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C++ CreatureObject::hasSkill方法代码示例

本文整理汇总了C++中CreatureObject::hasSkill方法的典型用法代码示例。如果您正苦于以下问题:C++ CreatureObject::hasSkill方法的具体用法?C++ CreatureObject::hasSkill怎么用?C++ CreatureObject::hasSkill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CreatureObject的用法示例。


在下文中一共展示了CreatureObject::hasSkill方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getGroupHarvestModifier

float GroupObjectImplementation::getGroupHarvestModifier(CreatureObject* player) {

    String skillNovice = "outdoors_ranger_novice";
    String skillMaster = "outdoors_ranger_master";

    float modifier = 1.2f;

    for(int i = 0; i < groupMembers.size(); ++i) {
        Reference<SceneObject*> scno = getGroupMember(i);

        if(scno->isPlayerCreature()) {
            CreatureObject* groupMember = cast<CreatureObject*>( scno.get());

            if(groupMember == player)
                continue;

            if(groupMember->hasSkill(skillNovice)) {

                if(groupMember->isInRange(player, 64.0f)) {

                    if(groupMember->hasSkill(skillMaster)) {
                        modifier = 1.4f;
                        break;
                    }
                    modifier = 1.3f;
                }
            }
        }
    }

    return modifier;
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:32,代码来源:GroupObjectImplementation.cpp

示例2: canAddObject

int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
    CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

    if (object->isTangibleObject() && containmentType == 4) {
        TangibleObject* wearable = cast<TangibleObject*>( object);

        SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
        Vector<uint32>* races = tanoData->getPlayerRaces();
        String race = creo->getObjectTemplate()->getFullTemplateString();

        if (!races->contains(race.hashCode())) {
            errorDescription = "You lack the necessary requirements to wear this object";

            return TransferErrorCode::PLAYERUSEMASKERROR;
        }

        if (creo->isPlayerCreature()) {
            if (!wearable->isNeutral()) {
                ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

                if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
                    errorDescription = "You lack the necessary requirements to wear this object";

                    return TransferErrorCode::PLAYERUSEMASKERROR;
                }

                if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
                    errorDescription = "You lack the necessary requirements to wear this object";

                    return TransferErrorCode::PLAYERUSEMASKERROR;
                }
            }
        }
    }

    if (object->isArmorObject() && containmentType == 4) {
        PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

        if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
            errorDescription = "You lack the necessary secondary stats to equip this item";

            return TransferErrorCode::NOTENOUGHENCUMBRANCE;
        }
    }

    if (object->isRobeObject() && containmentType == 4) {
        ManagedReference<RobeObject*> robe = cast<RobeObject*>( object);
        String skillRequired = robe->getSkillRequired();

        if (!creo->hasSkill(skillRequired) && skillRequired != ""){
            errorDescription = "You are not eligible to wear this robe.";

            return TransferErrorCode::PLAYERUSEMASKERROR;
        }


    }

    if (object->isWeaponObject() && containmentType == 4) {
        ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
        int bladeColor = weapon->getBladeColor();

        if (weapon->isJediWeapon()){
            if (bladeColor == 31) {
                errorDescription = "@jedi_spam:lightsaber_no_color";
                return TransferErrorCode::PLAYERUSEMASKERROR;
            }
            if (weapon->getCraftersName() != creo->getFirstName()) {
                errorDescription = "@jedi_spam:not_your_lightsaber";
                return TransferErrorCode::PLAYERUSEMASKERROR;
            }
        }
    }

    return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
开发者ID:Nifdoolb,项目名称:Core3,代码行数:76,代码来源:PlayerContainerComponent.cpp

示例3: canAddObject

int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
    CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

    if (object->isTangibleObject() && containmentType == 4) {
        TangibleObject* wearable = cast<TangibleObject*>( object);

        SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
        Vector<uint32>* races = tanoData->getPlayerRaces();
        String race = creo->getObjectTemplate()->getFullTemplateString();

        if (!races->contains(race.hashCode())) {
            errorDescription = "You lack the necessary requirements to wear this object";

            return TransferErrorCode::PLAYERUSEMASKERROR;
        }

        if (creo->isPlayerCreature()) {
            if (!wearable->isNeutral()) {
                ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

                if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
                    errorDescription = "You lack the necessary requirements to wear this object";

                    return TransferErrorCode::PLAYERUSEMASKERROR;
                }

                if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
                    errorDescription = "You lack the necessary requirements to wear this object";

                    return TransferErrorCode::PLAYERUSEMASKERROR;
                }
            }
        }
    }

    if (object->isArmorObject() && containmentType == 4) {
        PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

        if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
            errorDescription = "You lack the necessary secondary stats to equip this item";

            return TransferErrorCode::NOTENOUGHENCUMBRANCE;
        }
    }

    if (object->isWearableObject() && containmentType == 4) {
        ManagedReference<WearableObject*> wearable = cast<WearableObject*>( object);
        SharedTangibleObjectTemplate* wearableData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());

        Vector<String> skillsRequired = wearableData->getCertificationsRequired();

        if (skillsRequired.size() > 0) {
            bool hasSkill = false;
            for (int i = 0; i < skillsRequired.size(); i++) {
                String skill = skillsRequired.get(i);
                if (!skill.isEmpty() && creo->hasSkill(skill)) {
                    hasSkill = true;
                    break;
                }
            }

            if (!hasSkill) {
                errorDescription = "@error_message:insufficient_skill"; // You lack the skill to use this item.

                return TransferErrorCode::PLAYERUSEMASKERROR;
            }
        }
    }

    if (object->isWeaponObject() && containmentType == 4) {
        ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
        int bladeColor = weapon->getBladeColor();

        if (weapon->isJediWeapon()){
            if (bladeColor == 31) {
                errorDescription = "@jedi_spam:lightsaber_no_color";
                return TransferErrorCode::PLAYERUSEMASKERROR;
            }
            if (weapon->getCraftersName() != creo->getFirstName()) {
                errorDescription = "@jedi_spam:not_your_lightsaber";
                return TransferErrorCode::PLAYERUSEMASKERROR;
            }
        }
    }

    return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
开发者ID:Mesagoppinmypants,项目名称:mtgserver,代码行数:87,代码来源:PlayerContainerComponent.cpp


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