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C++ GLSLShader::getProgramObject方法代码示例

本文整理汇总了C++中GLSLShader::getProgramObject方法的典型用法代码示例。如果您正苦于以下问题:C++ GLSLShader::getProgramObject方法的具体用法?C++ GLSLShader::getProgramObject怎么用?C++ GLSLShader::getProgramObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLSLShader的用法示例。


在下文中一共展示了GLSLShader::getProgramObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initOpenGLContext

////////////////////////////////////////////////////////////////////////////////////////////////////
//! Program main
//! @param argc number of command line arguments
//! @param argv handle to the array containing the command line arguments
////////////////////////////////////////////////////////////////////////////////////////////////////
int
main( int argc, char** argv) {

    int running = GL_TRUE;

    initOpenGLContext(argc, argv);

    // set OpenGL states
    setOpenGLStates();

    // load ressources
    blinnPhongShader.load("shaders/BlinnPhong");

    m_MVHandle = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uMVMatrix");
    m_MVPHandle = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uMVPMatrix");
    m_NormalMatrixHandle = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uNormalMatrix");

    m_lightPosition = glGetUniformLocation(blinnPhongShader.getProgramObject(), "uLightPosition");
    m_lightAmbient = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_light.ambient");
    m_lightDiffuse = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_light.diffuse");
    m_lightSpecular = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_light.specular");

    m_MaterialAmbient = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.ambient");
    m_MaterialDiffuse = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.diffuse");
    m_MaterialSpecular = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.specular");
    m_MaterialShininess = glGetUniformLocation(blinnPhongShader.getProgramObject(), "my_material.shininess");

    // TODO LOAD MESH
    mesh.loadOff("meshes/camel_head.off", blinnPhongShader.getProgramObject());

    // register glut callbacks
    //glutDisplayFunc( display);
    //glutKeyboardFunc( keyboard);
    //glutMouseFunc(mousePressed);
    //glutMotionFunc(mouseMoved);
    //glutReshapeFunc(reshape);

    glfwSetWindowSizeCallback(reshape);
    glfwSetMousePosCallback(mouseMoved);

    // let's rock ...
    //glutMainLoop();
    while (running) {
        display();
        glfwSwapBuffers();
        running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
    }

    glfwTerminate();
    return 0;
}
开发者ID:DerRM,项目名称:CG1,代码行数:56,代码来源:cg1_ex3.cpp


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