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C++ CreatureObject::executeObjectControllerAction方法代码示例

本文整理汇总了C++中CreatureObject::executeObjectControllerAction方法的典型用法代码示例。如果您正苦于以下问题:C++ CreatureObject::executeObjectControllerAction方法的具体用法?C++ CreatureObject::executeObjectControllerAction怎么用?C++ CreatureObject::executeObjectControllerAction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CreatureObject的用法示例。


在下文中一共展示了CreatureObject::executeObjectControllerAction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: teleport

void PlayerZoneComponent::teleport(SceneObject* sceneObject, float newPositionX, float newPositionZ, float newPositionY, uint64 parentID) {
	//sceneObject->setTeleporting(true);
	CreatureObject* player = NULL;

	if (sceneObject->isPlayerCreature()) {
		player = cast<CreatureObject*>( sceneObject);
	}

	if (player != NULL && sceneObject->getParent() != NULL && parentID != 0) {
		ManagedReference<SceneObject*> par = sceneObject->getParent();

		if (par->isVehicleObject() || par->isMount()) {
			player->executeObjectControllerAction(String("dismount").hashCode());
		}
	}

	ZoneComponent::teleport(sceneObject, newPositionX, newPositionZ, newPositionY, parentID);

	if (player != NULL) {
		PlayerObject* ghost = player->getPlayerObject();

		ghost->setTeleporting(true);
		ghost->updateLastValidatedPosition();
		player->setMovementCounter(0);
		ghost->setClientLastMovementStamp(0);
	}
}
开发者ID:blacknightownzjoo,项目名称:SWGOOW,代码行数:27,代码来源:PlayerZoneComponent.cpp

示例2: switchZone

void PlayerZoneComponent::switchZone(SceneObject* sceneObject, const String& newTerrainName, float newPostionX, float newPositionZ, float newPositionY, uint64 parentID) {
	if (sceneObject->isPlayerCreature()) {
		CreatureObject* player = cast<CreatureObject*>( sceneObject);
		PlayerObject* ghost = player->getPlayerObject();

		ManagedReference<SceneObject*> par = sceneObject->getParent();

		if (par != NULL && (par->isVehicleObject() || par->isMount())) {
			player->executeObjectControllerAction(String("dismount").hashCode());
		}

		ghost->setSavedParentID(0);

		ghost->setTeleporting(true);
		ghost->updateLastValidatedPosition();
		player->setMovementCounter(0);
		ghost->setClientLastMovementStamp(0);

		ghost->unloadSpawnedChildren();
	}

	ZoneComponent::switchZone(sceneObject, newTerrainName, newPostionX, newPositionZ, newPositionY, parentID);
}
开发者ID:blacknightownzjoo,项目名称:SWGOOW,代码行数:23,代码来源:PlayerZoneComponent.cpp


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