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C++ Creature::AddToWorld方法代码示例

本文整理汇总了C++中Creature::AddToWorld方法的典型用法代码示例。如果您正苦于以下问题:C++ Creature::AddToWorld方法的具体用法?C++ Creature::AddToWorld怎么用?C++ Creature::AddToWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Creature的用法示例。


在下文中一共展示了Creature::AddToWorld方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleAddSpwCommand

bool ChatHandler::HandleAddSpwCommand(const char* args)
{
    char* charID = strtok((char*)args, " ");
    if (!charID)
        return false;

    uint32 id  = atoi(charID);

    Player *chr = m_session->GetPlayer();
    float x = chr->GetPositionX();
    float y = chr->GetPositionY();
    float z = chr->GetPositionZ();
    float o = chr->GetOrientation();

    Creature* pCreature = new Creature(chr);
    if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), chr->GetMapId(), x, y, z, o, id))
    {
        delete pCreature;
        return false;
    }

    pCreature->SaveToDB();

    // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
    pCreature->LoadFromDB(pCreature->GetGUIDLow(), NULL, chr->GetInstanceId());

    pCreature->AddToWorld();
    MapManager::Instance().GetMap(pCreature->GetMapId(), pCreature)->Add(pCreature);

    sLog.outDebug(LANG_ADD_OBJ);

    return true;
}
开发者ID:chrayn,项目名称:mangos-06,代码行数:33,代码来源:Level2.cpp

示例2: AddNPCPassenger

uint32 Transporter::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim)
{
    MapMgr* map = GetMapMgr();

    CreatureProperties const* creature_properties = sMySQLStore.getCreatureProperties(entry);
    if (creature_properties == nullptr || map == nullptr)
        return 0;

#if VERSION_STRING != Cata
    float transporter_x = obj_movement_info.transport_data.relativePosition.x + x;
    float transporter_y = obj_movement_info.transport_data.relativePosition.y + y;
    float transporter_z = obj_movement_info.transport_data.relativePosition.z + z;
#else
    float transporter_x = obj_movement_info.getTransportPosition()->x + x;
    float transporter_y = obj_movement_info.getTransportPosition()->y + y;
    float transporter_z = obj_movement_info.getTransportPosition()->z + z;
#endif

    Creature* pCreature = map->CreateCreature(entry);
    pCreature->Create(map->GetMapId(), transporter_x, transporter_y, transporter_z, (std::atan2(transporter_x, transporter_y) + float(M_PI)) + o);
    pCreature->Load(creature_properties, transporter_x, transporter_y, transporter_z, (std::atan2(transporter_x, transporter_y) + float(M_PI)) + o);
    pCreature->AddToWorld(map);
    pCreature->SetUnitMovementFlags(MOVEFLAG_TRANSPORT);
#if VERSION_STRING != Cata
    pCreature->obj_movement_info.transport_data.relativePosition.x = x;
    pCreature->obj_movement_info.transport_data.relativePosition.y = y;
    pCreature->obj_movement_info.transport_data.relativePosition.z = z;
    pCreature->obj_movement_info.transport_data.relativePosition.o = o;
    pCreature->obj_movement_info.transport_data.transportGuid = getGuid();
#else
    pCreature->obj_movement_info.setTransportData(getGuid(), x, y, z, o, 0, 0);
#endif

    pCreature->m_transportData.transportGuid = this->getGuid();
    pCreature->m_transportData.relativePosition.x = x;
    pCreature->m_transportData.relativePosition.y = y;
    pCreature->m_transportData.relativePosition.z = z;
    pCreature->m_transportData.relativePosition.o = o;

    if (anim)
        pCreature->setUInt32Value(UNIT_NPC_EMOTESTATE, anim);

    if (creature_properties->NPCFLags)
        pCreature->setUInt32Value(UNIT_NPC_FLAGS, creature_properties->NPCFLags);

    m_creatureSetMutex.Acquire();
    m_NPCPassengerSet.insert(pCreature);
    m_creatureSetMutex.Release();
    if (tguid == 0)
    {
        ++currenttguid;
        tguid = currenttguid;
    }
    else
        currenttguid = std::max(tguid, currenttguid);

    return tguid;
}
开发者ID:armm77,项目名称:AscEmu,代码行数:58,代码来源:TransporterHandler.cpp

示例3: AddNPCPassengerInInstance

Creature* Transporter::AddNPCPassengerInInstance(uint32 entry, float x, float y, float z, float o, uint32 /*anim*/)
{
    MapMgr* map = GetMapMgr();

    CreatureProperties const* creature_properties = sMySQLStore.getCreatureProperties(entry);
    if (creature_properties == nullptr || map == nullptr)
        return nullptr;

#if VERSION_STRING != Cata
    float transporter_x = obj_movement_info.transport_data.relativePosition.x + x;
    float transporter_y = obj_movement_info.transport_data.relativePosition.y + y;
    float transporter_z = obj_movement_info.transport_data.relativePosition.z + z;
#else
    float transporter_x = obj_movement_info.getTransportPosition()->x + x;
    float transporter_y = obj_movement_info.getTransportPosition()->y + y;
    float transporter_z = obj_movement_info.getTransportPosition()->z + z;
#endif

    Creature* pCreature = map->CreateCreature(entry);
    pCreature->Create(map->GetMapId(), transporter_x, transporter_y, transporter_z, (std::atan2(transporter_x, transporter_y) + float(M_PI)) + o);
    pCreature->Load(creature_properties, transporter_x, transporter_y, transporter_z, (std::atan2(transporter_x, transporter_y) + float(M_PI)) + o);
    pCreature->AddToWorld(map);
    pCreature->SetUnitMovementFlags(MOVEFLAG_TRANSPORT);
#if VERSION_STRING != Cata
    pCreature->obj_movement_info.transport_data.relativePosition.x = x;
    pCreature->obj_movement_info.transport_data.relativePosition.y = y;
    pCreature->obj_movement_info.transport_data.relativePosition.z = z;
    pCreature->obj_movement_info.transport_data.relativePosition.o = o;
    pCreature->obj_movement_info.transport_data.transportGuid = getGuid();
#else
    pCreature->obj_movement_info.setTransportData(getGuid(), x, y, z, o, 0, 0);
#endif

    pCreature->m_transportData.transportGuid = this->getGuid();
    pCreature->m_transportData.relativePosition.x = x;
    pCreature->m_transportData.relativePosition.y = y;
    pCreature->m_transportData.relativePosition.z = z;
    pCreature->m_transportData.relativePosition.o = o;
    m_creatureSetMutex.Acquire();
    m_NPCPassengerSet.insert(pCreature);
    m_creatureSetMutex.Release();
    return pCreature;
}
开发者ID:armm77,项目名称:AscEmu,代码行数:43,代码来源:TransporterHandler.cpp

示例4: Creature

void
Spell::Effect_Summon_Pet(uint32 i)
{
	WorldPacket data;
	if(m_caster->GetUInt64Value(UNIT_FIELD_SUMMON) != 0)//If there is already a summon
	{
		Creature *OldSummon = objmgr.GetObject<Creature>(m_caster->GetUInt64Value(UNIT_FIELD_SUMMON));
		if(!OldSummon)
		{
				m_caster->SetUInt64Value(UNIT_FIELD_SUMMON, 0);
				sLog.outError("Warning!Old Summon could not be found!");
		} else {
				data.clear();
				data.Initialize(SMSG_DESTROY_OBJECT);
				data << OldSummon->GetGUID();
				OldSummon->SendMessageToSet (&data, true);

			if (OldSummon->GetMapCell()) 
				OldSummon->GetMapCell()->RemoveObject (OldSummon);

			OldSummon->RemoveFromMap();
			OldSummon->RemoveFromWorld();
			OldSummon->DeleteFromDB();

			objmgr.RemoveObject_Free(OldSummon);
		}
	}

	//Create new summon
	Creature *NewSummon = new Creature();
	CreatureTemplate *SummonInfo = objmgr.GetCreatureTemplate(m_spellInfo->EffectMiscValue[i]);
	if(SummonInfo == NULL)
	{
		sLog.outError("No Minion found for CreatureTemplate %u", m_spellInfo->EffectMiscValue[i]);
		return;
	}
	NewSummon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), SummonInfo->Name.c_str(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), m_caster->GetOrientation());
	NewSummon->SetLevel(m_caster->GetLevel());
	NewSummon->SetUInt32Value(UNIT_FIELD_DISPLAYID, SummonInfo->Model);
	NewSummon->SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, SummonInfo->Model);
	NewSummon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
	NewSummon->SetUInt32Value(UNIT_NPC_FLAGS , 0);
	NewSummon->SetUInt32Value(UNIT_FIELD_HEALTH , 28 + 30 * m_caster->GetLevel());
	NewSummon->SetUInt32Value(UNIT_FIELD_MAXHEALTH , 28 + 30 * m_caster->GetLevel());
	NewSummon->SetFaction(m_caster->GetFaction());
	NewSummon->SetScale( SummonInfo->Size );
	NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_0,2048); 
	NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NONE);
	NewSummon->SetUInt32Value(UNIT_FIELD_BASEATTACKTIME, SummonInfo->Attack[0]); 
	NewSummon->SetUInt32Value(UNIT_FIELD_BASEATTACKTIME+1, SummonInfo->Attack[1]); 
	NewSummon->SetUInt32Value(UNIT_FIELD_BOUNDINGRADIUS, SummonInfo->BoundingRadius); 
	NewSummon->SetUInt32Value(UNIT_FIELD_COMBATREACH, SummonInfo->CombatReach); 
	NewSummon->SetMinDamage((float)SummonInfo->Damage[0]); 
	NewSummon->SetMaxDamage((float)SummonInfo->Damage[1]);
	NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_1,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_PETNUMBER, NewSummon->GetGUIDLow()); 
	NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,5); 
	NewSummon->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000); 
	NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); 
	NewSummon->SetUInt32Value(UNIT_FIELD_STAT0,22);
	NewSummon->SetUInt32Value(UNIT_FIELD_STAT1,22); //////////TODO: GET THE RIGHT INFORMATIONS FOR THIS!!!
	NewSummon->SetUInt32Value(UNIT_FIELD_STAT2,25); 
	NewSummon->SetUInt32Value(UNIT_FIELD_STAT3,28); 
	NewSummon->SetUInt32Value(UNIT_FIELD_STAT4,27); 
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+0,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+1,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+2,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+3,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+4,0); 
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+5,0);
	NewSummon->SetUInt32Value(UNIT_FIELD_RESISTANCES+6,0);
	NewSummon->SetUInt32Value(UNIT_FIELD_ATTACK_POWER,24);
	NewSummon->SetUInt32Value(UNIT_FIELD_BASE_MANA, SummonInfo->MaxMana); 
	NewSummon->SetUInt32Value(OBJECT_FIELD_ENTRY, SummonInfo->Entry);
	NewSummon->SetPosition(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), m_caster->GetOrientation());
	NewSummon->SetZoneId(m_caster->GetZoneId());

	NewSummon->SaveToDB();

	objmgr.AddObject( NewSummon );
	NewSummon->PlaceOnMap();
	NewSummon->AddToWorld();

	m_caster->SetUInt64Value(UNIT_FIELD_SUMMON, NewSummon->GetGUID());
	sLog.outDebug("New Pet has guid %u", NewSummon->GetGUID());

	if(objmgr.GetObject<Player>(m_caster->GetGUID()) )//if the caster is a player
	{
		data.clear();
		data.Initialize(SMSG_PET_SPELLS);
		data << (uint64)NewSummon->GetGUID() << uint32(0x00000101) << uint32(0x00000000) << uint32(0x07000001) << uint32(0x07000002);
		data << uint32(0x02000000) << uint32(0x07000000) << uint32(0x04000000) << uint32(0x03000000) << uint32(0x06000002) << uint32(0x05000000);
		data << uint32(0x06000000) << uint32(0x06000001) << uint8(0x02)/*Number of spells*/ << uint32(3110)/*SpellID1*/ << uint32(6307)/*SpellID2*/;
		((Player*)m_caster)->GetSession()->SendPacket(&data);
	}
}
开发者ID:vata,项目名称:prebcwow,代码行数:97,代码来源:SpellEffects.cpp

示例5: ProcessObjectsAndScriptsProc


//.........这里部分代码省略.........
			// get mapmgr for spawn
			MapMgr * mgr = sInstanceMgr.GetMapMgr(mapid);
			if(mgr == NULL)
			{
				// So this is a really interesting situation!
				Log.Success("GameEvent","Failed to spawn creature spawn %u for event %u on nonexistant map %u", spawn.id, id, mapid);
				continue;
			}

			// spawn the creature
			//Creature * crt = mgr->GetInterface()->SpawnCreature(&spawn, true);
			Creature * crt = mgr->CreateCreature(spawn.entry);
			if(crt == NULL)
			{
				// we didnt succeed creating the creature! Print a warning and go on
 				Log.Success("GameEvent","Failed to spawn creature spawn %u for event %u", spawn.id, id);
				continue;
			}

			crt->Load(&spawn, 0, mgr->GetMapInfo());

			crt->spawnid = 0;
			crt->m_spawn = NULL;

			// add waypoints
			crt->m_custom_waypoint_map = new WayPointMap();
			for(std::list<WayPoint *>::iterator itr = waypoints[id][spawn_id].begin(); itr != waypoints[id][spawn_id].end(); itr++)
			{
				// use custom waypoint map, so we avoid saving it to database
				crt->m_custom_waypoint_map->push_back(*itr);
			}

			crt->GetAIInterface()->SetWaypointMap(crt->m_custom_waypoint_map);
			crt->AddToWorld(mgr);

			m_creaturespawns[id][mapid].push_back(crt->GetUIdFromGUID());
		}
		while(query->NextRow());
	}

	// gameobject spawns
	if(QueryResult *query = results[3].result)
	{
		do
		{
			Field * f = query->Fetch();

			GOSpawn spawn;
			//uint32 event = f[0].GetUInt32();
			uint32 spawn_id = f[1].GetUInt32();
			// generate new ingame sql id
			spawn.id = /*objmgr.GenerateCreatureSpawnID()*/0;
			spawn.entry = f[2].GetUInt32();
			uint32 mapid = f[3].GetUInt32();
			spawn.x = f[4].GetFloat();
			spawn.y = f[5].GetFloat();
			spawn.z = f[6].GetFloat();
			spawn.facing = f[7].GetFloat();
			spawn.o = f[8].GetFloat();
			spawn.o1 = f[9].GetFloat();
			spawn.o2 = f[10].GetFloat();
			spawn.o3 = f[11].GetFloat();
			spawn.state = f[12].GetUInt32();
			spawn.flags = f[13].GetUInt32();
			spawn.faction = f[14].GetUInt32();
			spawn.scale = f[15].GetFloat();
开发者ID:Demensis,项目名称:arcemu,代码行数:67,代码来源:GameEventManager.cpp


注:本文中的Creature::AddToWorld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。