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C++ IActor::SetMigrating方法代码示例

本文整理汇总了C++中IActor::SetMigrating方法的典型用法代码示例。如果您正苦于以下问题:C++ IActor::SetMigrating方法的具体用法?C++ IActor::SetMigrating怎么用?C++ IActor::SetMigrating使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IActor的用法示例。


在下文中一共展示了IActor::SetMigrating方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnHostMigrationStateChanged

//------------------------------------------------------------------------
void CGameRules::OnHostMigrationStateChanged()
{
	CGame::EHostMigrationState migrationState = g_pGame->GetHostMigrationState();
	if (migrationState == CGame::eHMS_Resuming)
	{
		// Assume remaining players aren't going to make it
		const uint32 maxMigratingPlayers = m_migratingPlayerMaxCount;
		for (uint32 index = 0; index < maxMigratingPlayers; ++ index)
		{
			SMigratingPlayerInfo *pPlayerInfo = &m_pMigratingPlayerInfo[index];
			if (pPlayerInfo->InUse())
			{
				// Pretend the player has disconnected
				FakeDisconnectPlayer(pPlayerInfo->m_originalEntityId);
				pPlayerInfo->Reset();
			}
		}

		if (gEnv->bServer)
		{
			GetGameObject()->InvokeRMI(ClHostMigrationFinished(), NoParams(), eRMI_ToRemoteClients);
		}
	}
	else if (migrationState == CGame::eHMS_NotMigrating)
	{
		if (gEnv->bServer)
		{
			TPlayers players;
			GetPlayers(players);

			const int numPlayers = players.size();
			for (int i = 0; i < numPlayers; ++ i)
			{
				IActor *pActor = g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(players[i]);
				if (pActor)
				{
					pActor->SetMigrating(false);
				}
			}
		}
		else
		{
			if (IActor *pActor = g_pGame->GetIGameFramework()->GetClientActor())
				pActor->SetMigrating(false);
		}

		// Migration has finished, if we've still got client params then they won't be valid anymore
		SAFE_DELETE(m_pHostMigrationClientParams);
	}
}
开发者ID:MrHankey,项目名称:Tanks,代码行数:51,代码来源:GameRulesHostMigration.cpp


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