本文整理汇总了C++中DrawingContext::color方法的典型用法代码示例。如果您正苦于以下问题:C++ DrawingContext::color方法的具体用法?C++ DrawingContext::color怎么用?C++ DrawingContext::color使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DrawingContext
的用法示例。
在下文中一共展示了DrawingContext::color方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Vector
void
ItemTextField::draw(DrawingContext& context, const Vector& pos, int menu_width, bool active) {
std::string r_input = *input;
bool fl = active && (int(g_real_time*2)%2);
if ( fl ) {
r_input += "_";
}
context.color().draw_text(Resources::normal_font, r_input,
Vector(pos.x + static_cast<float>(menu_width) - 16.0f - static_cast<float>(fl ? 0 : flickw),
pos.y - Resources::normal_font->get_height() / 2.0f),
ALIGN_RIGHT, LAYER_GUI, ColorScheme::Menu::field_color);
context.color().draw_text(Resources::normal_font, get_text(),
Vector(pos.x + 16.0f,
pos.y - static_cast<float>(Resources::normal_font->get_height()) / 2.0f),
ALIGN_LEFT, LAYER_GUI, active ? ColorScheme::Menu::active_color : get_color());
}
示例2: Color
void
InvisibleWall::draw(DrawingContext& context)
{
if (Editor::is_active()) {
context.color().draw_filled_rect(m_col.m_bbox, Color(0.0f, 0.0f, 0.0f, 0.6f),
0.0f, LAYER_OBJECTS);
}
}
示例3: Color
void
SequenceTrigger::draw(DrawingContext& context)
{
if (Editor::is_active()) {
context.color().draw_filled_rect(bbox, Color(1.0f, 0.0f, 0.0f, 0.6f),
0.0f, LAYER_OBJECTS);
}
}
示例4:
void
SpriteChange::draw(DrawingContext& context)
{
if (m_in_stay_action && !m_stay_action.empty()) {
m_sprite->set_action(m_stay_action);
m_sprite->draw(context.color(), m_pos * 32, LAYER_OBJECTS-1);
}
}
示例5:
void
MagicBlock::draw(DrawingContext& context){
// Ask for update about lightmap at center of this block
context.light().get_pixel( center, &light );
MovingSprite::draw(context);
context.color().draw_filled_rect( bbox, color, layer);
}
示例6: Vector
void
SpecialTile::draw(DrawingContext& context)
{
if(invisible)
return;
sprite->draw(context.color(), pos*32 + Vector(16, 16), LAYER_OBJECTS - 1);
}
示例7: Color
void
SequenceTrigger::draw(DrawingContext& context)
{
if (Editor::is_active() || g_debug.show_collision_rects) {
context.color().draw_filled_rect(m_col.m_bbox, Color(1.0f, 0.0f, 0.0f, 0.6f),
0.0f, LAYER_OBJECTS);
}
}
示例8: float
void
ItemColorChannel::draw(DrawingContext& context, const Vector& pos, int menu_width, bool active)
{
MenuItem::draw(context, pos, menu_width, active);
const float lw = float(menu_width - 32) * (*m_number);
context.color().draw_filled_rect(Rectf(pos + Vector(16, -4),
pos + Vector(16 + lw, 4)),
m_channel, 0.0f, LAYER_GUI-1);
}
示例9: Vector
void
EditorScrollerWidget::draw(DrawingContext& context)
{
if (!rendered) return;
context.color().draw_filled_rect(Rectf(Vector(0, 0), Vector(SIZE, SIZE)),
Color(0.9f, 0.9f, 1.0f, 0.6f),
MIDDLE, LAYER_GUI-10);
context.color().draw_filled_rect(Rectf(Vector(40, 40), Vector(56, 56)),
Color(0.9f, 0.9f, 1.0f, 0.6f),
8, LAYER_GUI-20);
if (can_scroll()) {
draw_arrow(context, m_mouse_pos);
}
draw_arrow(context, Vector(TOPLEFT, MIDDLE));
draw_arrow(context, Vector(BOTTOMRIGHT, MIDDLE));
draw_arrow(context, Vector(MIDDLE, TOPLEFT));
draw_arrow(context, Vector(MIDDLE, BOTTOMRIGHT));
}
示例10:
void
Flower::draw(DrawingContext& context)
{
//Draw the Sprite.
sprite->draw(context.color(), get_pos(), LAYER_OBJECTS, drawing_effect);
//Draw the light when dark
context.get_light( bbox.get_middle(), &light );
if (light.red + light.green + light.blue < 3.0){
lightsprite->draw(context.light(), bbox.get_middle(), 0);
}
}
示例11:
void
CoinRain::draw(DrawingContext& context)
{
int layer;
if (emerge_distance > 0) {
layer = LAYER_OBJECTS - 5;
} else {
layer = LAYER_OBJECTS + 5;
}
sprite->draw(context.color(), position, layer);
}
示例12: Vector
void
PlayerStatus::draw(DrawingContext& context)
{
int player_id = 0;
if ((displayed_coins == DISPLAYED_COINS_UNSET) ||
(std::abs(displayed_coins - coins) > 100)) {
displayed_coins = coins;
displayed_coins_frame = 0;
}
if (++displayed_coins_frame > 2) {
displayed_coins_frame = 0;
if (displayed_coins < coins) displayed_coins++;
if (displayed_coins > coins) displayed_coins--;
}
displayed_coins = std::min(std::max(displayed_coins, 0), MAX_COINS);
std::stringstream ss;
ss << displayed_coins;
std::string coins_text = ss.str();
context.push_transform();
context.set_translation(Vector(0, 0));
if (coin_surface)
{
context.color().draw_surface(coin_surface,
Vector(static_cast<float>(context.get_width()) - BORDER_X - static_cast<float>(coin_surface->get_width()) - Resources::fixed_font->get_text_width(coins_text),
BORDER_Y + 1.0f + (Resources::fixed_font->get_text_height(coins_text) + 5) * static_cast<float>(player_id)),
LAYER_HUD);
}
context.color().draw_text(Resources::fixed_font,
coins_text,
Vector(static_cast<float>(context.get_width()) - BORDER_X - Resources::fixed_font->get_text_width(coins_text),
BORDER_Y + (Resources::fixed_font->get_text_height(coins_text) + 5.0f) * static_cast<float>(player_id)),
ALIGN_LEFT,
LAYER_HUD,
PlayerStatus::text_color);
context.pop_transform();
}
示例13: Vector
void
ItemScriptLine::draw(DrawingContext& context, const Vector& pos, int menu_width, bool active) {
std::string r_input = *input;
bool fl = active && (int(g_real_time*2)%2);
if ( fl ) {
r_input += "_";
}
context.color().draw_text(Resources::console_font, r_input,
Vector(pos.x + 16.0f,
pos.y - Resources::console_font->get_height() / 2.0f),
ALIGN_LEFT, LAYER_GUI, ColorScheme::Menu::field_color);
}
示例14: Sizef
void
InfoBox::draw(DrawingContext& context)
{
float x1 = static_cast<float>(context.get_width()) / 2.0f - 200.0f;
float y1 = static_cast<float>(context.get_height()) / 2.0f - 200.0f;
float width = 400.0f;
float height = 200.0f;
context.color().draw_filled_rect(Rectf(Vector(x1, y1),
Sizef(width, height)),
Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI - 1);
float y = y1;
bool linesLeft = false;
for (size_t i = firstline; i < lines.size(); ++i) {
if (y >= y1 + height) {
linesLeft = true;
break;
}
lines[i]->draw(context, Rectf(x1, y, x1+width, y), LAYER_GUI);
y += lines[i]->get_height();
}
{
// draw the scrolling arrows
if (arrow_scrollup.get() && firstline > 0)
context.color().draw_surface(arrow_scrollup,
Vector(x1 + width - static_cast<float>(arrow_scrollup->get_width()), // top-right corner of box
y1), LAYER_GUI);
if (arrow_scrolldown.get() && linesLeft && firstline < lines.size()-1)
context.color().draw_surface(arrow_scrolldown,
Vector(x1 + width - static_cast<float>(arrow_scrolldown->get_width()), // bottom-light corner of box
y1 + height - static_cast<float>(arrow_scrolldown->get_height())),
LAYER_GUI);
}
}
示例15: Vector
void
EditorToolboxWidget::draw(DrawingContext& context)
{
//SCREEN_WIDTH SCREEN_HEIGHT
context.color().draw_filled_rect(Rectf(Vector(static_cast<float>(m_Xpos), 0),
Vector(static_cast<float>(context.get_width()),
static_cast<float>(context.get_height()))),
Color(0.9f, 0.9f, 1.0f, 0.6f),
0.0f, LAYER_GUI-10);
if (m_dragging) {
context.color().draw_filled_rect(selection_draw_rect(), Color(0.2f, 0.4f, 1.0f, 0.6f),
0.0f, LAYER_GUI+1);
}
if (m_hovered_item != HoveredItem::NONE)
{
context.color().draw_filled_rect(get_item_rect(m_hovered_item),
Color(0.9f, 0.9f, 1.0f, 0.6f),
0.0f, LAYER_GUI - 5);
}
context.color().draw_text(Resources::normal_font, _("Tilegroups"),
Vector(static_cast<float>(context.get_width()), 0),
ALIGN_RIGHT, LAYER_GUI, ColorScheme::Menu::default_color);
context.color().draw_text(Resources::normal_font, _("Objects"),
Vector(static_cast<float>(context.get_width()), 24),
ALIGN_RIGHT, LAYER_GUI, ColorScheme::Menu::default_color);
m_rubber->draw(context);
m_select_mode->draw(context);
m_move_mode->draw(context);
m_settings_mode->draw(context);
draw_tilegroup(context);
draw_objectgroup(context);
}