本文整理汇总了C++中IActor::CameraShake方法的典型用法代码示例。如果您正苦于以下问题:C++ IActor::CameraShake方法的具体用法?C++ IActor::CameraShake怎么用?C++ IActor::CameraShake使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IActor
的用法示例。
在下文中一共展示了IActor::CameraShake方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShakeClient
//------------------------------------------------------------------------
void CVehicleDamageBehaviorCameraShake::ShakeClient(float angle, float shift, float duration, float frequency)
{
IActorSystem* pActorSystem = gEnv->pGame->GetIGameFramework()->GetIActorSystem();
assert(pActorSystem);
EntityId clientId = g_pGame->GetIGameFramework()->GetClientActorId();
for(TVehicleSeatId seatId=1; seatId<=m_pVehicle->GetLastSeatId(); seatId++)
{
if (IVehicleSeat* pSeat = m_pVehicle->GetSeatById(seatId))
{
EntityId passengerId = pSeat->GetPassenger();
if (passengerId == clientId)
{
IActor* pActor = pActorSystem->GetActor(passengerId);
if(pActor)
pActor->CameraShake(angle, shift, duration, frequency, Vec3(0.0f, 0.0f, 0.0f), 5, "VehicleDamageBehaviorCameraShake");
}
}
}
}