本文整理汇总了C++中Creature::ExitVehicle方法的典型用法代码示例。如果您正苦于以下问题:C++ Creature::ExitVehicle方法的具体用法?C++ Creature::ExitVehicle怎么用?C++ Creature::ExitVehicle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Creature
的用法示例。
在下文中一共展示了Creature::ExitVehicle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleScript
void HandleScript(SpellEffIndex /*effIndex*/)
{
Creature* target = GetHitUnit()->ToCreature();
if (!target)
return;
target->ExitVehicle();
DynamicObject* dynamicObject = GetCaster()->GetDynObject(SPELL_SEISMIC_SHARD_TARGETING);
target->CastSpell(dynamicObject->GetPositionX(), dynamicObject->GetPositionY(), dynamicObject->GetPositionZ(), SPELL_SEISMIC_SHARD_MISSLE, true);
}
示例2: WaypointReached
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch (i)
{
case 9:
Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 100.0f);
break;
case 10:
if (Mrfloppy)
{
DoScriptText(SAY_WORGHAGGRO1, m_creature);
m_creature->SummonCreature(NPC_HUNGRY_WORG,m_creature->GetPositionX()+5,m_creature->GetPositionY()+2,m_creature->GetPositionZ()+1,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
}
break;
case 11:
Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
break;
case 17:
Mrfloppy->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
DoScriptText(SAY_WORGRAGGRO3, m_creature);
RWORG = m_creature->SummonCreature(NPC_RAVENOUS_WORG,m_creature->GetPositionX()+10,m_creature->GetPositionY()+8,m_creature->GetPositionZ()+2,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
RWORG->setFaction(35);
break;
case 18:
if (Mrfloppy)
{
RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
DoCast(Mrfloppy,SPELL_MRFLOPPY);
}
break;
case 19:
if (Mrfloppy->HasAura(SPELL_MRFLOPPY, 0))
Mrfloppy->EnterVehicle(RWORG);
break;
case 20:
if (Mrfloppy)
RWORG->HandleEmoteCommand(34);
break;
case 21:
if (Mrfloppy)
{
RWORG->Kill(Mrfloppy);
Mrfloppy->ExitVehicle();
RWORG->setFaction(14);
RWORG->GetMotionMaster()->MovePoint(0, RWORG->GetPositionX()+10,RWORG->GetPositionY()+80,RWORG->GetPositionZ());
DoScriptText(SAY_VICTORY2, m_creature);
}
break;
case 22:
if (Mrfloppy && Mrfloppy->isDead())
{
RWORG->DisappearAndDie();
m_creature->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
Mrfloppy->setDeathState(ALIVE);
Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
DoScriptText(SAY_VICTORY3, m_creature);
}
break;
case 24:
if (pPlayer)
{
Completed = true;
pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, m_creature);
DoScriptText(SAY_QUEST_COMPLETE, m_creature, pPlayer);
}
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
break;
case 25:
DoScriptText(SAY_VICTORY4, m_creature);
break;
case 27:
m_creature->DisappearAndDie();
if (Mrfloppy)
Mrfloppy->DisappearAndDie();
break;
}
}