本文整理汇总了C++中DrawingContext::draw_center_text方法的典型用法代码示例。如果您正苦于以下问题:C++ DrawingContext::draw_center_text方法的具体用法?C++ DrawingContext::draw_center_text怎么用?C++ DrawingContext::draw_center_text使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DrawingContext
的用法示例。
在下文中一共展示了DrawingContext::draw_center_text方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void
TextObject::draw(DrawingContext& context)
{
context.push_transform();
context.set_translation(Vector(0, 0));
if(fading > 0) {
context.set_alpha((fadetime-fading) / fadetime);
} else if(fading < 0) {
context.set_alpha(-fading / fadetime);
} else if(!visible) {
context.pop_transform();
return;
}
float width = 500;
float height = 70;
Vector spos = pos + get_anchor_pos(Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
width, height, anchor);
context.draw_filled_rect(spos, Vector(width, height),
Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
if (centered) {
context.draw_center_text(font, text, spos, LAYER_GUI-40, TextObject::default_color);
} else {
context.draw_text(font, text, spos + Vector(10, 10), ALIGN_LEFT, LAYER_GUI-40, TextObject::default_color);
}
context.pop_transform();
}
示例2: Vector
void
Climbable::draw(DrawingContext& context)
{
if (climbed_by && !message.empty()) {
context.push_transform();
context.set_translation(Vector(0, 0));
Vector pos = Vector(0, SCREEN_HEIGHT/2 - Resources::normal_font->get_height()/2);
context.draw_center_text(Resources::normal_font, _(message), pos, LAYER_HUD, Climbable::text_color);
context.pop_transform();
}
}
示例3: Vector
void
SecretAreaTrigger::draw(DrawingContext& context)
{
if (message_timer.started()) {
context.push_transform();
context.set_translation(Vector(0, 0));
Vector pos = Vector(0, SCREEN_HEIGHT/2 - Resources::normal_font->get_height()/2);
context.draw_center_text(Resources::normal_font, message, pos, LAYER_HUD, SecretAreaTrigger::text_color);
context.pop_transform();
}
if (message_timer.check()) {
remove_me();
}
}
示例4: Vector
void
LevelIntro::draw(DrawingContext& context)
{
const Statistics& stats = level->stats;
int py = static_cast<int>(SCREEN_HEIGHT / 2 - Resources::normal_font->get_height() / 2);
context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), Color(0.0f, 0.0f, 0.0f, 1.0f), 0);
{
context.draw_center_text(Resources::normal_font, level->get_name(), Vector(0, py), LAYER_FOREGROUND1, LevelIntro::header_color);
py += static_cast<int>(Resources::normal_font->get_height());
}
std::string author = level->get_author();
if ((author != "") && (author != "SuperTux Team")) {
std::string author_text = std::string(_("contributed by ")) + author;
context.draw_center_text(Resources::small_font, author_text, Vector(0, py), LAYER_FOREGROUND1, LevelIntro::author_color);
py += static_cast<int>(Resources::small_font->get_height());
}
py += 32;
{
player_sprite->draw(context, Vector((SCREEN_WIDTH - player_sprite->get_current_hitbox_width()) / 2, py + player_sprite_py), LAYER_FOREGROUND1);
py += static_cast<int>(player_sprite->get_current_hitbox_height());
}
py += 32;
{
context.draw_center_text(Resources::normal_font, std::string("- ") + _("Best Level Statistics") + std::string(" -"), Vector(0, py), LAYER_FOREGROUND1, LevelIntro::stat_hdr_color);
py += static_cast<int>(Resources::normal_font->get_height());
}
{
std::stringstream ss;
ss << _("Coins") << ": " << Statistics::coins_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->coins : 0, stats.total_coins);
context.draw_center_text(Resources::normal_font, ss.str(), Vector(0, py), LAYER_FOREGROUND1, LevelIntro::stat_color);
py += static_cast<int>(Resources::normal_font->get_height());
}
{
std::stringstream ss;
ss << _("Secrets") << ": " << Statistics::secrets_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->secrets : 0, stats.total_secrets);
context.draw_center_text(Resources::normal_font, ss.str(), Vector(0, py), LAYER_FOREGROUND1,LevelIntro::stat_color);
py += static_cast<int>(Resources::normal_font->get_height());
}
{
std::stringstream ss;
ss << _("Time") << ": " << Statistics::time_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->time : 0);
context.draw_center_text(Resources::normal_font, ss.str(), Vector(0, py), LAYER_FOREGROUND1,LevelIntro::stat_color);
py += static_cast<int>(Resources::normal_font->get_height());
}
}