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C++ Creature::BuildMonsterChat方法代码示例

本文整理汇总了C++中Creature::BuildMonsterChat方法的典型用法代码示例。如果您正苦于以下问题:C++ Creature::BuildMonsterChat方法的具体用法?C++ Creature::BuildMonsterChat怎么用?C++ Creature::BuildMonsterChat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Creature的用法示例。


在下文中一共展示了Creature::BuildMonsterChat方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: data

void BattleGround::SendYell2ToAll(int32 entry, uint32 language, uint64 const& guid, int32 arg1, int32 arg2)
{
    Creature* source = GetBgMap()->GetCreature(guid);
    if(!source)
        return;
    char buf[256];
    sprintf(buf, GetMangosString(entry), GetMangosString(arg1), GetMangosString(arg2));
    for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
    {
        WorldPacket data(SMSG_MESSAGECHAT, 200);
        Player *plr = sObjectMgr.GetPlayer(itr->first);
        if(!plr)
        {
            sLog.outError("BattleGround: Player " UI64FMTD " not found!", itr->first);
            continue;
        }
        source->BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, buf, language, source->GetName(), itr->first);
        plr->GetSession()->SendPacket(&data);
    }
}
开发者ID:magomags,项目名称:mangoszero,代码行数:20,代码来源:BattleGround.cpp

示例2: JustDied

    void JustDied(Unit *victim)
    {
        if(pInstance && IsEvent)
            {                    
            pInstance->SetData(DATA_AZGALOREVENT, DONE);

            Unit* pCreature =  Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_AZGALOR));
                        if(pCreature)
                        {                    
                            Creature* pUnit = pCreature->SummonCreature(21987,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,10000);
            
                            Map *map = pCreature->GetMap();
                            if (map->IsDungeon() && pUnit)
                            {
                                pUnit->SetVisibility(VISIBILITY_OFF);
                                Map::PlayerList const &PlayerList = map->GetPlayers();
                                if (PlayerList.isEmpty())
                                     return;
                              
                                for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                                {
                                     if (i->getSource())
                                     {
                                        WorldPacket data(SMSG_MESSAGECHAT, 200);                
                                        pUnit->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,"All of your efforts have been in vain, for the draining of the World Tree has already begun. Soon the heart of your world will beat no more.",0,"Archimonde",i->getSource()->GetGUID());
                                        i->getSource()->GetSession()->SendPacket(&data);

                                        WorldPacket data2(SMSG_PLAY_SOUND, 4);
                                        data2 << 10986;
                                        i->getSource()->GetSession()->SendPacket(&data2);
                                     }
                                }
                            }
                        }
                    }
        DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
    }
开发者ID:wk23,项目名称:tst,代码行数:37,代码来源:boss_azgalor.cpp

示例3: SetData

        void SetData(uint32 type, uint32 data)
        {
            switch (type)
            {
                case DATA_RAGEWINTERCHILLEVENT:
                    m_auiEncounter[0] = data;
                    break;
                case DATA_ANETHERONEVENT:
                    m_auiEncounter[1] = data;
                    break;
                case DATA_KAZROGALEVENT:
                    m_auiEncounter[2] = data;
                    break;
                case DATA_AZGALOREVENT:
                    {
                        m_auiEncounter[3] = data;
                        if (data == DONE)
                        {
                            if (ArchiYell)
                                break;

                            ArchiYell = true;

                            Creature* creature = instance->GetCreature(Azgalor);
                            if (creature)
                            {
                                Creature* unit = creature->SummonCreature(21987, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 10000);

                                Map* map = creature->GetMap();
                                if (map->IsDungeon() && unit)
                                {
                                    unit->SetVisible(false);
                                    Map::PlayerList const &PlayerList = map->GetPlayers();
                                    if (PlayerList.isEmpty())
                                         return;

                                    for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                                    {
                                         if (i->getSource())
                                         {
                                            WorldPacket packet(SMSG_MESSAGECHAT, 200);
                                            unit->BuildMonsterChat(&packet, CHAT_MSG_MONSTER_YELL, YELL_EFFORTS, 0, YELL_EFFORTS_NAME, i->getSource()->GetGUID());
                                            i->getSource()->GetSession()->SendPacket(&packet);

                                            WorldPacket data2(SMSG_PLAY_SOUND, 4);
                                            data2 << uint32(10986);
                                            data2 << uint64(unit->GetGUID());
                                            i->getSource()->GetSession()->SendPacket(&data2);
                                         }
                                    }
                                }
                            }
                        }
                    }
                    break;
                case DATA_ARCHIMONDEEVENT:
                    m_auiEncounter[4] = data;
                    break;
                case DATA_RESET_TRASH_COUNT:
                    Trash = 0;
                    break;
                case DATA_TRASH:
                    if (data)
                        Trash = data;
                    else
                        Trash--;
                    DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
                    break;
                case TYPE_RETREAT:
                    if (data == SPECIAL)
                    {
                        if (!m_uiAncientGemGUID.empty())
                        {
                            for (std::list<uint64>::const_iterator itr = m_uiAncientGemGUID.begin(); itr != m_uiAncientGemGUID.end(); ++itr)
                            {
                                //don't know how long it expected
                                DoRespawnGameObject(*itr, DAY);
                            }
                        }
                    }
                    break;
                case DATA_ALLIANCE_RETREAT:
                    allianceRetreat = data;
                    HandleGameObject(HordeGate, true);
                    SaveToDB();
                    break;
                case DATA_HORDE_RETREAT:
                    hordeRetreat = data;
                    HandleGameObject(ElfGate, true);
                    SaveToDB();
                    break;
                case DATA_RAIDDAMAGE:
                    RaidDamage += data;
                    if (RaidDamage >= MINRAIDDAMAGE)
                        RaidDamage = MINRAIDDAMAGE;
                    break;
                case DATA_RESET_RAIDDAMAGE:
                    RaidDamage = 0;
                    break;
            }
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例4: SetData

    void SetData(uint32 type, uint32 data)
    {
        switch(type)
        {
            case DATA_RAGEWINTERCHILLEVENT: Encounters[0] = data; break;
            case DATA_ANETHERONEVENT:
                Encounters[1] = data;
                break;
            case DATA_KAZROGALEVENT:        Encounters[2] = data; break;
            case DATA_AZGALOREVENT:
                {
                    Encounters[3] = data;
                    if (data == DONE)
                    {
                        if (ArchiYell)break;
                        ArchiYell = true;

                        Creature* pCreature = instance->GetCreature(Azgalor);
                        if (pCreature)
                        {
                            Creature* pUnit = pCreature->SummonCreature(21987,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,10000);

                            Map* pMap = pCreature->GetMap();
                            if (pMap->IsDungeon() && pUnit)
                            {
                                pUnit->SetVisibility(VISIBILITY_OFF);
                                Map::PlayerList const &PlayerList = pMap->GetPlayers();
                                if (PlayerList.isEmpty())
                                     return;

                                for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                                {
                                     if (i->getSource())
                                     {
                                        WorldPacket data(SMSG_MESSAGECHAT, 200);
                                        pUnit->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,YELL_EFFORTS,0,YELL_EFFORTS_NAME,i->getSource()->GetGUID());
                                        i->getSource()->GetSession()->SendPacket(&data);

                                        WorldPacket data2(SMSG_PLAY_SOUND, 4);
                                        data2 << 10986;
                                        i->getSource()->GetSession()->SendPacket(&data2);
                                     }
                                }
                            }
                        }
                    }
                }
                break;
            case DATA_ARCHIMONDEEVENT:      Encounters[4] = data; break;
            case DATA_RESET_TRASH_COUNT:    Trash = 0;            break;

            case DATA_TRASH:
                if (data) Trash = data;
                else     Trash--;
                UpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
                break;
            case DATA_ALLIANCE_RETREAT:
                allianceRetreat = data;
                OpenDoor(HordeGate,true);
                SaveToDB();
                break;
            case DATA_HORDE_RETREAT:
                hordeRetreat = data;
                OpenDoor(ElfGate,true);
                SaveToDB();
                break;
            case DATA_RAIDDAMAGE:
                RaidDamage += data;
                if (RaidDamage >= MINRAIDDAMAGE)
                    RaidDamage = MINRAIDDAMAGE;
                break;
            case DATA_RESET_RAIDDAMAGE:
                RaidDamage = 0;
                break;
        }

         debug_log("BSCR: Instance Hyjal: Instance data updated for event %u (Data=%u)",type,data);

        if (data == DONE)
            SaveToDB();
    }
开发者ID:Amara1231,项目名称:blizzlikecore,代码行数:81,代码来源:instance_hyjal.cpp


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