本文整理汇总了C++中IActor::GetAnimationGraphState方法的典型用法代码示例。如果您正苦于以下问题:C++ IActor::GetAnimationGraphState方法的具体用法?C++ IActor::GetAnimationGraphState怎么用?C++ IActor::GetAnimationGraphState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IActor
的用法示例。
在下文中一共展示了IActor::GetAnimationGraphState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoAnimActionAG
bool CDialogActorContext::DoAnimActionAG(IEntity* pEntity, const char* sAction)
{
IActor* pActor = gEnv->pGame->GetIGameFramework()->GetIActorSystem()->GetActor( m_entityID );
if (pActor)
{
m_pAGState = pActor->GetAnimationGraphState();
if (m_pAGState)
{
m_pAGState->AddListener( "dsctx", this );
if (m_bAnimUseAGSignal)
{
DiaLOG::Log(DiaLOG::eAlways, "[DIALOG] CDialogActorContext:DoAnimAction: %s ActorID=%d Setting signal to '%s'",
m_pSession->GetDebugName(), m_actorID, sAction);
m_pAGState->SetInput( "Signal", sAction, &m_queryID );
}
else
{
DiaLOG::Log(DiaLOG::eAlways, "[DIALOG] CDialogActorContext:DoAnimAction: %s ActorID=%d Setting input to '%s'",
m_pSession->GetDebugName(), m_actorID, sAction);
m_pAGState->SetInput( "Action", sAction, &m_queryID );
}
}
}
return true;
}