本文整理汇总了C++中DrawingContext::print_right方法的典型用法代码示例。如果您正苦于以下问题:C++ DrawingContext::print_right方法的具体用法?C++ DrawingContext::print_right怎么用?C++ DrawingContext::print_right使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DrawingContext
的用法示例。
在下文中一共展示了DrawingContext::print_right方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Color
void
SliderBox::draw(DrawingContext& gc)
{
if (globals::developer_mode)
gc.draw_rect(rect, Color(0, 255, 255));
if (value == 0)
{
gc.print_center(Fonts::chalk_normal, Vector2i(rect.left + rect.get_width()/2, rect.top), "off");
}
else
{
for(int i = 0; i < m_steps; ++i)
{
if (i < value)
gc.print_left(Fonts::chalk_normal, Vector2i(rect.left + i*(rect.get_width()-12)/m_steps + 6, rect.top), "|");
//gc.print_left(Fonts::chalk_normal, rect.left + i*(rect.get_width()-12)/20 + 6, rect.top, "l");
}
}
gc.print_left(Fonts::chalk_normal, Vector2i(rect.left, rect.top),
"[");
gc.print_right(Fonts::chalk_normal, Vector2i(rect.right, rect.top),
"]");
}
示例2:
void
StartScreenComponent::draw(DrawingContext& gc)
{
// Paint the background wood panel
for(int y = 0; y < gc.get_height(); y += background.get_height())
for(int x = 0; x < gc.get_width(); x += background.get_width())
gc.draw(background, Vector2i(x, y));
gc.draw(blackboard, Vector2i(gc.get_width()/2, gc.get_height()/2));
int left_x = gc.get_width()/2 - 150;
int right_x = gc.get_width()/2 + 150;
int y = gc.get_height()/2 + 40;
gc.print_center(Fonts::chalk_large,
Vector2i(gc.get_width() /2,
gc.get_height()/2 - 230),
_(plf.get_levelname()));
gc.print_left(Fonts::chalk_normal,
Vector2i(gc.get_width() /2 - 300,
gc.get_height()/2 - 170),
format_description(800 - 200));
y += 32;
y += 45;
gc.print_left (Fonts::chalk_normal, Vector2i(left_x, y), _("Number of Pingus: "));
gc.print_right(Fonts::chalk_normal, Vector2i(right_x, y), StringUtil::to_string(plf.get_number_of_pingus()));
gc.print_left (Fonts::chalk_normal, Vector2i(left_x, (y += 30)), _("Number to Save: "));
gc.print_right(Fonts::chalk_normal, Vector2i(right_x, y), StringUtil::to_string(plf.get_number_to_save()));
gc.print_left (Fonts::chalk_normal, Vector2i(left_x, (y += 30)), _("Time: "));
gc.print_right(Fonts::chalk_normal, Vector2i(right_x, y), time_str);
gc.print_center(Fonts::chalk_small,
Vector2i(gc.get_width()/2,
gc.get_height()/2 + 215),
_("Author: ") + plf.get_author());
if (globals::developer_mode)
{
gc.print_center(Fonts::chalk_small, Vector2i(gc.get_width()/2, gc.get_height()-50), plf.get_resname());
}
}
示例3: Color
void
Checkbox::draw(DrawingContext& gc)
{
gc.draw_rect(pos.x, pos.y, pos.x + width, pos.y + height,
Color(0,0,0));
if (is_checked)
gc.draw(checkmark, pos);
gc.print_right(Fonts::pingus_small, pos.x, pos.y, label);
}
示例4:
void
TimeDisplay::draw (DrawingContext& gc)
{
if (server->get_plf().get_time() != -1 || globals::developer_mode)
{
int time_value = server->get_world()->get_time();
if (server->get_plf().get_time() != -1 && !globals::developer_mode)
{
time_value = time_value - server->get_plf().get_time();
}
std::string time_string = GameTime::ticks_to_realtime_string(time_value);
gc.print_right(font, Vector2i(Display::get_width() - 30, 3), time_string, 150);
}
}
示例5: Color
void
ChoiceBox::draw(DrawingContext& gc)
{
if (globals::developer_mode)
gc.draw_rect(rect, Color(0, 255, 255));
if (!choices.empty())
{
if (current_choice >= 0 && current_choice < int(choices.size()))
{
//if (current_choice != 0)
gc.print_left(Fonts::chalk_normal, Vector2i(rect.left, rect.top), "<");
//if (current_choice != int(choices.size())-1)
gc.print_right(Fonts::chalk_normal, Vector2i(rect.right, rect.top), ">");
gc.print_center(Fonts::chalk_normal, Vector2i(rect.left + rect.get_width()/2, rect.top),
choices[current_choice]);
}
}
}
示例6: draw
void draw (DrawingContext& gc)
{
gc.print_right(Fonts::chalk_small, Vector2i(x_pos, y_pos), _("skip"));
}
示例7: if
void
ResultScreenComponent::draw(DrawingContext& gc)
{
// Paint the background wood panel
for(int y = 0; y < gc.get_height(); y += background.get_height())
for(int x = 0; x < gc.get_width(); x += background.get_width())
gc.draw(background, Vector2i(x, y));
gc.draw(blackboard, Vector2i(gc.get_width()/2, gc.get_height()/2));
gc.print_center(Fonts::chalk_large,
Vector2i(gc.get_width()/2,
Display::get_height()/2 - 200),
_(result.plf.get_levelname()));
if (result.success())
{
gc.print_center(Fonts::chalk_large,
Vector2i(gc.get_width()/2,
Display::get_height()/2 - 140),
_("Success!"));
/*gc.print_center(Fonts::pingus_small, gc.get_width()/2, gc.get_height()-30,
"..:: Press Space to continue ::..");*/
}
else
{
gc.print_center(Fonts::chalk_large,
Vector2i(gc.get_width()/2, Display::get_height()/2 - 140),
_("Failure!"));
/*gc.print_center(Fonts::pingus_normal, gc.get_width()/2, gc.get_height()-30,
"..:: Press Space to retry the level ::..");*/
}
std::string message;
if (result.success())
{
if (result.killed == 0 && result.saved == result.total)
message = _("Perfect! You saved everyone possible - great!");
else if (result.killed == 0)
message = _("No-one got killed, pretty good work.");
else if (result.saved == result.needed)
message = _("You saved exactly what you needed - you made it, but\n"
"maybe you can do better?");
else if (result.killed >= 5)
message = _("Not everybody was saved, but still good work!");
else
message = _("What can I say, you made it - congratulations!");
}
else
{
if (result.killed == result.total)
message = _("You killed everybody, not good.");
else if (result.saved == 0)
message = _("No-one got saved - I know you can do better.");
else if (result.saved > 0)
message = _("You didn't save enough, but you saved a few. Next\n"
"time you might do better.");
else if (result.saved + 1 >= result.needed)
message = _("Only one more and you would have made it - try again!");
else if (result.saved + 5 >= result.needed)
message = _("Only a handful more and you would have made it - try again!");
else
message = _("Better luck next time!");
}
gc.print_center(Fonts::chalk_normal, Vector2i(gc.get_width()/2, gc.get_height()/2 - 70), message);
int left_x = gc.get_width()/2 - 100;
int right_x = gc.get_width()/2 + 100;
int y = Display::get_height()/2 + 10;
gc.print_left(Fonts::chalk_normal, Vector2i(left_x, y), _("Saved: "));
gc.print_right(Fonts::chalk_normal, Vector2i(right_x, y), StringUtil::to_string(result.saved)
+ "/" + StringUtil::to_string(result.needed));;
gc.print_left(Fonts::chalk_normal, Vector2i(left_x, (y+=30)), _("Died: "));
gc.print_right(Fonts::chalk_normal, Vector2i(right_x, y), StringUtil::to_string(result.killed));
gc.print_left(Fonts::chalk_normal, Vector2i(left_x, (y+=30)), _("Time left: "));
gc.print_right(Fonts::chalk_normal, Vector2i(right_x, y), time_str);
}
示例8: draw
void draw (DrawingContext& gc)
{
gc.print_right(Fonts::chalk_small, x_pos, y_pos, SKIP_TEXT);
}