本文整理汇总了C++中CreatureObject::getLinkedCreature方法的典型用法代码示例。如果您正苦于以下问题:C++ CreatureObject::getLinkedCreature方法的具体用法?C++ CreatureObject::getLinkedCreature怎么用?C++ CreatureObject::getLinkedCreature使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreatureObject
的用法示例。
在下文中一共展示了CreatureObject::getLinkedCreature方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleNpcTargetKilled
void BountyMissionObjectiveImplementation::handleNpcTargetKilled(ManagedObject* arg1) {
CreatureObject* attacker = NULL;
attacker = cast<CreatureObject*>(arg1);
ManagedReference<MissionObject* > mission = this->mission.get();
ManagedReference<CreatureObject*> owner = getPlayerOwner();
if (owner == NULL)
return;
if (attacker != NULL && attacker->getObjectID() == owner->getObjectID() && attacker->isPlayerCreature()) {
//Target killed by player, complete mission.
complete();
} else if (attacker != NULL && attacker->isPet()) {
// Target killed by pet
ManagedReference<CreatureObject*> petOwner = attacker->getLinkedCreature().get();
if (petOwner != NULL && petOwner->getObjectID() == owner->getObjectID()) {
// Pet is owned by mission owner, complete mission.
complete();
}
} else {
//Target killed by other player, fail mission.
owner->sendSystemMessage("@mission/mission_generic:failed"); // Mission failed
abort();
removeMissionFromPlayer();
}
}
示例2: getHighestDamagePlayer
CreatureObject* ThreatMap::getHighestDamagePlayer() {
Locker locker(&lockMutex);
uint32 maxDamage = 0;
VectorMap<uint64,uint32> damageMap;
CreatureObject* player = NULL;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
uint32 totalDamage = 0;
for (int j = 0; j < entry->size(); ++j) {
uint32 damage = entry->elementAt(j).getValue();
totalDamage += damage;
}
CreatureObject* creature = elementAt(i).getKey();
if (creature->isPlayerCreature()) {
if(!damageMap.contains(creature->getObjectID())){
damageMap.put(creature->getObjectID(),totalDamage);
} else {
damageMap.get(creature->getObjectID()) += totalDamage;
}
if (damageMap.get(creature->getObjectID()) > maxDamage) {
maxDamage = damageMap.get(creature->getObjectID());
player = cast<CreatureObject*>(creature);
}
} else if (creature->isPet()) {
CreatureObject* owner = creature->getLinkedCreature().get();
if (owner != NULL && owner->isPlayerCreature()) {
if(!damageMap.contains(owner->getObjectID())){
damageMap.put(owner->getObjectID(),totalDamage);
} else {
damageMap.get(owner->getObjectID()) += totalDamage;
}
if (damageMap.get(owner->getObjectID()) > maxDamage) {
maxDamage = damageMap.get(owner->getObjectID());
player = cast<CreatureObject*>(owner);
}
}
}
}
return player;
}
示例3: getHighestDamageGroupLeader
CreatureObject* ThreatMap::getHighestDamageGroupLeader() {
Locker locker(&lockMutex);
VectorMap<uint64,uint32> groupDamageMap;
int64 highestGroupDmg = 0;
//Logger::Logger tlog("Threat");
ManagedReference<CreatureObject*> leaderCreature = NULL;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
uint32 totalDamage = entry->getTotalDamage();
CreatureObject* creature = elementAt(i).getKey();
//tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true);
if (creature->isGrouped()) {
Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader();
//tlog.info("leader is " + thisleader->getFirstName(),true);
if (thisleader == NULL || !thisleader->isPlayerCreature())
break;
if (!groupDamageMap.contains(creature->getGroupID())) {
//tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true);
groupDamageMap.put(creature->getGroupID(),totalDamage);
} else {
groupDamageMap.get(creature->getGroupID()) += totalDamage;
//tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + " dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true);
}
if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) {
highestGroupDmg = groupDamageMap.get(creature->getGroupID());
leaderCreature = thisleader;
}
} else if (creature->isPet()) {
CreatureObject* owner = creature->getLinkedCreature().get();
if (owner != NULL && owner->isPlayerCreature()) {
if (owner->isGrouped()) {
Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader();
if (thisleader == NULL || !thisleader->isPlayerCreature())
break;
if (!groupDamageMap.contains(owner->getGroupID())) {
groupDamageMap.put(owner->getGroupID(),totalDamage);
} else {
groupDamageMap.get(owner->getGroupID()) += totalDamage;
}
if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) {
highestGroupDmg = groupDamageMap.get(owner->getGroupID());
leaderCreature = thisleader;
}
} else {
if (!groupDamageMap.contains(owner->getObjectID())) {
groupDamageMap.put(owner->getObjectID(),totalDamage);
} else {
groupDamageMap.get(owner->getObjectID()) += totalDamage;
}
if (totalDamage > highestGroupDmg) {
highestGroupDmg = totalDamage;
leaderCreature = owner;
}
}
}
} else {
//tlog.info("adding single creature damage " + String::valueOf(totalDamage),true);
groupDamageMap.put(creature->getObjectID(),totalDamage);
if (totalDamage > highestGroupDmg) {
highestGroupDmg = totalDamage;
leaderCreature = creature;
}
}
}
//tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true);
return leaderCreature;
}