本文整理汇总了C++中DrawingContext::Top方法的典型用法代码示例。如果您正苦于以下问题:C++ DrawingContext::Top方法的具体用法?C++ DrawingContext::Top怎么用?C++ DrawingContext::Top使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DrawingContext
的用法示例。
在下文中一共展示了DrawingContext::Top方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
void HorizontalLayout::Draw(DrawingContext & drawingContext)
{
UpdateLayout();
POMDOG_ASSERT(!needToUpdateLayout);
auto transform = GetTransform() * drawingContext.Top();
#if 0
renderCommand.SetInvoker([transform, this](PrimitiveBatch& primitiveBatch) {
const Color backgroundColor = {45, 45, 48, 225};
const Color borderColor = {40, 40, 40, 255};
const Color highlightColor = {106, 106, 106, 255};
const auto width = static_cast<float>(GetWidth());
const auto height = static_cast<float>(GetHeight());
primitiveBatch.DrawRectangle(transform, Vector2::Zero, width, height, backgroundColor);
primitiveBatch.DrawLine(transform, Vector2{0.0f, 0.0f}, Vector2{width, 0.0f}, borderColor, 1.0f);
primitiveBatch.DrawLine(transform, Vector2{0.0f, 0.0f}, Vector2{0.0f, height}, borderColor, 1.0f);
primitiveBatch.DrawLine(transform, Vector2{0.0f, height}, Vector2{width, height}, borderColor, 1.0f);
primitiveBatch.DrawLine(transform, Vector2{width, 0.0f}, Vector2{width, height}, borderColor, 1.0f);
});
drawingContext.PushCommand(renderCommand);
#endif
drawingContext.Push(transform);
for (auto & child : children) {
POMDOG_ASSERT(child);
child->Draw(drawingContext);
}
drawingContext.Pop();
}
示例2: Draw
void DisclosureTriangleButton::Draw(DrawingContext & drawingContext)
{
auto transform = GetTransform() * drawingContext.Top();
renderCommand.SetInvoker([this, transform](PrimitiveBatch& primitiveBatch) {
Color thumbColor = isOn ? Color{27, 161, 226, 255} : Color{162, 160, 161, 255};
const auto transformOffset = Vector2{transform(2, 0), transform(2, 1)};
const auto triangleWidth = 6.0f;
if (isOn) {
primitiveBatch.DrawTriangle(
transformOffset + Vector2{0.0f, 0.0f},
transformOffset + Vector2{triangleWidth, triangleWidth},
transformOffset + Vector2{triangleWidth, 0.0f},
thumbColor);
}
else {
const float squareRoot = 1.41421356f;
primitiveBatch.DrawTriangle(
transformOffset + Vector2{0.0f, 0.0f},
transformOffset + Vector2{0.0f, triangleWidth * squareRoot},
transformOffset + Vector2{triangleWidth / squareRoot, triangleWidth * 0.5f * squareRoot},
thumbColor);
}
});
drawingContext.PushCommand(renderCommand);
}
示例3: Draw
void HorizontalLine::Draw(DrawingContext & drawingContext)
{
auto transform = GetTransform() * drawingContext.Top();
renderCommand.SetInvoker([this, transform](PolygonBatch & polygonBatch) {
auto offset = Vector2{transform(2, 0), transform(2, 1)};
auto start = offset + Vector2{0.0f, 0.0f};
auto end = offset + Vector2{static_cast<float>(GetWidth()), 0.0f};
polygonBatch.DrawLine(start, end, Color{92, 91, 90, 255}, 1.0f);
});
drawingContext.PushCommand(renderCommand);
}
示例4: Draw
//-----------------------------------------------------------------------
void DebugNavigator::Draw(DrawingContext & drawingContext)
{
constexpr float minFramerate = 10.0f;
constexpr float maxFramerate = 60.0f;
constexpr std::uint16_t maxHistories = 20;
{
if (clock->TotalGameTime() - duration > Duration(0.2))
{
auto frameRate = clock->FrameRate();
frameRateString = StringFormat("%4.2f fps", frameRate);
frameRates.push_back(MathHelper::Clamp(frameRate, minFramerate, maxFramerate));
if (frameRates.size() > maxHistories)
{
frameRates.pop_front();
}
duration = clock->TotalGameTime();
}
}
auto transform = Transform() * drawingContext.Top();
{
auto graphTransform = Matrix3x2::CreateTranslation(Vector2{0, 16}) * transform;
constexpr std::uint16_t maxGraphHeight = 26;
constexpr float graphMarginLeft = 1.0f;
auto graghWidth = (static_cast<float>(Width()) / maxHistories);
std::int32_t startPosition = graghWidth * (maxHistories - frameRates.size());
std::int32_t graphX = startPosition;
for (auto & frameRate: frameRates)
{
auto amount = ((frameRate - minFramerate) / (maxFramerate - minFramerate));
auto graphHeight = MathHelper::Clamp<std::uint16_t>(maxGraphHeight * amount, 1, maxGraphHeight);
drawingContext.DrawRectangle(graphTransform, Color::CornflowerBlue,
Rectangle(graphX, maxGraphHeight - graphHeight, graghWidth - graphMarginLeft, graphHeight));
graphX += graghWidth;
}
}
drawingContext.DrawString(transform * Matrix3x2::CreateTranslation({0.5f, -2.5f}),
Color::White, FontWeight::Bold, FontSize::Medium, frameRateString);
}
示例5: Draw
//-----------------------------------------------------------------------
void TextBlock::Draw(DrawingContext & drawingContext)
{
auto transform = Transform() * drawingContext.Top();
drawingContext.DrawString(transform, Color::White, FontWeight::Normal, FontSize::Medium, text);
}