本文整理汇总了C++中IActor::GetSpectatorMode方法的典型用法代码示例。如果您正苦于以下问题:C++ IActor::GetSpectatorMode方法的具体用法?C++ IActor::GetSpectatorMode怎么用?C++ IActor::GetSpectatorMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IActor
的用法示例。
在下文中一共展示了IActor::GetSpectatorMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Update
//.........这里部分代码省略.........
}
#endif
if (gEnv->IsClient())
{
if (m_state == EGRS_PreGame)
{
if( !gEnv->IsDedicated() )
{
if (m_isStarting)
{
const float timeTillStartInSeconds = m_pGameRules->GetRemainingStartTimer();
SHUDEventWrapper::UpdateGameStartCountdown( ePreGameCountdown_MatchStarting, timeTillStartInSeconds );
}
else
{
SHUDEventWrapper::UpdateGameStartCountdown( ePreGameCountdown_WaitingForPlayers, 0.0f );
}
}
}
else if (m_state == EGRS_InGame && !gEnv->IsDedicated() )
{
if (m_introMessageShown == false) // Show only once
{
CGameRules *pGameRules = g_pGame->GetGameRules();
if (pGameRules && pGameRules->HasGameActuallyStarted())
{
if (EntityId localPlayerId = g_pGame->GetIGameFramework()->GetClientActorId())
{
int teamId = g_pGame->GetGameRules()->GetTeam(localPlayerId);
bool bTeamGame = (pGameRules->GetTeamCount() > 1);
IActor *pActor = g_pGame->GetIGameFramework()->GetClientActor();
if (pActor->GetSpectatorMode()==CActor::eASM_None && !pActor->IsDead() && (!bTeamGame || teamId!=0))
{
if (IGameRulesPlayerStatsModule *statsModule = pGameRules->GetPlayerStatsModule())
{
const SGameRulesPlayerStat *stats = statsModule->GetPlayerStats(localPlayerId);
if (stats->deaths <= 0) // Not died ever
{
if (m_startMatchString.empty() == false)
{
const char* gamemodeName = g_pGame->GetGameRules()->GetEntity()->GetClass()->GetName();
CryFixedStringT<32> strSignalName;
strSignalName.Format("StartGame%s", gamemodeName);
TAudioSignalID signalId = g_pGame->GetGameAudio()->GetSignalID(strSignalName);
CryFixedStringT<64> localisedStartString = CHUDUtils::LocalizeString( m_startMatchString.c_str() );
if (bTeamGame)
{
CryFixedStringT<16> strTeamName;
strTeamName.Format("@ui_hud_team_%d", teamId);
SHUDEventWrapper::TeamMessage(strTeamName.c_str(), teamId, SHUDEventWrapper::SMsgAudio(signalId), false, true);
SHUDEventWrapper::SimpleBannerMessage(localisedStartString.c_str(), SHUDEventWrapper::kMsgAudioNULL);
}
else
{
SHUDEventWrapper::RoundMessageNotify(localisedStartString.c_str(), SHUDEventWrapper::SMsgAudio(signalId));
}
}
}
}