = pSc->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer))) {
logger->reportLogError(L"d3d9sc couldn't get backbuffer. errorcode = 0x%x", hRes);
goto end;
}
D3DSURFACE_DESC surfDesc;
pBackBuffer->GetDesc(&surfDesc);
hRes = pSc->GetDevice(&pDev);
if (FAILED(hRes))
{
logger->reportLogError(L"GetFramePrep: FAILED to get pDev. 0x%x, width=%u, height=%u, format=%x", hRes, surfDesc.Width, surfDesc.Height, surfDesc.Format );
goto end;
}
hRes = pDev->CreateRenderTarget(
surfDesc.Width, surfDesc.Height,
surfDesc.Format, D3DMULTISAMPLE_NONE, 0, false,
&pDemultisampledSurf, NULL );
if (FAILED(hRes))
{
logger->reportLogError(L"GetFramePrep: FAILED to create demultisampled render target. 0x%x, width=%u, height=%u, format=%x", hRes, surfDesc.Width, surfDesc.Height, surfDesc.Format );
goto end;
}
hRes = pDev->StretchRect(pBackBuffer, NULL, pDemultisampledSurf, NULL, D3DTEXF_LINEAR );
if (FAILED(hRes))
{
logger->reportLogError(L"GetFramePrep: StretchRect FAILED for image surfacee. 0x%x, width=%u, height=%u, format=%x", hRes, surfDesc.Width, surfDesc.Height, surfDesc.Format );
goto end;
}
hRes = pDev->CreateOffscreenPlainSurface(
surfDesc.Width, surfDesc.Height,
surfDesc.Format, D3DPOOL_SYSTEMMEM,
&pOffscreenSurf, NULL );
if (FAILED(hRes))
{
logger->reportLogError(L"GetFramePrep: FAILED to create image surface. 0x%x, width=%u, height=%u, format=%x", hRes, surfDesc.Width, surfDesc.Height, surfDesc.Format );
goto end;
}
hRes = pDev->GetRenderTargetData(pDemultisampledSurf, pOffscreenSurf );
if (FAILED(hRes))
{
logger->reportLogError(L"GetFramePrep: GetRenderTargetData() FAILED for image surfacee. 0x%x, width=%u, height=%u, format=%x", hRes, surfDesc.Width, surfDesc.Height, surfDesc.Format );
goto end;
}
D3DLOCKED_RECT lockedSrcRect;
newRect.right = surfDesc.Width;
newRect.bottom = surfDesc.Height;
hRes = pOffscreenSurf->LockRect( &lockedSrcRect, &newRect, 0);
if (FAILED(hRes))
{
logger->reportLogError(L"GetFramePrep: FAILED to lock source rect. (0x%x)", hRes );
goto end;
}
ipcContext->m_memDesc.width = surfDesc.Width;
ipcContext->m_memDesc.height = surfDesc.Height;
ipcContext->m_memDesc.rowPitch = lockedSrcRect.Pitch;
ipcContext->m_memDesc.frameId++;
ipcContext->m_memDesc.format = getCompatibleBufferFormat(surfDesc.Format);
if (WAIT_OBJECT_0 == (errorcode = WaitForSingleObject(ipcContext->m_hMutex, 0))) {
// __asm__("int $3");
// reportLog(EVENTLOG_INFORMATION_TYPE, L"d3d9sc writing description to mem mapped file");
memcpy(ipcContext->m_pMemMap, &ipcContext->m_memDesc, sizeof (ipcContext->m_memDesc));
// reportLog(EVENTLOG_INFORMATION_TYPE, L"d3d9sc writing data to mem mapped file");
PVOID pMemDataMap = incPtr(ipcContext->m_pMemMap, sizeof (ipcContext->m_memDesc));
if (static_cast<UINT>(lockedSrcRect.Pitch) == surfDesc.Width * 4) {
memcpy(pMemDataMap, lockedSrcRect.pBits, surfDesc.Width * surfDesc.Height * 4);
} else {
UINT i = 0, cleanOffset = 0, pitchOffset = 0;
while (i < surfDesc.Height) {
memcpy(incPtr(pMemDataMap, cleanOffset), incPtr(lockedSrcRect.pBits, pitchOffset), surfDesc.Width * 4);
cleanOffset += surfDesc.Width * 4;
pitchOffset += lockedSrcRect.Pitch;
i++;
//.........这里部分代码省略.........