本文整理汇总了C++中CreatureObject::isGrouped方法的典型用法代码示例。如果您正苦于以下问题:C++ CreatureObject::isGrouped方法的具体用法?C++ CreatureObject::isGrouped怎么用?C++ CreatureObject::isGrouped使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreatureObject
的用法示例。
在下文中一共展示了CreatureObject::isGrouped方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateMissionLocation
void MissionObjectImplementation::updateMissionLocation() {
if (getMissionObjective() == NULL || getMissionObjective()->getPlayerOwner() == NULL) {
return;
}
CreatureObject* playerCreature = getMissionObjective()->getPlayerOwner().castTo<CreatureObject*>();
ManagedReference<WaypointObject* > waypointToMission = this->waypointToMission;
if (playerCreature != NULL && waypointToMission != NULL) {
MissionObjectDeltaMessage3* dmiso3 = new MissionObjectDeltaMessage3(_this.get());
dmiso3->updateWaypoint(waypointToMission);
dmiso3->close();
playerCreature->sendMessage(dmiso3);
if (playerCreature->isGrouped() && playerCreature->getGroup() != NULL) {
GroupObject* group = playerCreature->getGroup();
group->scheduleUpdateNearestMissionForGroup(playerCreature->getPlanetCRC());
}
}
}
示例2: getHighestDamageGroupLeader
CreatureObject* ThreatMap::getHighestDamageGroupLeader() {
Locker locker(&lockMutex);
VectorMap<uint64,uint32> groupDamageMap;
int64 highestGroupDmg = 0;
//Logger::Logger tlog("Threat");
ManagedReference<CreatureObject*> leaderCreature = NULL;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
uint32 totalDamage = entry->getTotalDamage();
CreatureObject* creature = elementAt(i).getKey();
//tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true);
if (creature->isGrouped()) {
Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader();
//tlog.info("leader is " + thisleader->getFirstName(),true);
if (thisleader == NULL || !thisleader->isPlayerCreature())
break;
if (!groupDamageMap.contains(creature->getGroupID())) {
//tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true);
groupDamageMap.put(creature->getGroupID(),totalDamage);
} else {
groupDamageMap.get(creature->getGroupID()) += totalDamage;
//tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + " dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true);
}
if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) {
highestGroupDmg = groupDamageMap.get(creature->getGroupID());
leaderCreature = thisleader;
}
} else if (creature->isPet()) {
CreatureObject* owner = creature->getLinkedCreature().get();
if (owner != NULL && owner->isPlayerCreature()) {
if (owner->isGrouped()) {
Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader();
if (thisleader == NULL || !thisleader->isPlayerCreature())
break;
if (!groupDamageMap.contains(owner->getGroupID())) {
groupDamageMap.put(owner->getGroupID(),totalDamage);
} else {
groupDamageMap.get(owner->getGroupID()) += totalDamage;
}
if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) {
highestGroupDmg = groupDamageMap.get(owner->getGroupID());
leaderCreature = thisleader;
}
} else {
if (!groupDamageMap.contains(owner->getObjectID())) {
groupDamageMap.put(owner->getObjectID(),totalDamage);
} else {
groupDamageMap.get(owner->getObjectID()) += totalDamage;
}
if (totalDamage > highestGroupDmg) {
highestGroupDmg = totalDamage;
leaderCreature = owner;
}
}
}
} else {
//tlog.info("adding single creature damage " + String::valueOf(totalDamage),true);
groupDamageMap.put(creature->getObjectID(),totalDamage);
if (totalDamage > highestGroupDmg) {
highestGroupDmg = totalDamage;
leaderCreature = creature;
}
}
}
//tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true);
return leaderCreature;
}